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BuckFutter9 wrote:
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xXmarloXx wrote:
i have qestion why we dont want arcane cloak with arcane surge and increase duration
and then 2nd wind with flame dash vitality clarity
that wasnt be better? (u do not have to use arcane cloak so often)
My reason is that the Arcane Cloak shield isn't all that massive so we want to refresh it often. My witch's shield gets burned through quite quickly so there wouldn't be a point in it lasting longer. The cooldown also doesn't recover during the shield period which exacerbates the issue.
You want Vitality and Clarity to be unlinked, just gem sockets sitting out alone.
i got it all just i played necro in last season and if i remember rcane cloak was together with duration and i didnt know arcane shield can be burn out ;) im still noob but thanks i will leave it as it is ;)
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Posted byxXmarloXx#7955on Jan 27, 2021, 4:12:25 PM
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xXmarloXx wrote:
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BuckFutter9 wrote:
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xXmarloXx wrote:
i have qestion why we dont want arcane cloak with arcane surge and increase duration
and then 2nd wind with flame dash vitality clarity
that wasnt be better? (u do not have to use arcane cloak so often)
My reason is that the Arcane Cloak shield isn't all that massive so we want to refresh it often. My witch's shield gets burned through quite quickly so there wouldn't be a point in it lasting longer. The cooldown also doesn't recover during the shield period which exacerbates the issue.
You want Vitality and Clarity to be unlinked, just gem sockets sitting out alone.
i got it all just i played necro in last season and if i remember rcane cloak was together with duration and i didnt know arcane shield can be burn out ;) im still noob but thanks i will leave it as it is ;)
That's a good point, perhaps I am incorrect and the actual reason is that with all the golem gems there just isn't room to have two second winds and two increased durations so having the one SW we can use linked with Flame Dash and the ID with Sigil of Power and Righteous Fire is the optimal option.
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Posted byBuckFutter9#2398on Jan 27, 2021, 4:46:41 PM
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BuckFutter9 wrote:
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xXmarloXx wrote:
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BuckFutter9 wrote:
My reason is that the Arcane Cloak shield isn't all that massive so we want to refresh it often. My witch's shield gets burned through quite quickly so there wouldn't be a point in it lasting longer. The cooldown also doesn't recover during the shield period which exacerbates the issue.
You want Vitality and Clarity to be unlinked, just gem sockets sitting out alone.
i got it all just i played necro in last season and if i remember rcane cloak was together with duration and i didnt know arcane shield can be burn out ;) im still noob but thanks i will leave it as it is ;)
That's a good point, perhaps I am incorrect and the actual reason is that with all the golem gems there just isn't room to have two second winds and two increased durations so having the one SW we can use linked with Flame Dash and the ID with Sigil of Power and Righteous Fire is the optimal option.
You most recent reasoning is correct, in my opinion. I'm pretty sure it was Enki trying to optimize gem sockets. If Arcane Cloak burns out from too much damage, the cooldown timer should instantly start, so increasing the duration really just increases the % of the time you have it active. It also minimizes downtime for Arcane Surge, which i believe is worth the two extra gem sockets (easier if you're skipping Vigil like I am).
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Hey i must say build is op!
i have 2 questions, first why wont you level up all of your gems?
and second, is there any other body armor we can use for end game exept Cloak Of Defiance? because when i use RF it drains all of the 1000 es i have, maybe it is better to get some body armor with more hp instead?
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Posted byNutella001#1772on Jan 27, 2021, 7:21:48 PM
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I'm having a blast with this build. Thank you! This is a great league starter build.
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Posted bySilver_Apple#5148on Jan 27, 2021, 9:35:33 PM
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Hello, build is great !!! is here opinion why we need ilvl 75+ for large cluster jewel because i can still find jewels with our stats lower than 75 ?
jewels:
https://www.pathofexile.com/trade/search/Ritual/zV5bQ7Lh4
Last edited by GhostMasterCZ#3653 on Jan 28, 2021, 2:57:42 AM
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Posted byGhostMasterCZ#3653on Jan 28, 2021, 2:57:07 AM
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This build is op and friendly to the beginner
My life is about 3k, mana is 8k and my mana regeneration is ~ 1500
but I have a problem when running on t10+ map that sometimes the mana is not regened enough it makes me got Oneshot. Can someone provide the solution for my case?
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Posted bypoomiix9#4882on Jan 28, 2021, 3:34:28 AM
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poomiix9 wrote:
This build is op and friendly to the beginner
My life is about 3k, mana is 8k and my mana regeneration is ~ 1500
but I have a problem when running on t10+ map that sometimes the mana is not regened enough it makes me got Oneshot. Can someone provide the solution for my case?
are u sure about u dont running map with "No Regeneration " roll , because i have similar stats and can run t16.
