1.3.0d Patch Notes
" I believe that Rory posted a lengthy reply about it today in a thread in the Feedback forum about it. I'm sorry for not having a link at hand right now. | |
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Last edited by internetTOUGHGUY123#2227 on Dec 18, 2014, 7:22:50 AM
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Hi
Any chance the next patch could do 2 things to ghosts: give them better pathing(no hugging walls, getting stuck on corners) and make them more interactive(they possess monsters faster and hunt down a rare or unique monster)? cheers Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever... -I thought what I'd do was,I'd Pretend I was one of those deaf mutes- Nullus Anxietas:) |
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Cheers Chris and Pam, I appreciate the heads up :)
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" With the addition of the pvp specific characters and the inability to go to town, it would be really nice to not have to switch character in order to use the vendors in city (for buying\converting) jewelers\fuses\ect. Any plans to add this in a future patch? https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" This and maybe even i slighly increased spawn rate while i stile played it felt like i found more lockboxes and shrines than ghosts. And its neither Ambush nor Domination. |
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" I have been experiencing the same, at least half of the Tormented Spirits I encounter are stuck against a wall and are unable to be guided or driven towards other mobs. Of course sometimes they just spawn in an area with no monsters around at all. The rest of the time they find some good mobs, maybe a rare, and work perfectly but the pathing, spawning locations I would definitely consider worth looking into. Thanks |
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