Put base minion damage into gem description [2 month since reddit -- no response]
" Well, shit. I saw them answering a few harder questions, so I thought perhaps they would actually have the balls to address this one as well. The issue of hiding vital information from players is a wider philosophical one affecting other areas of the game as well, and I really want to know why this is their position. Wash your hands, Exile!
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Apparently we're getting a manifesto post relating to minions. Can't wait to see what it says.
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. |
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well well well what do you know?
https://docs.google.com/spreadsheets/d/1LAi5g067lGa2XdHPpGa1ae8RKe-LBnwCjE-Z384fTV4/htmlview?sle=true# matrixfactor who started this thread would be pleased. now we can theorycraft for real. |
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Still no word about adding the numbers to skill description itself. So when ggg update them after 3.0, we'll be at the same shitty spot.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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" Yep. Why isn't the information available in-game or even here - the official website? I don't understand why most of the wiki isn't available in-game pulling data straight from the source. IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. |
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"Because then either existing wiki should become official-only (otherwise some random user(s) will rampage in there and then people will complain: "but the game was telling me so!") or there should be another, ggg-only wiki from which the data will be pulled into the game. Either case seems to be too much of a hassle compared to just adding one bit of info to one class of gem tooltips. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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in d2 we have the arreat summit strategy guide. everything a d2 player needs.
would be nice with a similar official guide for this game. |
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No regret (orbs)
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Lol! That was a good one :)
I wonder though if they are working on adding this information to the skill gem or gave up. It's been quite a few years now and i haven't heard anything. Atleast there is path of building. |
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Haha, brilliant!
Wash your hands, Exile!
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