[2.2.2b] Cast when Drinking Potion spell spammer - 20 spells per second with no active skills
Explanation: Using The Harvest and a bunch of spells all supported by low-level Cast when Damage Taken support gems, you can chain Doedre's Elixirs (and all of your other potions) indefinitely. Videos: [2.2.0] Dried Lake: https://www.youtube.com/watch?v=k3Ly27guoio [2.2.0] Lab run (pre-Writhing Jar+increased flask charges bug fix): https://www.youtube.com/watch?v=l37PugNOtDU
Older videos
0flip's version featured on Build of the Week for the week of October 11th, 2015: https://www.youtube.com/watch?v=bY3FAwPAeqI [2.0.1] Demonstrating Righteous Fire toggle and part of a Gorge run: https://www.youtube.com/watch?v=Os3aeX5yYJw [1.2.4d] Dominus run: http://www.youtube.com/watch?v=Bb1YTNCvZT4 The combo:
Spoiler
Drinking Doedre's Elixir causes you to take 10% of your life in chaos damage, which is enough to trigger Cast when Damage Taken supports with ~4k HP and negative chaos resist. Together, one trigger casts up to 8 damage spells and 2 curses. The character has a high enough crit chance that most of these spells crit. With The Harvest unique item that refills flasks on crit, each flask usage casts a bunch of spells that crit, recharging the flask charges that were used. With enough crits and flask charge passives, you'll get enough flask charges back to be able to repeat this process as quickly as CwDT comes off of cooldown, letting you cast up to 20 spells per second. Update after 2.2.1d (the Writhing Jar worms HP nerf): In patch 2.2.1d, worms spawned by The Writhing Jar had their level decreased, which lowered their health, causing them to die much more quickly. This made it impossible to maintain flask charges indefinitely, since not enough spells would hit them before they died. However, if you use the unique Southbound gloves and link all gems to Elemental Focus, the worms won't die to your spells, and you can maintain flask charges indefinitely again. In order to actually kill enemies, have one or two spells not linked to Elemental Focus (low level Firestorm plus high level Discharge seem to work the best).
Older updates
Update for Ascendancy (2.2.0):
Just kidding, with this patch, worms from The Writhing Jar die too quickly to generate flask charges. The build is back to where it was pre-Ascendancy.
Update for Awakening (2.0.0)
The instance crashes were fixed shortly after this build was released. The build is fairly viable and can do 77 maps fairly quickly and safely if you use a defensive setup (Lightning Coil, remove the lv20 Discharge so you don't have to worry about ele reflect). The build was changed slightly: unfortunately, Immortal Call now has a cooldown so the build no longer has indefinite physical invulnerability without some investment into endurance charges. On the plus side, due to the mana flask changes, there's now legacy versions of Doedre's Elixirs that use significantly fewer charges than they should. Even if you're not lucky enough to have one of these, there's now also reduced flask charge nodes in the passive tree, meaning that only two Elixirs are necessary instead of three, and Poacher's Mark can be dropped. Links with Southbound + The Writhing Jar (2.2.2b)
Spoiler
Weapon/chest (5L required, 6L optional): 5L/6L: Increased AoE, Elemental Focus, Blade Vortex, CwDT, and any other two AoE spells. If you can't put more blue spells but have red sockets, then use Increased Duration or Vaal Molten Shell. 5L/6L: Ball Lightning, Bladefall, CwDT, Elemental Focus, Ice Nova. Unlinked Anger 4L Hat/gloves/shoes: CwDT, Assassin's Mark, Elemental Focus, Arc High level CwDT, High level Discharge, Increased AoE, Controlled Destruction (swap out Increased AoE for Concentrated Effect for bosses if necessary) CwDT, Firestorm, Innervate, Elemental Weakness. Swap out Innervate for Righteous Fire if you need more damage and are suicidal (make sure you have a dousing flask). Rings: Two unset rings with Herald of Ice/Thunder If you're not using Southbound + The Writhing Jar, use any of the older link setups; almost anything works as long as you have enough spells linked to CwDT.
