Will energy shield potions ever happen?

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iao wrote:
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Saltychipmunk wrote:
energy shield is not life , it is technically armor. so it makes no sense to have potions that treat es like life

Yeah so let's remove Granite/Jade Flasks too.


That could be interesting as well.

An Energy Shield potion whose bonus was removed at the end of the duration. Gain X Energy Shield, both max and current, and lose it again after 5 seconds.

Could be interesting especially for hybrid builds that have both the increased ES to make the potion really count as well as the life to deal with it's eventual loss.
My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
Last edited by Gobla#3221 on Oct 16, 2014, 9:54:47 AM
Aside from the sarcasm, why would it not make sense to have an energy shield-related flask just because it's a defense form?

Anyway, though I do think Vaal Discipline already fills the manual energy shield recharge role, I also think there's some potential in a unique flask that focuses on energy shield.

I don't think there should a energy shield flask base for the reason Charan stated, but there may be potential in an affix with "#% faster start of energy shield recharge" as suggested earlier in the thread. Maybe "#% less energy shield recharge cooldown duration" would be better.
same name in-game
If they add ES flasks, then what is the point of ES being in the game at all?

You can already leech it, regen it, and gain it on block.
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Antnee wrote:
If they add ES flasks, then what is the point of ES being in the game at all?

You can already leech it, regen it, and gain it on block.



But the same argument goes for life.

Actually ES and life doesn't have much difference.

With ES, incentive is
- running chaos inoculation for immune to chaos or
- allow running low life builds for pain attunement / running more auras or
- EB MoM AA.
- Also you can get more ES than health.

ES tradeoff is
- you need to take ghost reaver or zeal's oath.


Would above points deem ES flasks as adding more positive to ES? This thread has turned interesting with fair points from both sides.

That aside low life ES builds typically suffer from chaos degen from blood rage, and a specialised build doesn't allow room to add more chaos res. I seen players either unplug bloodrage manually, flask, use it situationally or outleech/regen bloodrage. I know I know, for the huge bloodrage buffs, there has to be some drawbacks. :P

But utility-wise, it can't be all that adverse if there's better way to flask ES. Maybe make it work like diamond flasks? Only allow to use once per charge like 80 out of 80, and can't roll recharges 1 charge when you deal a critical strike.

Last edited by Shogen#5809 on Oct 16, 2014, 12:37:48 PM
I will quit this game if an ES potion is ever released. They've already completely destroyed what ES was supposed to be. It's bullshit.
Removing ghost reaver would solve many of the game's end game balance problems revolving around rmt gloves and LL.
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"
iao wrote:
"
Saltychipmunk wrote:
energy shield is not life , it is technically armor. so it makes no sense to have potions that treat es like life

Yeah so let's remove Granite/Jade Flasks too.


those add to the base , they dont regenerate that which was already lost.

a better comparison would be flasks that increased maximum es by 500, not ones that regenerate es.

my point stands
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CharanJaydemyr wrote:
Flasks that modify how ES behaves could be interesting, but I wouldn't trust GGG not to balls it up. Too complex now, too likely to have interaction they can't foresee.



like making low life even better, hell the only marginally prevalent down side to low life as is, is the lower max es shield anyway on account of being able to equip the insanely expensive 1000 es chest o get the after ci es bubble
Last edited by Saltychipmunk#1430 on Oct 16, 2014, 5:26:54 PM
"
iao wrote:
I don't think there should a energy shield flask base for the reason Charan stated, but there may be potential in an affix with "#% faster start of energy shield recharge" as suggested earlier in the thread. Maybe "#% less energy shield recharge cooldown duration" would be better.


I like this concept. To not buff low life it could remove 40% life at the same time: CI would not be affected, life+es hybrid builds may be able to use it with the right timing.

E.g. (not balanced ofc, just brainstorming):

- Duration: 20 seconds
- player loses 40% of his max life on use
- #% less energy shield recharge cooldown duration
If we're talking unique potions I'd also give strong consideration to a downside of removing all ES at the end of the effect.

I think that's the sort of thing you need to make a hybrid build shine, gives a very definite point to having both ES and life.
My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780

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