HI all again.
Is there any guide how to properly craft eclips staff?
The ones I see, they are 2-3years old and most of them shows how to get +3 to sgill gems and +1 to gems than the rest with extra crafted.
I accidently made this one. with just hiting alchemy, than there was mana in there so I said fk it lets risk and remove random and I got luck with removing mmana. Unfortunately it is for cold. has 2 prefix and 1 suffix. I guess it is perfect for cold casters.
Dire Cry
Eclipse Staff
--------
Staff
Quality: +20% (augmented)
Physical Damage: 72-150 (augmented)
Critical Strike Chance: 6.78% (augmented)
Attacks per Second: 1.20
Weapon Range: 13
--------
Requirements:
Level: 70
Str: 117
Int: 117
--------
Sockets: B-B-B-B-B-B
--------
Item Level: 77
--------
100% increased Global Critical Strike Chance (implicit)
--------
Adds 56 to 95 Cold Damage to Spells
13% increased Critical Strike Chance
+3 to Level of all Cold Spell Skill Gems
HI all again.
Is there any guide how to properly craft eclips staff?
The ones I see, they are 2-3years old and most of them shows how to get +3 to sgill gems and +1 to gems than the rest with extra crafted.
I accidently made this one. with just hiting alchemy, than there was mana in there so I said fk it lets risk and remove random and I got luck with removing mmana. Unfortunately it is for cold. has 2 prefix and 1 suffix. I guess it is perfect for cold casters.
Dire Cry
Eclipse Staff
--------
Staff
Quality: +20% (augmented)
Physical Damage: 72-150 (augmented)
Critical Strike Chance: 6.78% (augmented)
Attacks per Second: 1.20
Weapon Range: 13
--------
Requirements:
Level: 70
Str: 117
Int: 117
--------
Sockets: B-B-B-B-B-B
--------
Item Level: 77
--------
100% increased Global Critical Strike Chance (implicit)
--------
Adds 56 to 95 Cold Damage to Spells
13% increased Critical Strike Chance
+3 to Level of all Cold Spell Skill Gems
Give this a look if you haven't already: https://pastebin.com/pV5v0aJw
HI all again.
Is there any guide how to properly craft eclips staff?
The ones I see, they are 2-3years old and most of them shows how to get +3 to sgill gems and +1 to gems than the rest with extra crafted.
I accidently made this one. with just hiting alchemy, than there was mana in there so I said fk it lets risk and remove random and I got luck with removing mmana. Unfortunately it is for cold. has 2 prefix and 1 suffix. I guess it is perfect for cold casters.
Dire Cry
Eclipse Staff
--------
Staff
Quality: +20% (augmented)
Physical Damage: 72-150 (augmented)
Critical Strike Chance: 6.78% (augmented)
Attacks per Second: 1.20
Weapon Range: 13
--------
Requirements:
Level: 70
Str: 117
Int: 117
--------
Sockets: B-B-B-B-B-B
--------
Item Level: 77
--------
100% increased Global Critical Strike Chance (implicit)
--------
Adds 56 to 95 Cold Damage to Spells
13% increased Critical Strike Chance
+3 to Level of all Cold Spell Skill Gems
Give this a look if you haven't already: https://pastebin.com/pV5v0aJw
HI all again.
Is there any guide how to properly craft eclips staff?
The ones I see, they are 2-3years old and most of them shows how to get +3 to sgill gems and +1 to gems than the rest with extra crafted.
I accidently made this one. with just hiting alchemy, than there was mana in there so I said fk it lets risk and remove random and I got luck with removing mmana. Unfortunately it is for cold. has 2 prefix and 1 suffix. I guess it is perfect for cold casters.
Dire Cry
Eclipse Staff
--------
Staff
Quality: +20% (augmented)
Physical Damage: 72-150 (augmented)
Critical Strike Chance: 6.78% (augmented)
Attacks per Second: 1.20
Weapon Range: 13
--------
Requirements:
Level: 70
Str: 117
Int: 117
--------
Sockets: B-B-B-B-B-B
--------
Item Level: 77
--------
100% increased Global Critical Strike Chance (implicit)
--------
Adds 56 to 95 Cold Damage to Spells
13% increased Critical Strike Chance
+3 to Level of all Cold Spell Skill Gems
Give this a look if you haven't already: https://pastebin.com/pV5v0aJw
So i crafted this baby and imprint regaled 5+ times so far. One regal was a t1 int roll but the guide says we want two suffixes open and i rolled it back..
