Enki's Arc Witch Memorial Page & POE 2 Arc Summary

Hey, i love the build. it has an insane clear speed and great damage. One thing, i loose damage even after mind over matter and thats scary during rituals. I am using Lavingas spirit flask for mana right after using arcane cloak. it give me free spam of arc for like 3.5 seconds plus mind over matter works great with this. Thanks for sharing the build<3
Im running scion archmage BL with pledge of hands and cloak of defiance , what is better overall, arc vs BL?
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Akuq wrote:
Since I'm going to die no matter what, I decided to make some changes to this build in favor of more damage.

The best defense is a good offense.

This saying speaks to my soul. Why bother tanking when you can just kill them first? Thus I begin to think about all the ways I can improve my damage while also keeping a good balance between defense and offense.

I manage to gain over 4 million DPS from 1.8 million but lost around 1.2k HP.
Spoiler

From my previous iteration to my current one, I've spent around 310c to make these changes. However, you can spend as little as 10c to make the same upgrade.
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New Jewels
Spoiler
So lets get right into it. First we are going to need a Healthy Mind jewel. You can buy this jewel for 4c or get a nice rolled for 20c. By placing this jewel near the top of the tree, we gain a total of 60% increased maximum mana. This is a MASSIVE damage boost and can easily net you 800,000 more damage. That much DPS for only losing 20% maximum life? HELL YEAH.


Second, you will need to grab yourself a Clear Mind jewel. Once again, really cheap jewel that you can buy for 1c or 30c for a good roll. However, once you use this jewel, you are not allowed to use Vitality and Clarity because otherwise, you will lose out on 50+% increased spell damage.

Now that you can't use Vitality and Clarity, this means that we lose roughly 300 life regeneration and nearly 300 mana regen. BUT WHO CARES? We lose absolutely no value and instead gain nearly 300,000 DPS.


The Agnostic
Spoiler
You sacrifice 20% of mana to regenerate that much as life when you are not at full life. Meaning you gain 2000 life regeneration every time you lose HP and with so much mana regeneration in our build, this costs NOTHING. At this point, the only thing killing you is a one-shot, but it is what it is.


Transfiguration of Mind
Spoiler
If you haven't already gotten Transfiguration of Mind, I suggest you get it now from either a Crown of the Inward Eye or Crusader anointment. Do not underestimate this passive. With so much mana on our tree, this passive grants us another massive increase in DPS.


Golem Changes
Spoiler
Our last and final changes (for now) will be adding a lightning golem to our setup. This can be done in two ways, either replacing stone or flame.

The second way is to buy The Anima Stone jewel which allows you to have a total of 5 golems max. Get this jewel if you are rich. It provides another boost of damage thanks to our ascendancy.

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Concluding Thoughts:
Unless you get one-shot, the chance of you dying is really low because you are immediately healed to full hp the moment you get hit. Getting more damage definitely also made this build more enjoyable to play. I actually haven't died since I made the changes because everything in my screen dies before they get to hit me.

There's actually another variant of this build that utilizes Pledge of Hand and going crit chance, however that version is way too expensive. I'd estimate maybe 20 exalts for the crit variant but it will have 10+ million DPS.

UPDATE:
It looks like you can sustain RF permanently without putting a dent on your regeneration rate. This is actually big because that is 40% more spell damage.
Spoiler


Perfect. Really perfect. No death in t15-t16 after changes. But I have a little mana regen problem. Maybe it's time to go for cluster jewels. I've 2,6k mana regen. How did you get 3,9k mana regen? And one last question. After activating RF my life stabilizes at 3,202/3,216. Is this a problem?
Haven't read all 2k pages of posts, so sorry if it was already discussed, but considering we are going archmage, which is better: Unleash vs Spell Echo ?
Or are they inter-changeable ?

