1.2.2 Patch Notes

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Mark_GGG wrote:
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Rowsol wrote:
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Qarl wrote:

General Balance:

We have restricted skills to only work with a single trigger gem at a time. Skills supported by multiple triggers will be disabled and won't work with any of them.


Was there a point to this? I'm curious. Is there some broken application I'm unaware of?
Primarily to prevent people adding Cast on Melee kill to their existing Cast on Crit builds only for the bonus spell damage to triggered spells that this patch adds to it. That's meant to make using Cast on Melee Kill more viable, not turn it into a damage increase support of other triggers.


It would be very nice if curse on hit were excempt from this rule.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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ellefanor wrote:
remove sea witches fracture quest from zana, ty.

WHY? They are funny as hell and even my almost ten year old core2duo with 4gb ram and a gforce 460 can do them in fullHD without any problems.

Please GGG don't listen to the haters - fracturing sea witches 4ever!
"Yes, it is perfectly fair. It just sucks ass."
posted by Thaelyn on 12. August 2013 17:33
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Qarl wrote:
  • Pets can now be placed in your hideout. To unleash a pet, right-click on it in your microtransaction stash and then click somewhere in your hideout. It will roam around until it is reclaimed. You can have many pets in your hideout at the same time.


Woot! Does this mean I can adopt a whole family of bears for my forest hideout? Or only one instance of each pet type?

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Qarl wrote:
  • Nerfed the Marauder's noisy loincloth.


LOLWUT
In the morning
Laughing happy fish heads
In the evening
Floating in the soup
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We have restricted skills to only work with a single trigger gem at a time. Skills supported by multiple triggers will be disabled and won't work with any of them.


does it mean that double arc in a Mjölner doesn't work anymore ?
IGN: eZenyx
You can have many pets in your hideout at the same time.


One word. Kreygasm !
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PrimeHydra wrote:
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Qarl wrote:
  • Pets can now be placed in your hideout. To unleash a pet, right-click on it in your microtransaction stash and then click somewhere in your hideout. It will roam around until it is reclaimed. You can have many pets in your hideout at the same time.


Woot! Does this mean I can adopt a whole family of bears for my forest hideout? Or only one instance of each pet type?

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Qarl wrote:
  • Nerfed the Marauder's noisy loincloth.


LOLWUT


You can have all pets in your hideout i think. So even duplicate ones if you got some.
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eZen wrote:
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We have restricted skills to only work with a single trigger gem at a time. Skills supported by multiple triggers will be disabled and won't work with any of them.


does it mean that double arc in a Mjölner doesn't work anymore ?


That is what i was hoping for but above it was clarified only that 2 trigger gems and 1 spell wont work as the spell would get double damage bonus if it did.

Would be nice to only have 1 spell per trigger gem but i dont think that is what they meant.
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Fixed a bug where the Lost in Love quest not displayed as completed after completing it.


Thought I was going crazy the first couple times ...
BLAMT!
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Nerfed the Marauder's noisy loincloth.


Still too OP, that loincloth.

Honestly, though, the bug lists on these patch notes are impressive. Very big kudos for fixing old things, not just adding new things.
I love You.
>=====,',','
MASTER?! MASTER?! WHERE THE DREAMS THAT I'VE BEEN AFTER!!?
',',',=====<

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