Do I just continue to regal imprint until an acceptable prefix pops up? very expensive process lol
I'm really new to crafting but just rolled the staff with +3 to level of all lightning spell gems (~2.5k alts used!), and want to ensure my next steps don't brick it.
My understanding based on the crafting guide is that I'd want to wipe off the cold resistance before regal (50/50, but I can imprint it in the beastiary to be safe).
What would you recommend doing after that? Imprinting again and using an augment to see if I get lucky on a suffix?
Imprinting then regaling and moving forward with just the one affix (plus whatever the regal orb gives)?
Thanks
To get rid of the cold resistance you can use a bestiary trick:
+3 to lightning is a prefix
all resistances are suffix
So grab the beast from the market that allows you to:
"add a prefix remove a suffix" pretty cheap 5-10c
That will at least give you a cheaper way to gamble away the cold res for a better mod.
If you want the perfect staff I wouldnt spend too much on a non-influenced staff. Save the big spending until you have a shaper, elder staff. But you can still use a few imprints to get something good.
If you get something you like, regal it (pure gamble) then multimod
If you dont get something you like you can risk an annul orb then use the imprint if you mess it up (but then you may want to make a new imprint). Look out for wether you roll prefixes or suffixes (as you can use that bestiary craft again)
You can get master crafting mods which will lock prefixes, or lock suffixes but thats super expensive high end crafting 2ex crafts.
I would also consider searching the market for a +3 lightning staff that looks good but has no links or sockets. Then its usually pretty cheap to spam jeweller's orbs for a 6-socket and bench craft a 5-link for 125 fusings. That can end up cheaper than trying to craft with imprints at 80c each time or whatever they are now.
Also in case you dont know, make sure you have "advanced mod descriptions" turned on in the options/UI
Good luck
Thanks for the bolded tip, this will reduce the price of my craft by a lot!
EDIT: forgot to imprint and bricked it: I.. I gotta stop smoking weed
Edit2
can anything be done to salvage this? idk at this point
Last edited by Speedohdk on Apr 8, 2020, 10:21:13 PM
Wanted to try this build for awhile (usually do summoners or melee) finally got around to it this league. It is fun but I am having a hard time w/single target DPS. Suggestions?
I wanted to ask how much of a damage boost or if none at all is having Spells have +#% to Critical Strike Chance on the body piece.
my current body has 6S6L
+1 to level of all socketed support gems
90% increased energy shield
+59 max life
37% cold resistance
40% to lightning resistance
28increased stun and block recovery.
I wanted to craft one with Spells have +#% to Critical Strike Chance. with similair pre/suffix's.
I wanted to ask how much of a damage boost or if none at all is having Spells have +#% to Critical Strike Chance on the body piece.
my current body has 6S6L
+1 to level of all socketed support gems
90% increased energy shield
+59 max life
37% cold resistance
40% to lightning resistance
28increased stun and block recovery.
I wanted to craft one with Spells have +#% to Critical Strike Chance. with similair pre/suffix's.
Anything helps thank you
its a big boost, that "to crit" was the biggest dps upgrade i did early in season.
my advice is that you find one with 1%+ and not bellow that (tier 2 = 0.5 to 1% and tier 1 is from 1% to 1.5%, so the closer to 1.5 the better)its relativelly cheap to buy one with 100 life, 1.xx% crit, and 1 resist (tier 3 affix min) and then 5L it with a prophecy (they cost 10c) and its done. its a cheap way to get the most of the chest piece without rbeaking the bank. if you have the ex's then choose a better chest with 100+ life, 1.xx% crit, +1 to sup gems, %life, energy shield if possible (use ring, belt and jewels for resist capping since its cheap). it should be 6L by you otherwise it will go outside of reach very fast, i bought a great one with crit (missed the gem boost)at league start for 25c then 6L it (prophecy costed around 3ex) and sold it for ~10ex when i decided to change builds in the second week of league. so its a investment that pays off almost always.