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Chris wrote:
In addition to a very productive day working on the alpha11 update (which will probably be deployed tomorrow), we finalised an exact timeline of when we can deploy 0.9.3 to Beta. That day will be Monday, November 14 (New Zealand time).
It's important to understand that although we expect the patch to be ready within three workdays of today, it's necessary to schedule time for Quality Assurance and last minute fixes as testers find important issues.
Our planned schedule is as follows (all in New Zealand time):
Friday Nov 4: Continued development
Weekend of Nov 5-6: All balance finished
Monday Nov 7: Stable copy tagged for Quality Assurance
Tuesday Nov 8 - Friday Nov 11: Quality Assurance/continued Alpha testing (high level content) with small fixes merged.
Weekend of Nov 12-13: Time for last minute emergency fixes as required.
Monday Nov 14: Deploy to Beta, wipe all characters
Tuesday Nov 15: First patch to fix any Beta issues found
This may seem like a lot of polishing prior to a Beta release, but this is necessary to get major crashes and other easily fixable issues out of the way. The purpose of Beta is to get actual gameplay/economic feedback from a large group of players, which is impossible if we deployed rough Alpha-quality versions of the game. We want to avoid wasting time dealing with stability problems when ten thousand players have access, so that's why we fix those with less than a hundred Alpha testers.
Once Beta is deployed, we'll be iterating rapidly to take feedback into account. I expect we'll deploy balance patches very frequently in response to player feedback. New features (better vendors, finally?) will be added as soon as they are ready. There is no further need for super long patch development cycles after this one.
We will also substantially ramp up the rate at which people are added to the Beta. I'd like to see a concurrent player count of 500+ at this stage of the Beta, if we can!
Last edited by Chris#0000 on Oct 31, 2012, 5:46:01 AM
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Posted byChrison Nov 2, 2011, 11:44:45 PMGrinding Gear Games
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Hallelujah!
0 Pre-Beta Posts
Inactivity =/= Indifference
Core i7 quad 2.3
8gb ddr3
2gb ati 5650HD
1280x720
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Posted byNicseoul#0596on Nov 3, 2011, 12:11:12 AM
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I came, I saw, I conquered First!
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Posted byDeletedon Nov 3, 2011, 12:13:11 AM
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sweet...gotta burn some vacation days!
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Posted bypaladoom#4800on Nov 3, 2011, 12:22:32 AM
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Hell its about time! Go go go ^^
Mirror of Kalandra?
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Posted byama#3165on Nov 3, 2011, 2:02:37 AMAlpha Member
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You realize I have massive tests on the 18th and 19th right...sooo failing them :P
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Posted byznowstorm#2198on Nov 3, 2011, 2:17:21 AM
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Thanks for the informative post, Chris, but I'm making a sadface ;.;
I'm on holidays right now and I return to the work on the 14th. >.<
"We were going to monitor the situation but it was in the wrong aspect ratio."
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Posted byGarr0t#3474on Nov 3, 2011, 2:52:32 AMAlpha Member
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Regards and thanks for your hard work!
Even with several delays, I think this patch will be a blast!
Chris just a question.
About deployment.
1. Same as other patches. No server "shutdown".
2. Server will be down for some time until everything is ready for Client download?
3. Something third :D
Regards
Last edited by argie#1717 on Nov 3, 2011, 3:17:22 AM
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Posted byargie#1717on Nov 3, 2011, 2:59:04 AM
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Yay, finally a specific date!
0.9.3 is gong to be so awesome.
Keep up the great work, GGG! :)
Proud contestant of the August 2011 fan art competition!
http://eisenholdt.deviantart.com/gallery/#/d471060
December 2012 fan art competition:
http://imgur.com/7iRSm
http://imgur.com/YO6HR
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Posted byEisenholdt#5953on Nov 3, 2011, 7:42:05 AM
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11 days and counting!!! Time to prime the alarm clock :D
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Posted byCirvis#3175on Nov 3, 2011, 8:32:22 AM
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