[2.0] SuperNova - whole screen 137K DPS Ice Nova | Atziri ez GGG featured

New video single target demonstration with GMP Arctic breath swap

http://youtu.be/WrWpPzdhvXk

Ming please take aura nodes which boosts spell protection. As you see I face tank all spell. Atzriri or vaals. Maps are simply a joke. Last map i die was 2 levels ago except one strong box which secretly had a reflect nemesis mob inside I didnt pop flask. eek.

After i get +1 boots from STD I will show you UBER face tank...I'll have 96% resits and ~9% instant leech. There you can tank the shield clone even which has 25% reflect.


Look I'm a bad player thats why I made it a point to understand how to tank things in this game.

1. max block max spell block
or
2. Way over max resits < what i'm doing
or
3. Best defense is a good offense. <things like puncture ranger

etc

I played Fox RF arcer all last season did atziri 100x and IMO this build is even more tank due to freezing and instant life leech and way more DPS so you can take advantage of condition #3. YMMV
Git R Dun!
Last edited by Aim_Deep#3474 on Nov 16, 2014, 9:26:13 PM
"
MinaGing wrote:
Update to the Carcass Jack build.
Physical Damage has always been the weakness of carcass jack against lightning coil.

Today, I got one shot by a pack of devours (a rare in the pack) in 73 dark forest where i don't have endurance charge. Furthermore, I have several near death scenarios with those f**king devours in the map too.

Before that I received some warning when playing in a inc. 30% monster damage + vulnerability Dry Peninsular Map. In that map, i got hit to 40% hp by a pack of range trash human throwing stones.

As a result, I decided to swap the gem setup to hopefully remedy the problem.

The defense mechanics of the build is Cwdt setup for dealing with big physical hits; AA for smaller physical hits.

I have made the changes as follow.
1) Include enduring cry to solve the no endurance charge embarrassing situation.
2) Boost Arctic Armour to lv24 provide a stronger defense against physical & fire damage.
3) Vaal Grace for extra layer of defense

Unset Ring - 9/0 Vaal Grace (req. only 106 dex fitting Lv20 cold pen. 108 dex req.)
Vertex: 20/20 AA - 3/0Empower - 20/0 Clarity-20/0 Reduced Mana (Around 740 unreserved mana)
Windscream: 10/0 Cwdt - 10/20 Immortal Call - 11/0 Enduring Cry - 20/20 Inc. Duration

If no unset ring (around 540 unreserved mana)
Vertex AA-Empower-Clarity-Vaal Grace (Be careful with the lv of vaal grace)

Note. Clarity is placed with empower to make sure that the build can still be run in immune curse and half regen mods.

Although now with strong clarity which is able to sustain ice nova spamming, I think I will still keep Warlord's Mark as the second curse for its life and mana leech and endurance charge generation which is better than enfeeble or temp chain as a defense curse. Other offensive options, such as Ele weakness or frostbite, are a bit of overkill as we already have enough dps.


If you got a judgement staff get a cloak of defiance. way better solution.

"
Aim_Deep wrote:
This is why I use lightning coil and over max lightning resistances.

4500 life becomes 7500 EHP with lightning coil.
4500 life is 4500 EHP with Jack.

Before I started doing Atziri trio I never used a CWDT setup and still dont when mapping. Have not died whole time 91-92 player lvl. Lightning Coil is the defensive setup for this build IMHO. Since you have one maybe try it on that same rare devourer again?

Defocusing on crit also weaken defenses as well since crit is freeze status effect. Higher crit the more freeze the less monster bother you.

I really want to use Carcass Jack though...maybe like you said with Arc 25 inside vertex pumped by empower. But then I lose a an aura.


Cloak of defiance with a judgement staff really, the regen is already high enough. you won't have to worry about anything else then.

Anyway my 50 cent about this subject:

1) judgement staff

why even go for that weapon at all? it really isn't that great. The only plus point is that it gives you a free gem really, but you have to sacrifice your shield / second weapon for it. Which is such a high amount of stats that 1 gem simple isn't capable to cover. Therefore you are cutting into your damage big time.

