Enki's Arc Witch Memorial Page & POE 2 Arc Summary

"
vegeta1991 wrote:


Crafted this today, will the -light mod beat flat lightning on helm? my previous one was similair but did have that instead. not sure what's better

yes, it's slightly more dps than t1 lightning damage to spells
good helmet
Im kind of new also, if anyone can look at my character and point on some flaws or items i can improve on.

Not sure if im using hypothermia correctly, etc...

Thanks!
"
Reaperstwo wrote:
Im kind of new also, if anyone can look at my character and point on some flaws or items i can improve on.

Not sure if im using hypothermia correctly, etc...

Thanks!


You may want to read the Flasks section on the very first post.

You have no jewels ? Would be easier to just get a life + cold dmg to spells abyss jewel than use Call of the Brotherhood.

Elemental Dmg to Attack skills on amulet is wasted. Mouse over Arc .. its a spell.
A 6L impulsa is about 3x more expensive than a mana leech watchers eye. Do i grind out more currency and get the impulsa's first or is the QoL of a mana leech wathers eye worth it for the smaller currency investment?
Been using this build since day 1 hardcore. I am trying out the alternative gem setup with culling strike / onslaught / storm brand, but having some mana problems, so might switch back to leech.

One other thing that is kinda frustrating is that delving is such a pain to get fossils cause its so dangerous to go anywhere near the darkness cause you just get melted so fast.

Any suggestions on either of these?
Why is Inpulsa's so fukin' expensive this league? As I remember the most expensive unique chest in history of POE is shavronne chest (about 3-4 ex non-linked) And now the price of Inpulsa is 5 exalt +++ wtf????
Is inpulsa really worth for its price anyone? especially damage boosting aspect?
"
blg_RealiZe wrote:
I put this dagger on Enki's character :) He doesn't have much penetration yet.
So it's 1% less DPS for him (compare to 10% penetration), which is about the difference between t1 10% and t2 8% penetration mods. And once you get a lot of penetration on other items - it's 1% dps more for 7% to deal double damage
But.. it's like 10 times easier to craft just t1 extra chaos instead of t1/t1 extra chaos and penetration


Yes, that base is so easy to craft. 1% damage difference is nothing and people will not have such hard and currency consuming crafting experience. Awesome dude!
hello,


what should i craft on my gloves? the only decent one i can see is +hp/armor/es mixed mod.

also, for my gloves and boots, what kind of lab enchants should i look out for?

for my weapons, should i craft +9-10% cast speed and 10% arcane surge instead of 13-15% cast speed? i dont quite understand the "trigger socketed gem" craft

i am doing t14-15 maps now. the thrash feels easy but i'm having some dps problems with the bosses or elder guardians. pob shows i have 260k dps. big_realize has like 2.6mil dps which is 10x mine! how can i gear myself to slowly reach that level?

i have about 3ex at the moment.

thanks in advance!
Hi Enki,
thank you so much for all the work and effort you put in this awsome guide. There are so many layers and it has such a depth. Amazing!

It's my first build ever and I play it in Standard. I took my time enjoying the build, the storyline and the mechanics. Though I am not very efficient currencywise, I have more than enough by now to gear up for the endgame. I guess playing around and trying to get to know EVERYTHING has it's merrits, too.

When I was still very low LVL I happened to stumble over an Unnatural Instinct. I just kept it and for three weeks I didn't even know what I had found.

Since I don't need the currency I tried to integrate it into this build. After 3 hours of putting things back and forth with Path of Building I am quite frustrated. I didn't manage to find a real good slot for this mighty jewel.

Any advise, hint or pointer would be highly appreciated.

Merry Christmas to you and your family.
"
Skrible wrote:
hello,


what should i craft on my gloves? the only decent one i can see is +hp/armor/es mixed mod.

also, for my gloves and boots, what kind of lab enchants should i look out for?

for my weapons, should i craft +9-10% cast speed and 10% arcane surge instead of 13-15% cast speed? i dont quite understand the "trigger socketed gem" craft

i am doing t14-15 maps now. the thrash feels easy but i'm having some dps problems with the bosses or elder guardians. pob shows i have 260k dps. big_realize has like 2.6mil dps which is 10x mine! how can i gear myself to slowly reach that level?

i have about 3ex at the moment.

thanks in advance!

"minions deal (10-20)% increased damage" - prefix for gloves
or
24-28 hp hybrid, both are good
You already have arcane surge in your storm brand setup, not worth crafting it on your weapon. "trigger socketed spell" - people put storm brand, arcane surge and culling strike or onslaught support in the dagger so you don't have to manually use storm brand. You lose some DPS, but it's more comfortable this way and you open up one extra slot on your skills panel (for vaal arc for example).
Buy lvl 21 arc, it's a very good dps boost for cheap and probably just start saving money to craft endgame daggers (it's like 7-8ex each).
Lab enchants: for bosses - 10% penetration or 1-160 lightning damage if you havn't killed recently, both kinda equal
For gloves - doesn't matter really, you can try to get commandment of reflection - it makes a copy of your character which absorbs some damage.

Also good dps upgrades: cast and attack speed gloves (12-14%), cast speed + penetration on amulet, good abyss jewels (with HP, effect of shock and lightning damage to spells)
but daggers should be first I think

something like that is gonna give you 29% DPS MORE, which is just insane. Two daggers - and your shaper dps jumps from 266k to 433k
Last edited by blg_RealiZe#1295 on Dec 25, 2018, 3:40:40 AM

Report Forum Post

Report Account:

Report Type

Additional Info