Daresso's Defiance

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Peterlerock wrote:
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sidtherat wrote:

this shield solves the only problem of ev/dodge/block builds - spells.

I doubt this shield is needed to get max spellblock.


it gives max block 'when needed' without a) being forced to play WOE + BOR + Rainbows etc b) being forced to carry around several items just to get to max spell block.

with just ONE item! item i can have on swap etc

the beauty of 'when needed'. but i still hope people diss it because streamers dont use it
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sidtherat wrote:
this shield' case once more answers the question 'why im doing so well in real life..' - it seems that 'understanding' isnt as common as i think it is

this shield solves the only problem of ev/dodge/block builds - spells. chance of being hit (attack) with 50% EV / 55% dodge and 60% block are minimal. it happens (oh well) but it is insignificant. doing maps with double reflect is not a problem at all

spells are first cut by a dodge chance, then by OVERPOWERED AS F.. Vaal Grace and Rumi's flask and if they still manage to get me to low life the 75% spell block kicks in

it is clunky - sure. cannot rival with RMT setups of MAX EVERYTHING ALLLLL THE TIME. sure. but it works.

it is that beautiful concept of 'enough' that i think pretty much noone cares about and maxes stuff one does not need. this applies to real life, too


Nah, there is something called Phase Acrobatics and Atziri's Step.

Free 46% spell dodge that you can actually count on.

If something actually gets you down to low-life then chances are it's harmful enough that crossing your fingers is going to get you killed eventually.

As a HC player, crossing your fingers doesn't cut it. Stuff like Rumi's and ele pots that work from full health to guarantee you don't get to low-life is far more valuable then getting to low-life and getting boned.

Low-life bonuses just don't work well for life characters, relying on it is suicidal in the long run. If I'm life, the first thing I do when reaching low-life is get the fuck out of low-life with Seethings.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
Last edited by Chundadragon#1131 on Nov 23, 2014, 9:56:21 AM
redacted in order to celebrate 1.3
You ARE my Bitch of burden!
"Stay Alive exile! Or you'll be the next zombie someone raises off the beach." - Altnaharra
" Be Excellent To Each Other" -MikeP_GGG
"If you die to yourself are you still the victor? " - BEX_GGG
Last edited by WIKARINA#1936 on Dec 12, 2014, 12:58:39 PM
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SorakPoE wrote:
What sidtherat is saying is that Daresso's Courage spell block basically functions similarly to using a CwDT + EC + IC combination (for spells rather than physical damage) - if you take a bunch of damage at once, it boosts your defense while you're low and buys you time to pot/run away/log/whatever.

Obviously it's not as good as having spell block up 100% of the time, since it doesn't do shit if you get spelled down to low-life and then get attacked the rest of the way, but it is a nice cost effective way to mitigate getting bursted down from getting hit by many spells at once.

so, like I've said, it only works in situations where the is a spell-spam without a threat of outside non-spell source gimping you. the problem is that the state of LL is too transient. once youre down to it, you almost always pop a flask. essentially youre paying for that moment to not get bursted down.

and honestly, there is a problem comparing it to the cwdt setup, because for latter all you need is 3 or 4 linked sockets. here, you give up all life on shield and secondary defenses (many shields have more block, more evasion, etc).

something like a rathpith will be better any time imo, if you're using spells. yeah, you wont get as much spell block, but you will get all-time guaranteed block

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Chundadragon wrote:
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sidtherat wrote:
this shield' case once more answers the question 'why im doing so well in real life..' - it seems that 'understanding' isnt as common as i think it is

this shield solves the only problem of ev/dodge/block builds - spells. chance of being hit (attack) with 50% EV / 55% dodge and 60% block are minimal. it happens (oh well) but it is insignificant. doing maps with double reflect is not a problem at all

spells are first cut by a dodge chance, then by OVERPOWERED AS F.. Vaal Grace and Rumi's flask and if they still manage to get me to low life the 75% spell block kicks in

it is clunky - sure. cannot rival with RMT setups of MAX EVERYTHING ALLLLL THE TIME. sure. but it works.

it is that beautiful concept of 'enough' that i think pretty much noone cares about and maxes stuff one does not need. this applies to real life, too


Nah, there is something called Phase Acrobatics and Atziri's Step.

Free 46% spell dodge that you can actually count on.

If something actually gets you down to low-life then chances are it's harmful enough that crossing your fingers is going to get you killed eventually.

As a HC player, crossing your fingers doesn't cut it. Stuff like Rumi's and ele pots that work from full health to guarantee you don't get to low-life is far more valuable then getting to low-life and getting boned.

Low-life bonuses just don't work well for life characters, relying on it is suicidal in the long run. If I'm life, the first thing I do when reaching low-life is get the fuck out of low-life with Seethings.
basically this
This topic is about Daresso shield or chest? ;)

Regarding chest, I use it on IR char just for Onslaught and it works quite nice even in this setup, so I would say, it quite versatile unique.

I run this on such char: http://www.pathofexile.com/forum/view-thread/1057861 and he was breezing through maps. The only problems was, that after meta change playing caster is so much fun, that I dropped melees entirely ;)
Anticipation slowly dissipates...
I posted this on Ranger forums but I hate that the supporter made this chest to be AR/EV hybrid instead of pure EV.