A example:

-) 2x void battery's = 330 spelldmg, 230 crit, 100 mana, 40 cast speed. ( absolute top weapons )

how is 170 spelldmg, 230 crit, 40 cast speed covered by 1 gem? i bet if a gem existed that gave even 1/4th of that it would be instantly equiped.

-) A more budget setup that costs you probably almost nothing ( a few chaos )

2x divinarius = 140- spelldmg, 280 crit, 20% increased radius of area skills, 20 life gained on kill, 10 mana gained on kill

It basically is half a increased area of effect gem, 2x increase critical chance gem ( more even ). ( basically a free carcass jack on area range.

There are enough other solutions on top of it like doryani's catalyst, wands etc etc.

Dual wield also opens up really strong nodes that you can pick up that give you a ton more damage like dark arts if i'm corrrect ( total 20% more cast speed and 20 dex )

Because you got a ton more crit, you will also freeze the monsters a hell lot more.

Conclusion weapon

As you can see judgement staff really isn't that great of a weapon. the extra gem is really interesting at first sight but once you lay the facts down it just isn't that great specially not for a weapon where you otherwise would spend as 6l version the same money on as a 6l chest.

The only good thing about judgement staff is the 100% mana increase, this works really well with a cloak of defiance for more defense ( better solution then coil by far ), but your damage will dive.

Really you only need a 1% cold leech solution ( doryani's belt as example ) get atziri's promoise flask + cold resistance flask. To keep your health up with a cloak of defiance for example.

gem links which i would choose to get the most damage going

1) ice nova
2) spell echo
3) added chaos damage ( works well with the flask and gives a really good damage boost )
4) increased area of effect ( only when you solo, switch this out or concentrated effect for power charge on crit in party's )
5) concentrated effect
6) faster casting ( whatever else you want there ) "i prefer cast speed = faster hits = more chance to freeze) .

Life leech isn't needed at all really.

body armour

Bcause you got 2x divinarius = range of carcass jack extra, you won't really need to result towards this armour for that, its a terrible armour for defense really, without acquity or whatever those gloves are called i would highly advice to go a more defense route, or go for vaal pact, but that one will soak some nodes up. ( and i personally dislike that node totally, as the regen is completely gone out of a fight )

Better solution is going for a cloak of defiance, you will have to get some mana regen + hp jewels then to get a solid regen going but the damage reduction is immense.

Just my 2 cents.
Last edited by GATYGUN#5324 on Nov 16, 2014, 10:33:43 PM
CoD is terrible for this build. How many melee characters use Cod? How many Cod user beat uber..LC beat uber a lot. Why? Because you can become IMMUNE to elemental damage wearing LC with 23 purities. Whats better Immunity or 40% mitgation, sometimes, when u have mana cloak give?

But I tried CoD with 500 mana regen was terrible but if that all you can afford because 4B is hard on Lightning coil so be it try it out and report back. LC is almost immune on elemental @ 96% resits (can be immune on other builds with saffels) - always has 40% physical mit not depending on not taking damage, can always fire spells not dependent on not taking tons of damage and can do all map mods in including no regen and reflect. As far as two weapons. How you plan to curse on LW hit? They only have 3 sockets. No you need at least a 5L chest to LW curse on hit prefer 6L for double curse. We use pledge for rapid attacks for freeze. LL gem is good all around but mainly use for reflect and blood magic maps. But yeah dont need all the time can throw empower in there on easy map.
Git R Dun!
Last edited by Aim_Deep#3474 on Nov 17, 2014, 12:24:25 AM
"
Aim_Deep wrote:
CoD is terrible for this build. How many melee characters use Cod? How many Cod user beat uber..LC beat uber a lot. Why? Because you can become IMMUNE to elemental damage wearing LC with 23 purities. Whats better Immunity or 40% mitgation, sometimes, when u have mana cloak give?

