1.2.0b Patch Notes
It seems like I'll still skip Beyond demons in early and mid game!
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This is what I like to see.
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" Yay! Death trap. | |
" Sexhscalber pls... why u do dis, we dn't wan Nefalem Fava. Chris Wilson: "Today was the proudest day of my life."
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Missing the line "divided falling rock damage by 10".
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
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Beyond is still not fun, not even close
Build of the week / Burning Arrow Trapper : https://www.pathofexile.com/forum/view-thread/1036602 [Build nerfed to oblivion]
Fall of Arrows / RoA, Lioneyes Fall : https://www.pathofexile.com/forum/view-thread/1387765 [Updated as of 2.0] [Viable as of 2.1] | |
Good fixes, like the Beyond measures. :)
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Thanks for the patch !
I'd like to have a bit more incentive to go on higher rampage tiers though. The bonus to movement speed is really disapointing imo and nothing really change when we play to keep the rampage at all cost. Barely no extra speed or loots. The procs are great but trigger way too often when the packs are dead anyway so they most of the time don't help at all :( Second change i'd like to see : (maybe i did not do the right thing and it's possible). When i'm insine my hideout, and go to ledge or any other area, i wanna come back to my hideout when i portal out of this area !!! Huge disapointement and i will barely never go in the hideout while playing normally :( Maker of ZeeL's Amplifier.
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" did...did you listen to my feedback?! thank you Quarl, sorry I'm such a huge insensitive asshole, though, I still find that quest not fun at all... | |
I felt the issue (at low level) with the Blood of Haast was their raw HP, not the amount they heal per second.
No experience with them at higher level. Le Toucan Will Return
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