Season Ten, Event 7: 90m Fixed Seed Brutal

This is a Signature Event. The top three experience value records across all signature races for each class wins an alternate art Demigod's Eye at season end. You can view the current top three participants by class here.

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

Top Prizes:

The overall alive top player by experience will receive 3 Reward Points.

The top 20 alive players of each class by experience will receive:
  • #1 player of each class: Demigod's Eye (Unique Golden Hoop) and 10 Reward Points.
  • #2 player of each class: 6 Reward Points.
  • #3 player of each class: 5 Reward Points.
  • #4 player of each class: 4 Reward Points.
  • #5 player of each class: 3 Reward Points.
  • #6-10 player of each class: 2 Reward Points.
  • #11-20 player of each class: 1 Reward Point.


Prizes for reaching specific levels and staying alive:
  • Level 32: 10 Reward Points.
  • Level 28-31: 7 Reward Points.
  • Level 23-27: 6 Reward Points.
  • Level 18-22: 5 Reward Points.
  • Level 14-17: 4 Reward Points.
  • Level 9-13: 3 Reward Points.
  • Level 6-8: 1 Reward Point.


Quest Prizes:
The first player to complete each of these quests wins the prize listed.
  • Normal difficulty Medicine Chest (Tidal Island): 2 Reward Points.
  • Normal difficulty Deep Dweller (Flooded Depths): 2 Reward Points.
  • Normal difficulty Brutus (Upper Prison): 2 Reward Points.
  • Normal difficulty Fairgraves (Ship Graveyard): 2 Reward Points.
  • Cruel difficulty Medicine Chest (Tidal Island): 2 Reward Points.
  • Cruel difficulty Deep Dweller (Flooded Depths): 2 Reward Points.
  • Cruel difficulty Fairgraves (Ship Graveyard): 2 Reward Points.


Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:
  • Normal difficulty Fetid Pool: 2 Reward Points.
  • Normal difficulty The Den: 2 Reward Points.
  • Normal difficulty Dread Thicket: 2 Reward Points.
  • Normal difficulty Catacombs: 2 Reward Points.


Random Prizes:
Reward points earned in this race grant tickets in a random draw for the following items:
  • Alternate Art Stone of Lazhwar Unique Item (50 available to be won)
Gameplay & Level Design
Need help? Contact support@grindinggear.com
What does "Fixed Seed Brutal" mean, exactly? I'm new to racing, so I've never heard of most event names before. Is there like a glossary that explains them all somewhere?
Fixed seed means the map is the same and exposed completely for everyone. Also, all of this season's event of this type have the same repeated map layout.

Brutal means monsters have 20% more attack speed, cast speed, damage.
You mean Turbo?
"
mozom wrote:
You mean Turbo?


Turbo
Monsters run, attack and cast 60% faster.

Brutal
Monsters have 20% more attack speed, cast speed, damage.

Last edited by jamesl#0818 on Dec 23, 2014, 7:31:33 PM
Remade at 10mins after dying because my character was running in place on ledge. I made a portal, clicked it 17 million times then decided to log. Died logging with 0 life lol.

:D
Can't believe I actually found enough will to reroll three times for this :V
ProjectPT was right.
Brutal isnt brutal enough. Should have made it 40/40 cast/attack or left at 20/20 but had damage + diamond totems all over the place and included a logout/portal timer to boot.

Disappointing how the signatures are almost never actually difficult.
IGN: KoTao
Blew dude up on a rip box with 1 min left :)
"
KoTao wrote:
Brutal isnt brutal enough. Should have made it 40/40 cast/attack or left at 20/20 but had damage + diamond totems all over the place and included a logout/portal timer to boot.

Disappointing how the signatures are almost never actually difficult.


It's nice that it isn't extremely overwhelming, some fights are a bit tougher when you get hit while random rng encounters can be much more dangerous. Certain auras or bonus damage etc. It might be a bit less dangerous when compared to turbo for bosses, I haven't played in the turbo so not too sure yet since the change.

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