But I tried CoD with 500 mana regen was terrible but if that all you can afford because 4B is hard on Lightning coil so be it try it out and report back. LC is almost immune on elemental @ 96% resits (can be immune on other builds with saffels) - always has 40% physical mit not depending on not taking damage, can always fire spells not dependent on not taking tons of damage and can do all map mods in including no regen and reflect. As far as two weapons. How you plan to curse on LW hit? They only have 3 sockets. No you need at least a 5L chest to LW curse on hit prefer 6L for double curse. We use pledge for rapid attacks for freeze. LL gem is good all around but mainly use for reflect and blood magic maps. But yeah dont need all the time can throw empower in there on easy map.


Lightning coil gives 60% lesser lightning resistance and 40% of the damage taken as lightning dmg.

You always imuum is great for physical but doesn't count for elemental as that gets ignored entirely by the armour, but with granite flask, atziri's flask and empower + arctic armour there really isn't much different on this front with a cloak of defiance, besides the fact that you get a ton more mana + regen from it. You do lose some hp thats for sure, but easily sacrificable because of 2 regen pools instead of 1. ( mana/hp )

So basically cloak of defiance gives you (hp pool 5000 ):
7500 hp on physical damage
7500 hp on elemental damage

lightning coil gives you:
7500 hp on physical damage
5000 hp on elemental damage

You put the armour a bit to much in favor then it really does, cloak of defiance in mine vision is a more solid way to go for if you really want to reduce damage.

Now you can counter this by running purity's and using flasks, to migrate the dmg, but that also does apply towards cloak of defiance which basically also adds this.

In mine opinion claok of defiance is a better defensive solution to go for.

Specially if you look at the armour/evasion stats the lightning coil has. To get solid damage done you will have to result towards 5x blue and 1x red ( if you go life leech, otherwise green another blue is a better solution.

5 blue on lightning coil = practically impossible.

You are basically forced to use judgement staff because of the armour and limit your damage output drastically because of it.

To give a example:

~30 exalt 6l judgement staff solution with lightning coil:

6 link
12% chance to block
160 spelldmg
100% increase maximum mana
free lvl 30 spell echo



I use for both screenshots ( herald of ice, herald of thunder, haste, clarity, arctic armour lvl 22 and a lvl 19 ice nova, with non quality herald of ice and herald of thunder which also are lvl 19 or something )

~2 exalt ( i bought both for 1 exalt ) divinarius imperial skean + carcass jack 5l ( not even a 6l )

first:
40% increased global critical strike chance
66% spell damage
99% increase critical strike chance for spells
+10 life gained on kill
+5 life gained on kill
10% increased radius of area skills

second:
40% increased global critical strike chance
67% spell damage
99% increase critical strike chance for spells
+10 life gained on kill
+5 life gained on kill
10% increased radius of area skills



Those are basically budget weapons, and already do a hell lot more damage then judgement staff ever will as 7l vs 5l carcass jack lol.

I bought a void battery for 29 exalts, and a apep for 1 exalt, so i though that this would reflect a more realistic view against a judgement staff price wise.

Void battery Prophecy Wand + apep's rage opal wand stats:

first:
19% spell damage
80% reducced spell damage
17% cast speed increase
58% global critical strike chance
+41 maxiumum mana
+1 maximum power charge
25% increased spell damage per power charge

second:
18% increased spell damage
adds 53-93 chaos damage to spells
30% cast speed increase
6% chaos resist
40% increased mana cost of skills.

Apep can easily be replaced for a more damage dealing weapon, but i don't have another wand to my disposal atm.



Imagine getting 2 void battery's. damage would skirocket easily.

Also the aoe of the topic starter is really small, you can extend this far more, to get a lot more distance covered and clear speed this way, as you can see he gets incredible hindered with it with clearing monsters on his run.

