1.2.4 Patch Notes

Improved the generation of corrupted side areas in the Archives area. = ?
Wise words buff -> balance <- nerf , need to happen , deal with it
Chris you forgot to say first :P
Looking forward to this. :)

"
PabloCappone wrote:
Improved the generation of corrupted side areas in the Archives area. = ?

it means no more sacrifice pieces farming in archives :D (atleast not by old methods)
"
Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties.


does this mean raise zombie has 35% at all levels or just level 1?
กิิิิิิิิิิิิิิิิิิิิ ก้้้้้้้้้้้้้้้้้้้้ ก็็็็็็็็็็็็็็็็็็็็ ก็็็็็็็็็็็็็็็็็็็็ กิิิิิิิิิิิิิิิิิิิิ ก้้้้้้้้้้้้้้้้้้้้ ก็็็็็็็็็็็็็็็็็็็็ กิิิิิิิิิิิิิิิิิิิิ ก้้้้้้้้้้้้้้้้้้้้ กิิิิิิิิิิิิิิิิิิิิ
"
Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties.


Without knowing Base resistences for Totems and wether they scaled before gives us no Information at all.
For what its worth it might have been allways 25% res for Totems.

Can we get any info on that? Does the resistence scale with Levels now, and how was it before?



"
Fixed a bug where Vagan was once again too chatty.


That Vagan, always causing trouble.
Will Lightning Tendrils work with unarmed?
IGN: YOLOSWAGFORBUDDAH, KarateJesus, MakeItRizane
"Knockback no longer affects targets which are Leap Slamming. It resulted in cases where they could get trapped inside objects if knocked back while leaping over them."

Great, there goes my main defense against those fucking frog chimerals. Because those things really needed a buff, right?

Otherwise, it looks like a lot of good QoL stuff - well done.
1.2.4: The Great QoL patch. Nice!!!
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

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