[3.10] Sovyn's Lazy Pally - Tanky Templar with Max Block

woohoo! i am glad you consider my idea of droping the TS sovyn-senpai...
even without that +3% block added droping TS was a good idea.
Arctic Armor is a 25% herald now! Muahahaha
[img]http://image.prntscr.com/image/2e57fcaba2ea48cc9832fecc55c6d0d6.png[/img]
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Commoble wrote:
Arctic Armor is a 25% herald now! Muahahaha


Yes it's in the back of my mind to check the version of AA in the beta currently but I don't think we will really need that defense too....

If it doesn't get changed I should mention it as an option in the auras/buffs section.
I updated the auras/buffs and counter-attacks sections today in the 2.0 guide. These changes are relatively significant.
that blind on reconing... BEST IDEA EVER xD
we can remove molten shell and add immortal call
since we generate charges via riposte/vengeance
i dont think molten shell at this low lvl worth.
whats your thoughts sovyn-senpai?
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sockgr wrote:
that blind on reconing... BEST IDEA EVER xD
we can remove molten shell and add immortal call
since we generate charges via riposte/vengeance
i dont think molten shell at this low lvl worth.
whats your thoughts sovyn-senpai?


I did think of adding Immortal Call back in and had it written down even but in testing I don't think the endurance charges would be reliable enough to make it worth it, can't stun rares/bosses. Also there is no space for the required increased duration. I don't think we will need Immortal Call anyway with Fortify + Rampart + max block + 10K armour. Along with life gear that *should* be enough.
a few days ago i was running riposte>endur.charge on melee stun>melle splash
and i was almost all the time with 3 charges(i dont remember vs bosses)
have u try instead of stun gem to just increase the damage
using melee phys dmg? maybe this do the job i dont know...

you can also remove vengeance and keep stun and add melee phys dmg.
with a max lvl stun gem u have 49% stun threshold reduction which means
you need to deal 26% of mobs max life to get it stuned
so more dmg more stun chance

edit:
there is also a small chance geting an enduranche charge if u deal 5.2% of max life or more
(with endurance charge on melee stun)
Last edited by sockgr#7704 on Jun 8, 2015, 7:02:15 PM
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sockgr wrote:
a few days ago i was running riposte>endur.charge on melee stun>melle splash
and i was almost all the time with 3 charges(i dont remember vs bosses)
have u try instead of stun gem to just increase the damage
using melee phys dmg? maybe this do the job i dont know...

you can also remove vengeance and keep stun and add melee phys dmg.
with a max lvl stun gem u have 49% stun threshold reduction which means
you need to deal 26% of mobs max life to get it stuned
so more dmg more stun chance

edit:
there is also a small chance geting an enduranche charge if u deal 5.2% of max life or more
(with endurance charge on melee stun)


lvl 20 ECoMS + Stun has 68% threshold reduction so I will have to hit for 3.5% monster life. Without Stun support I'd have to hit for 8% of monster life. Even with lvl20 MPD I like my chances better with Stun support. MPD might be an option instead of vengeance but I like the fact that I could stun if I block OR get hit.
yeah but the vengeance dmg and atk ratei s meahhhh...
better secure the stun with more dmg
anyway... we will see how it goes...

any chance for riposte to get us fortifyed?
Last edited by sockgr#7704 on Jun 8, 2015, 8:16:16 PM
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sockgr wrote:
any chance for riposte to get us fortifyed?


I wish! Unfortunately Fortify support does not work with the counter-attacks.

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