Here a imagine of mine char and the aoe size it has while doing that damage:



Keep i mind i use there 2 divinarius and carcass jack, but i also use concentrated effect which reduces the radius of area skills by 30% as i only have a 5l carcass jack and not a 6link.

gem links are:
1) ice nova
2) spell echo
3) added chaos damage
4) increased critical damage
5) concentrated effect

With a 6link, you can either go for more area ( specialy useful for using cloak of defiance and 2x wands to maintain the aoe range ) = entire screen covered pretty much as you add 43% increased area radius, or you can push in life leech gem for better sustain, or you can push in faster casting or cold penetration whatever floats your boat to push even more damage forwards.

curse on hit department

There is no need for a second 5l item really. The curse department is funny, but really doesn't add much. The damage increase is higher with going for raw dmg through weapons easily. I can throw a power charge on critical on a 6l carcass jack if i want as last gem if you won't want to bother with power charges and just get gloves that curse elemental curse on hit ( gloves ) and you won't have to press or do anything just rush in and instantly gain full charges as that's what happens with ice nova.

I also rather have a proper teleport with faster casting linked towards it.

Also curse on hit can be done on 4l if you really want to tho. wrap + reduce + curse on hit + assassin mark. no need for increased area really. If you only get like 1 stack hit on a mob pack that's far enough already let alone more ( which will happen ).

With judgement staff your chest with higher links is basically useless.

The reason people go for judgement staff 5l = because they can drop there tabula, and get a propper stat armour as 4l or 5l ( cheapo ) while they still have a cheapo 6l solution for there gems. Just a budget build basically.

The moment that pledge hits 6l, you have to pay 30 exalts for it, which also means that you can get a 6l armour which makes the pledge obselete.

In other words curse on hit or a extra totem on your chest are fun additions because otherwise that chest is doing absolutely nothing. But really they don't add much towards the mix.

I'll take immunity to elemental damage and constant 40% phys mitigation any day over COD. I'll also take running 5-6 auras instead of 2-3. Regen no issue. Did you see OP? I have 399 mana sec. Then Coil has huge evasion and armor too.



As far as more damage sure I already mention this in OP. Look under musings. At a price. Lack of defense lack of double curse automatically. I just like my character more tanky as its more fun to play not dying. Up to you which way to go.

I do want to see a video warping into reflect packs with no LL no warlords cursing and only 75% resits your ideas call for. Should be entertaining. especially with 2400 life you got there (srsly?)
Git R Dun!
Last edited by Aim_Deep#3474 on Nov 19, 2014, 5:33:22 AM
I see the potential of dual wielding!

And I wonder... HOW you got to 101 Fire ress? (I Imagine (+4 from Saffrels, +5 from puriity +3 from Aura/buff nodes... BUT from leaves you with: 87% Fire res? not 101) Mind explaining?

Cause the damage of dual wield is... LOVELY! but... the defense is amazing from ress's BUT HOW to get to 101?
that was just my arc witch to show example why lc beats cod imo. as u can pump up all resists to immunity because you need no mana sink like cod. this nova build can only have 96% because no saffels. but 96% is still huge.

as far as 101 you mostly got it. add flaks 13% and 1 from tree and you have 101
Git R Dun!
Last edited by Aim_Deep#3474 on Nov 19, 2014, 8:38:43 AM
Well.. if you calculate potions into your defense... then your argument becomes invalid.

Cause the dual wield also has the opportunity to use ress flasks. So... What's the difference in the dual wield vs staff (defense based) - we all know dual wield beats staff DPS wise... So what changes does it do to defense? 'cause to me it looks like... none?

Defense ress based equals: 75
+5 from lvl 23 aura or +4 if 18+ (might be this one we calculate with)
+2-3 from auras/buff bonuses
+13 from flasks?
92-93% To a resist. That is viable on both Staff and/or dual wield? - SO WHY does staff offer more protection?

