[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

I'm going to play this in 3.1 regardless the message, if someone has any tips please tell.. this is the only fun build to play.
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lollerbean wrote:
I'm going to play this in 3.1 regardless the message, if someone has any tips please tell.. this is the only fun build to play.


Should definitely play around with the new Mirage Archer support gem. Looks like it has a lot of potential.
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lollerbean wrote:
I'm going to play this in 3.1 regardless the message, if someone has any tips please tell.. this is the only fun build to play.


Honestly I'd take with a grain of salt. I have multiple friends playing bow this league. Instant Leech going away sucks but you're not having to worry about Reflect.

Having to move around more and actual robust gameplay does not translate to bow builds being less viable.

No offense, but that is a horridly general statement and poor communication.
Fake Temp League Elitists LUL
Last edited by _Saranghaeyo_#5448 on Dec 8, 2017, 12:51:04 PM
How does volley support rate for your guys? I think Im gonna try it out for kicks. Also do you guys think pure physical damage would ever work for tornado? Or is there just not enough increased damage gems for range physical.

If anyone will tollerate a more general newbie question do you know if you stack volley, GMP and LMP would the combined lesser damage effects reduce the damage from +damage gems and mods? or does it only effect the base damage?

Let me put it another way, Im preety sure less damage affects %20 increased projectile damage but does it affect +10-20 cold damage to attacks (added cold damage gem or added damage mod on a weapon)
Last edited by Cryten0#3492 on Dec 9, 2017, 10:39:11 AM
Last edited by Molochmane#0328 on Dec 9, 2017, 9:42:44 PM
Why this build shouldn't work on 3.1? I carried it from Harbinger and I see no difference, is working just fine... If someone could tell me why the author's message?

Thanks
I'm playing around with Mirage and Volley - they're fun but I'm having MASSIVE mana issue.

Even with leech & +Mana on kill I'm still sucking flasks dry non-stop.

Just hit 40 and I may park this character until more research is available.

Is the skill tree path of this guide still effective in 3.1?
If you can find some way to fix the mana issues losing instant leech causes, it should work even better, but that's a hell of a hill to climb there.
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rochambeau wrote:
I'm playing around with Mirage and Volley - they're fun but I'm having MASSIVE mana issue.

Even with leech & +Mana on kill I'm still sucking flasks dry non-stop.

Just hit 40 and I may park this character until more research is available.

I'm mostly going by this build as well, with minor modifications in passives. Currently using TS with recommended supports (got the Tabula Rasa for it just last night) as main skill. Secondary skill is Blast Rain with Mirage Archer; it's not an insane killer, but more of an easy way to get more aoe damage.

Up until level 40 or so I was continuously using flasks as well, but now that I'm at level 65, mana pool management is getting much easier. I can even use both Hatred and Ice Herald (which reduce my mana pool to 133) most of the time on regular grinding when there are multiple targets to hit. Single target fights are pretty much the only situation where I have to use mana potion a few times. One seems to be enough as of now.

And by the way, my bow is an absolute garbage rare I found around level 50. Barely any decent mods on it, but it happened to have nicely coloured and linked sockets for Blast Rain. Having more damage would obviously shorten the fights, making the playing more comfortable and reduce the amount of potion uses needed...
Last edited by eubeldin#1858 on Dec 11, 2017, 1:56:22 PM

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