I guess Unleash would require 4 more points spent to get Thunderous Salvos, and another needed stats on helmet (+1 seal), so is the higher investment worth it ?
Hello! I'm posting my second reply now and wondering how to increase my mana regeneration from this point. My mana regeneration right now is about 1500/s according to in-game stats but it feels like I need even more to sustain my mana during longer fights. Any advice appreciated.
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milkmeda wrote:

Perfect. Really perfect. No death in t15-t16 after changes. But I have a little mana regen problem. Maybe it's time to go for cluster jewels. I've 2,6k mana regen. How did you get 3,9k mana regen? And one last question. After activating RF my life stabilizes at 3,202/3,216. Is this a problem?


Cluster jewel is very big on this build. It grants us a massive amount of mana and mana regen. Try to get jewels with Scintillating Idea and Mindfulness.

RF making you have 10-20 less HP is just a visual bug. You are still at Full Life.
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Akuq wrote:
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milkmeda wrote:

Perfect. Really perfect. No death in t15-t16 after changes. But I have a little mana regen problem. Maybe it's time to go for cluster jewels. I've 2,6k mana regen. How did you get 3,9k mana regen? And one last question. After activating RF my life stabilizes at 3,202/3,216. Is this a problem?


Cluster jewel is very big on this build. It grants us a massive amount of mana and mana regen. Try to get jewels with Scintillating Idea and Mindfulness.

RF making you have 10-20 less HP is just a visual bug. You are still at Full Life.


Tried this, RF just drains all of my mana because of MoM.

How much mana regen do you need for this to not just completely degen your mana to 0?
Where do I get Vitality and Clarity after having killed Brutus in Act 1?

I could only choose Flame Dash as reward.
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TwuTu wrote:
Where do I get Vitality and Clarity after having killed Brutus in Act 1?

I could only choose Flame Dash as reward.


You should be able to buy them from the vendor near your stash (Nessa)
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Kirbmon wrote:
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DefBeat wrote:
Hello!
Please tell me what needs to be improved, on the T-12 I'm tired of dying, the damage is very small, cant kill Veritania t11.
The only problem is with damage to bosses, even map bosses I kill for a very long time

I feel helpless and insecure on the maps, unfortunately I made a mistake with the choice of the build


i run t14-16 maps without any problems. you can check my gear.

to improve damage and not dying: make the body 6-link, your second wand can be much better. do the right sockets (arcane cloak misisng second wind). i have arcane cloak on left mouse button. place your sigil against ritual/strong enemys, try to stay in it, move most of the time and dodge with flame dash.

https://www.pathofexile.com/trade/search/Ritual/K8jr6GRU5

link is to upgrade your wands. if you find one with open prefix you can get the trigger craft, replace hextouch with bladeblast and unnerv enemys to get even more dmg.

you can get the recommended small cluster jewel, your armor flask instead of a second health flask.

i started to change the annoit to mana flows, feels weird at the first moment because you miss the 2% mana on kill, but i worked around with this with more mana reg and max mana (like healthy mind)

oh and i see no vitality, you should get it too. buy lvl 21 vaal arc to and use it against bosses to get the lucky buff.


I followed the build guide religiously up until the point I hit red maps, having hit a wall where I was being destroyed by regular mobs and bosses became extraordinarily difficult. The damage output of the build was fine, it was my health that was being demolished with no way of stopping it from happening.

Granted I still can't afford a Cloak of Defiance (7ex atm), but all of my other gear was conforming to the build guide.

I found your profile to be the saving grace for the build. Made the following changes following your template, and now I can run red maps with much more leniency:

- Changing the +30 strength node skill point to The Agnostic so that I can sacrifice my mana instead of life pool due to the mana regen being so high.

- Moving pure Pure Talent Viridian Jewel to the left side of the tree.

- Slotting Healthy Mind Cobalt Jewel in the former slot of the Pure Talent. This was the key to The Agnostic working, as the expanded mana pool means I can afford to run it. I lose a small amount of HP but the mana with The Agnostic makes up for it.

- Finally upgrading to a Crown of the Inward Eye Prophet Crown having to shuffle my resistances.

All of this together resulted in an actually viable build in red maps to me. If I start to struggle again I may switch my Ascendancy points from Heart of Destruction to Bastion of Elements, but I'm not even sure if that's needed once I get Cloak of Defiance.

From experience, do others with Cloak of Defiance feel it makes a significant defence/damage bonus to the build?

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