Staff: 12% block
Dual wield: 15% block

- TO me it looks like dual wield is better? both defense & offense wise? enlightend me please?
Last edited by LePenseur#3755 on Nov 19, 2014, 1:08:48 PM
"
GATYGUN wrote:
"
Aim_Deep wrote:
CoD is terrible for this build. How many melee characters use Cod? How many Cod user beat uber..LC beat uber a lot. Why? Because you can become IMMUNE to elemental damage wearing LC with 23 purities. Whats better Immunity or 40% mitgation, sometimes, when u have mana cloak give?

But I tried CoD with 500 mana regen was terrible but if that all you can afford because 4B is hard on Lightning coil so be it try it out and report back. LC is almost immune on elemental @ 96% resits (can be immune on other builds with saffels) - always has 40% physical mit not depending on not taking damage, can always fire spells not dependent on not taking tons of damage and can do all map mods in including no regen and reflect. As far as two weapons. How you plan to curse on LW hit? They only have 3 sockets. No you need at least a 5L chest to LW curse on hit prefer 6L for double curse. We use pledge for rapid attacks for freeze. LL gem is good all around but mainly use for reflect and blood magic maps. But yeah dont need all the time can throw empower in there on easy map.


Lightning coil gives 60% lesser lightning resistance and 40% of the damage taken as lightning dmg.

You always imuum is great for physical but doesn't count for elemental as that gets ignored entirely by the armour, but with granite flask, atziri's flask and empower + arctic armour there really isn't much different on this front with a cloak of defiance, besides the fact that you get a ton more mana + regen from it. You do lose some hp thats for sure, but easily sacrificable because of 2 regen pools instead of 1. ( mana/hp )

So basically cloak of defiance gives you (hp pool 5000 ):
7500 hp on physical damage
7500 hp on elemental damage

lightning coil gives you:
7500 hp on physical damage
5000 hp on elemental damage

You put the armour a bit to much in favor then it really does, cloak of defiance in mine vision is a more solid way to go for if you really want to reduce damage.

Now you can counter this by running purity's and using flasks, to migrate the dmg, but that also does apply towards cloak of defiance which basically also adds this.

In mine opinion claok of defiance is a better defensive solution to go for.

Specially if you look at the armour/evasion stats the lightning coil has. To get solid damage done you will have to result towards 5x blue and 1x red ( if you go life leech, otherwise green another blue is a better solution.

5 blue on lightning coil = practically impossible.

You are basically forced to use judgement staff because of the armour and limit your damage output drastically because of it.

To give a example:

~30 exalt 6l judgement staff solution with lightning coil:

6 link
12% chance to block
160 spelldmg
100% increase maximum mana
free lvl 30 spell echo



I use for both screenshots ( herald of ice, herald of thunder, haste, clarity, arctic armour lvl 22 and a lvl 19 ice nova, with non quality herald of ice and herald of thunder which also are lvl 19 or something )

~2 exalt ( i bought both for 1 exalt ) divinarius imperial skean + carcass jack 5l ( not even a 6l )

first:
40% increased global critical strike chance
66% spell damage
99% increase critical strike chance for spells
+10 life gained on kill
+5 life gained on kill
10% increased radius of area skills

second:
40% increased global critical strike chance
67% spell damage
99% increase critical strike chance for spells
+10 life gained on kill
+5 life gained on kill
10% increased radius of area skills



Those are basically budget weapons, and already do a hell lot more damage then judgement staff ever will as 7l vs 5l carcass jack lol.

I bought a void battery for 29 exalts, and a apep for 1 exalt, so i though that this would reflect a more realistic view against a judgement staff price wise.

Void battery Prophecy Wand + apep's rage opal wand stats:

first:
19% spell damage
80% reducced spell damage
17% cast speed increase
58% global critical strike chance
+41 maxiumum mana
+1 maximum power charge
25% increased spell damage per power charge

second:
18% increased spell damage
adds 53-93 chaos damage to spells
30% cast speed increase
6% chaos resist
40% increased mana cost of skills.

Apep can easily be replaced for a more damage dealing weapon, but i don't have another wand to my disposal atm.



Imagine getting 2 void battery's. damage would skirocket easily.