Old links
Links (2.2.0):
Almost any set of spells is fine. The main priorities are Curse on Hit+Ass Mark linked to a good triggering spell, and a higher level Discharge (I switch between lv16 and lv20 depending on the level of the content). Everything else is up to preference and doesn't make a noticeable difference. Weapon: Ice Nova, Arc, Ethereal Knives, CwDT, Summon Flame Golem and unlinked Vaal Fireball Hat: PCoC, Increased AoE, Blade Vortex, CwDT Chest: Ball Lightning, GMP, CwDT, Curse on Hit, Assassin's Mark and unlinked Anger Gloves: Righteous Fire, Bladefall, CwDT, Elemental Weakness Shoes: Discharge (level 20), Increased AoE, Life Leech, CwDT (level 20) Rings: Two unset rings with Herald of Ice/Thunder The main improvements to my current setup would be to swap out Life Leech on Discharge with Lightning Penetration/Elemental Focus/Controlled Destruction and Vaal Fireball for Vaal Molten Shell. Gear with Southbound + The Writhing Jar (2.2.2b) If you don't want to use Southbound, take a look at the older gear setups that have higher damage.
Spoiler
If you don't have access to legacy Doedre's Elixir (<100% increased flask charges used), swap out another flask for a second Doedre's Elixir. Legacy Vinktar's is not necessary due to taking Vaal Pact.
Old gear
Gear (2.2.0, pre-Writhing Jar nerf in 2.2.1d):
Spoiler
Pretty much the same as for 2.0.4, except with a different flask setup: Swap in either or both of these: Gear (2.0.4, high life setup. Changes based off of 0flip's version.):
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Gear (2.0.3, max DPS with Voll's Protector):
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Gear (pre-Awakening):
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Tree/ascendancy:
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If this link doesn't work, it's a generic life/crit/spell damage tree that skips all cast speed nodes and takes the life rectangle. https://www.pathofexile.com/passive-skill-tree/AAAABAYBAAQHBUIHHg3RDkgPqw_EEJIRlha_GGobyCBuIuIjNiSLJpUnqSoLKjgqTS0fMjI1kjY9Olg64Tt8PydBlkV8R-JJUUrIS1dMs03jUDBRTFMQVIJVS1XGWAdd8l-wYeJirGNDZJ1sjG6qb55wUncHeC985X1bf8aD24TFhxOJ04w2j_qVIJUul5eboZu1nKSdqqKjo--kOaZXrEesmK6ztDi18rjKvG_A48HzwzrKSs_d0B_Q9di92YbjhOUZ6_Xv6_DV8Yrxs_Id8kX31_v1_gr-jw==?accountName=Dimeq&characterName=TouretteSyndrome Depending on the spells you link, you might want to pick up increased duration (for Immortal Call/Blade Vortex), AoE, or more damage. If you're going for survivability, Acrobatics/Phase Acrobatics or MoM (don't reserve all your mana) are fine. There are tons of options for ascendancies:
Bandits:
Spoiler
Oak (HP)/kill all/Alira (Power Charge). Normal: Mana is totally irrelevant, resists usually can be made irrelevant with gear (though you could make a case for it). The build is not really hurting for passives either, so might as well take HP, which sort of scales damage as well (more damage taken from Doedre's Elixir). Cruel: All three are totally irrelevant Merciless: Taking a charge is probably better than taking a passive since you're running Discharge and it's a major source of damage. - The benefits from Frenzy charges are irrelevant, so probably not the best pick. - I think the main reason to take the Endurance charge is if you're going for an indefinite Immortal Call. Other than that, it doesn't seem fantastic given that the physical damage reduction from the additional charge will only be active for a split second before your next Discharge triggers. - Power Charge would at least provide a little bit of value by adding to your Discharge's crit chance before it's consumed. Pros:
Cons:
Last edited by Dimeq#7147 on Apr 24, 2016, 2:51:06 PM Last bumped on Oct 13, 2017, 5:24:10 AM
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You win the path of the exile
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Dude, yout get the coolest thing here, i've seen in a while ;)
Category: Cast on Death with extra coolness! There is only one place, for a man with a fake beard and this place is reserved for the WayneTrain!
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Greatest build ever.
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The coolest thing I've seen in quite a while. Nice work.
Stormcalling 24/7.
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THis dominus vid is hilarious :D GZ! :D
Level 100 Ranger fb_stnemesis
Level 100 Witch fb_HungarianWitch Level 100 Scion fb_scioonn In game mostly at CEST 6PM-8PM (not every day), except weekends |
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Nice build indeed! Maybe this could also be built around ES + CI (by losing some crit and ele/spell damage), so one could try approaching level 20 cwdt gems?
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That's..... just..... wow...
IGN: RawbinHewd
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Well done sir!
"Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map" |
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if there was any build of the YEAR id vote for you.
this is broken :D IGN: UbogiMurarz
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