Having 6% dodge by itself is basically useless so you are pretty much forced to get Acro and Phase Acro with this chest. So it boggles my mind why they gave it armor instead of pure evasion, because Acro HALVES your armor.

If you get IR instead the 6% dodge by itself is pretty much a wasted mod.

From what I have heard GGG wanted this chest to be a pure evasion chest, but the supporter plays IR - so there you go...

Daresso's Shield is OK because it gives some damage, and some nice resistances. But banking on that spell block when on low-life is precarious.
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Ceryneian wrote:
I posted this on Ranger forums but I hate that the supporter made this chest to be AR/EV hybrid instead of pure EV.

Having 6% dodge by itself is basically useless so you are pretty much forced to get Acro and Phase Acro with this chest. So it boggles my mind why they gave it armor instead of pure evasion, because Acro HALVES your armor.

If you get IR instead the 6% dodge by itself is pretty much a wasted mod.

From what I have heard GGG wanted this chest to be a pure evasion chest, but the supporter plays IR - so there you go...



It is not really useless when you want to stack it up, it is how I can get to 60% chance to dodge attacks (Darkray), and besides losing a couple more hundred armors is not deal-breaker since armor alone is not going to do much. At least I still got some armor, if this was way back in early OB, we lose all the armor. Having block/spell block along with dodge attack/spells and good amount of evasion (to make Ondar's Guile stand out more) can make a difference in the long run.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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JohnNamikaze wrote:
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Ceryneian wrote:
I posted this on Ranger forums but I hate that the supporter made this chest to be AR/EV hybrid instead of f pure EV.

Having 6% dodge by itself is basically useless so you are pretty much forced to get Acro and Phase Acro with this chest. So it boggles my mind why they gave it armor instead of pure evasion, because Acro HALVES your armor.

If you get IR instead the 6% dodge by itself is pretty much a wasted mod.

From what I have heard GGG wanted this chest to be a pure evasion chest, but the supporter plays IR - so there you go...



It is not really useless when you want to stack it up, it is how I can get to 60% chance to dodge attacks (Darkray), and besides losing a couple more hundred armors is not deal-breaker since armor alone is not going to do much. At least I still got some armor, if this was way back in early OB, we lose all the armor. Having block/spell block along with dodge attack/spells and good amount of evasion (to make Ondar's Guile stand out more) can make a difference in the long run.


Yes that is why I said 6% dodge BY ITSELF is pretty much useless. Beside if you are going evasion having a couple hundred points of armor is pretty useless. Either way - having both the armor hybrid and some small dodge mod on this chest was just poor design.
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Ceryneian wrote:
Yes that is why I said 6% dodge BY ITSELF is pretty much useless. Beside if you are going evasion having a couple hundred points of armor is pretty useless. Either way - having both the armor hybrid and some small dodge mod on this chest was just poor design.



I do not want to completely go off-topic





The 16% dodge spell is useless by itself, but if you spec into phase acrobatics it becomes a blessing. The problem I see from your argument is that you find the mod useless by itself, it is not, you are just wasting the stats that the chest piece. It is MEANT to be stacked, if you do not stack it with Acro and/or Darkray, you are doing it wrong. This applies with Atziri's Step as well.


I understand the hybrid armor part because Acro will halve the armor value, but Darkray Vectors got it going too with the hybrid armor. Funny thing is, both of these unique items are derived from "Dragonscale", and both involves with hybrid and chance to dodge attacks. lol


Edit: Atziri's Step is pure EV, but it is using chance to dodge spells instead of attacks. I think the "chance to dodge attacks" appearing in unique hybrid armors is another way of balancing unique item or it just fits the theme.


In a sense, we just got to deal with it.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Nov 26, 2014, 3:15:45 PM
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JohnNamikaze wrote:

The problem I see from your argument is that you find the mod useless by itself, it is not, you are just wasting the stats that the chest piece. It is MEANT to be stacked, if you do not stack it with Acro and/or Darkray, you are doing it wrong.


That is my whole point - if it is meant to be stacked with Acrobatics node - that implies an evasion build with 50% reduction to all armor. So why put the armor mod if it is meant for an evasion build? Why not just put pure evasion so you can get 1.5K+ evasion instead of having mediocre evasion and mediocre armor that then gets halved and which you cannot even use because you do not take armor nodes?

That's what I mean when I say the mods clash and were not designed properly - it makes no sense to have both those mods on the chest. One or the other could have been replaced with something more useful.

The only way that may make sense to use this chest is probably some sort of build where you stack evasion and frenzy charges, convert evasion to armor with IR, use this chest and the Darkay Boots. But the max dodge you can get is 26% with 10 frenzy charges and the chest, and you will not be able to take Phase Acro because you will not take Acro keystone. That is a lot of effort to get 26% dodge, and besides with Vaal Grace able to give you huge amounts of dodge when you really need it - this would be an extremely inefficient build.

This chest, and Incandescent Heart, in my opinion were just poorly designed.
Last edited by Ceryneian#3541 on Nov 26, 2014, 7:58:41 PM

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