Last edited by GhostMasterCZ#3653 on Jan 28, 2021, 4:38:27 AM
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Posted byGhostMasterCZ#3653on Jan 28, 2021, 4:28:43 AM
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GhostMasterCZ wrote:
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poomiix9 wrote:
This build is op and friendly to the beginner
My life is about 3k, mana is 8k and my mana regeneration is ~ 1500
but I have a problem when running on t10+ map that sometimes the mana is not regened enough it makes me got Oneshot. Can someone provide the solution for my case?
are u sure about u dont running map with "No Regeneration " roll , because i have similar stats and can run t16.
I'm sure that I haven't run on the "No Regeneration "Mod maybe I'm bad on positioning by myself if you said that you can run t16 with no problem.
New Question
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I just see that many people aim on mana in the wand. Should I look for the new one that has large mana on it and secondary be +%spell dmg instead?
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Posted bypoomiix9#4882on Jan 28, 2021, 4:53:10 AM
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WorderMostFoul wrote:
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BuckFutter9 wrote:
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WorderMostFoul wrote:
Well, they essentially offer all of this:
50% movement speed
20% increased cast speed
20% spell dodge
20% attack dodge
20% increased maximum mana
35% lightning resistance
Extra flask slot (from dropping silver flask)
Aside from the lightning resistance, there are barely any other boots that can offer even a single one of those insane mods. All at the cost of 7% mana per second, which this build can easily sustain when geared up all the way. It barely made a dent with the necro version, though it's a bit more noticeable so far this time around.
The build just feels so much more fleet when you're wearing them. Map clear speed is noticeably increased. And if you swap in a quartz flask for the silver flask you no longer need, that's a possible 30% chance to dodge all hits, offering some very badly needed damage avoidance in a build that now has basically none aside from the native 15% attack block chance you get from dial wielding.
Totally personal preference, of course, but to answer your question, the permanent Onslaught is probably the most attractive thing to me.
Sound reasoning. I do always look for 30+ movement boots and last league they intrigued me but with unique gloves I just could not make the resistances work. I am hopeful that this league, especially with Harvest resistance trading, I will be able to give them a go, just have to move the dex somewhere else or pony up for the 30+ skill point node.
Survivability has been much improved with Bastion of Elements and a 9k mana pool but still nothing like the Necro build which could just face tank so much. Spending a lot more time kiting and playing flask piano this league. I have also now almost fixed my atlas and should be able to start generating some income now to buy stuff.
What are your thoughts on The Anima Stone and running a fifth Golem which would be Lightning Golem? That is currently what I am saving currency to do in the hopes that the interactions with Liege of the Primordial and Elemancer will provide a big boost.
Yes the resistances are definitely a bit of a squeeze with unique boots, even more so this league when we don't have a shield. Puts a lot of strain on one ring, a pair of gloves, and a belt--but it IS doable. Stats are also pinched...it feels like everything is, really.
Agreed on Bastion and the comparison with necro. The only thing I see really helping is higher damage, god-tier items, or some kind of structural change to the build. (Phase Acrobatics would be amazing with Omeyocan, but I have no idea how to path to it without totally wrecking everything else.) There are undoubtedly more creative souls than I out there. I'm keeping an eye on PoB Ninja to see what people come up with.
I think Anima Stone is probably a good idea. We really can use the fifth utility golem and the extra 2% physical damage reduction. I'm going to try to work it in after I get a curse cluster jewel crafted (Master of Fear + Wish for Death).
Phase Acrobatics would be amazing with Omeyocan, but I have no idea how to path to it without totally wrecking everything else
I had the same thought after buying the boots and just tried it:
- had to drop Heart of Thunder/Battle Rouse and many Life nodes
- went over to Phase acrobatics and also picked no Witnesses for elusive
Stats so far:
- 1.4 m PoB DPS
- 2.7k Life / 9.5k Mana
So the downside is obviously the heavy loss of damage and Life. From a personal feeling I don`t miss the damage. Even T16 maps are still easy/fast to do.
Advantages of this setup:
- feels way more tanky
- if elusive procs I have 75% Attack Dodge and 73% Spell Dodge and even more Move Speed
- I allocated Mind Drinker with passive skill points and put the anoint for Mana Flows on the amulet to have it both
Maybe there are also some other passives worth to spend skill points to if you anyhow go the way to Phase Acrobatics.
IGN: Hacktis
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Posted bymax1203#2416on Jan 28, 2021, 5:02:11 AM
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