1.3.0d Patch Notes
any news on a fix to lockboxes? got some weird stuff going on kill all mobs wait 40 seconds for the box to pop
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Good changes. Sort of wish Smashing Strikes was changed to function with spells as well as melee, but at least it is clear. Plus I already spec'd out of it ;) Does the Slaughter node's Onslaught only trigger on melee kills? If so, it should probably be clarified as well...
As a 32-bit system user, I was really hoping to see some optimization of the Imperial Gardens and/or the memory manager. The whole Imperial Gardens, Library, Scepter of God transitions are horrid currently. Hopefully next patch! |
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When can we expect a fix to the phylacteral link bug?
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" So this effects my EA main in PvE too then? :/ |
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As a flicker strike pvper I think the 30% damage was needed but it most definitely does NOT "avoid" traps. If the flicker lands close to a bear trap it stills stops movement.
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Any changes coming with heavy strike perma-stun? those are some of the most boring duels ever.
IGN standard: Squirrely_Chaos
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GJ!
Keep up the great work! |
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What about the guild stash tabs issue?
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No bug fixes about g-atash tabs being accessible ?
those who know little believe they know much.but those who know much have learned of their ignorance
Guild: eclectic gaming council. Diversity is our first name |
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Thank you GGG great work as always
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