Enki's Arc Witch Memorial Page & POE 2 Arc Summary
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Iceblaze23 wrote:
what can I be doing for single target? I just finished 3 and bossing feels very difficult at times.
Try Lightning spire trap with controlled destruction, increased crit and added lightning damage. I'm level 82 now and it works very well for single target.
@Cendrake thank you for that very in-depth answer. That cleared up quite a bit of my confusion.
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Cendrake wrote:
Spoiler
@Seipli
Spoiler
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Seipli wrote:
Well my assumption that it would be melee focussed is because there's other nodes that specify crit for spells or global crit chance, so it's easy to assume that if nothing is specified it might be for attacks only. Otherwise where's the difference between global crit chance and just crit chance?
If it's not explicitly stated 'to spells' or 'to attacks' or "melee", it is in fact global critical strike chance and there is no difference.
"These passive skills grant increased global critical strike chance."
"[...] Assassination [...]"
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Seipli wrote:
I get that, my confusion is that there's also "global critical strike chance" so how does that differ from just "critical strike chance"?
There are quite a few nodes that give Global Critical Strike Chance where it's just termed 'critical strike chance'.
Why that is the case, you probably have to ask GGG. Maybe they were too lazy to write the word Global each time.
There is local critical strike chance (on weapons for example; that's also never called "local"), then there's global critical strike chance (for everything) and then there are the restrictions where it's only for spells, for attacks, for melee.
There's a relatively similar thing going on with 'adds # to # (x) damage (to y)'. If it's on weapons (e.g. adds # to # lighting damage on a claw), then it's local lightning damage to attacks with that claw. If it's on rings or amulets, then it's global (which is also not called 'global' then). And as long as it's not on weapons, if it doesn't explicitly restrict it 'to spells' or 'to attacks' it'll add lightning damage to everything then.
I get why this whole thing might lead to confusion. But my question is: Why would you assume that it's just for melee? Think about it this way: You assume it's for melee, because there are other nodes that specify 'for spells'. You might as well assume it's for spells then, right? After all there's other nodes that specify crit explicity 'for melee' or 'attacks'.
If anything, the most logical assumption would be that it must be global. Because there are no specified restrictions.
I'll admit that I haven't taken too much of a look around and didn't realise that there were nodes that explicitly mention crit for melee, so that might be it, I only saw spell and the ones without any specification. It seemed quite logical at the time, but under that aspect, I guess it's kind of a silly assumption.
I got my hands on an inpulsa and storm's gift (friend gifted).
Experimenting with casting conductivity for boss kills.
Not sure about current arc setup with the above items, inspiration or energy shield specifically, even though they are both half decent multipliers. Should i be throwing in a controlled destruction or an increased crit/powercharge on crit etc.
Thinking of keeping the old ascendancy setup of Beacon of Ruin, Paragon of Calamity, and Liege of the Primordial.
Any recommendations with the above setup regarding what to do with mana.
Currently running herald of thunder and zealotry/clarity.
I'm thinking to abandon the east side of the passive tree to focus on more life/energy shield nodes but wondering how important the leech passives are.
I also have a shield setup trying to figure out gems for it (nevermind current flame golem and empower)
Also ignore jewellery/subpar helm. I'm still just setting up the character.
So far clearing fine, can use some help on the tougher bosses but its still way early in the gearing process.
Quick question; in the guide under the lvl up section, Act 5, it says a good staff to use while lvling is "Xirgil's Crank" but that staff is a warstaff. It says right above that NOT to use a Warstaff. I'm guessing Xirgil's is a unique so it's fine. Just don't try modding a white, blue or yellow Warstaff?
Hello there, and thanks for the build, having fun with it atm!
I have a question/ I need a confirmation looking at given builds between leveling phase and lvl 80+ ones.
Can you confirm that we take Elemental overload and skip crit mult nodes till act 10 end, and then switch to full crit and forget Element overload? Or there is another condition to switch (a specific item/stat from stuff cap or anything)?
Thanks!
Edit : Found the answer twenty page ago !
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I've tested a few different progressions and this one felt the smoothest. Early on we don't have enough crit yet, and investing into crit means we'd fall behind in everything else, that's why EO is a good compromise until we can actually afford to spec crit nodes
Last edited by Coldsay#6110 on Dec 18, 2019, 10:48:47 AM
Can someone help me out? I just installed PoB and trying to install the fork. In the manifest.xml there's no "<Source part="program" url="https://raw.githubusercontent.com/Openarl/PathOfBuilding/{branch}/"/>"
These are the first 20 lines, my manifest.xml doesn't look like anywhere the guide pictures:
I'm using Blood Rage to make sure I'm always leeching ES as it never stays full (find it better than the Soul Tether) + the constant frenzy charges really help the feel-good.