Also the aoe of the topic starter is really small, you can extend this far more, to get a lot more distance covered and clear speed this way, as you can see he gets incredible hindered with it with clearing monsters on his run.

Here a imagine of mine char and the aoe size it has while doing that damage:



Keep i mind i use there 2 divinarius and carcass jack, but i also use concentrated effect which reduces the radius of area skills by 30% as i only have a 5l carcass jack and not a 6link.

gem links are:
1) ice nova
2) spell echo
3) added chaos damage
4) increased critical damage
5) concentrated effect

With a 6link, you can either go for more area ( specialy useful for using cloak of defiance and 2x wands to maintain the aoe range ) = entire screen covered pretty much as you add 43% increased area radius, or you can push in life leech gem for better sustain, or you can push in faster casting or cold penetration whatever floats your boat to push even more damage forwards.

curse on hit department

There is no need for a second 5l item really. The curse department is funny, but really doesn't add much. The damage increase is higher with going for raw dmg through weapons easily. I can throw a power charge on critical on a 6l carcass jack if i want as last gem if you won't want to bother with power charges and just get gloves that curse elemental curse on hit ( gloves ) and you won't have to press or do anything just rush in and instantly gain full charges as that's what happens with ice nova.

I also rather have a proper teleport with faster casting linked towards it.

Also curse on hit can be done on 4l if you really want to tho. wrap + reduce + curse on hit + assassin mark. no need for increased area really. If you only get like 1 stack hit on a mob pack that's far enough already let alone more ( which will happen ).

With judgement staff your chest with higher links is basically useless.

The reason people go for judgement staff 5l = because they can drop there tabula, and get a propper stat armour as 4l or 5l ( cheapo ) while they still have a cheapo 6l solution for there gems. Just a budget build basically.

The moment that pledge hits 6l, you have to pay 30 exalts for it, which also means that you can get a 6l armour which makes the pledge obselete.

In other words curse on hit or a extra totem on your chest are fun additions because otherwise that chest is doing absolutely nothing. But really they don't add much towards the mix.




What is your tree and gear? Why is your life so low? Defense screens?
"
Godliked wrote:
Well.. if you calculate potions into your defense... then your argument becomes invalid.

Cause the dual wield also has the opportunity to use ress flasks. So... What's the difference in the dual wield vs staff (defense based) - we all know dual wield beats staff DPS wise... So what changes does it do to defense? 'cause to me it looks like... none?

Defense ress based equals: 75
+5 from lvl 23 aura or +4 if 18+ (might be this one we calculate with)
+2-3 from auras/buff bonuses
+13 from flasks?
92-93% To a resist. That is viable on both Staff and/or dual wield? - SO WHY does staff offer more protection?

Staff: 12% block
Dual wield: 15% block

- TO me it looks like dual wield is better? both defense & offense wise? enlightend me please?

You dont know that dual is more deeps. You are looking at a glass cannon build and compare apples to oranges.

I assure u poh can get way over 60k+ if u take all dps nodes in tree and run around with 2400 life, no cold penetration gem, no ll gem, no vall pack, no aura buffs or inner force and run haste etc like this poster. just replace ll with conc is 45k in my balanced tree. dps is easy building balanced is not. i dont build glassy youre in wrong thread for that.

reason for staff is mana to spam and run so many aura. not to mention double curse on hit chest need for build synergy and give so much hidden dps. im still working on bbbbrr my 6l so i dont have to cast manual wm on reflect and no regen maps. but also u wont have mana to run 5 aura and wear the tanky lc dueling. You wont have reserves to run defensive purities along with clarity and heralds.


edit just to show you a glimpse what pledge can do

this is with my tanky tree which takes almsot no dps nodes and 4400life, happy now? PoH can easily do 100K if u build glass. But I'll settle for ~30K and rape all content and do all map mods thank you very much.





Git R Dun!
Last edited by Aim_Deep#3474 on Nov 19, 2014, 7:16:54 PM

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