Private Leagues

Total: 6
Start Time: Dec 8, 2023, 2:00:00 PM (America/New_York)
End Time:Jan 17, 2024, 2:00:00 PM (America/New_York)

League Type: Affliction

ThousandSunny (expired)

Start Time: Apr 7, 2023, 4:00:00 PM (America/New_York)
End Time:May 17, 2023, 4:00:00 PM (America/New_York)

League Type: Crucible
Start Time: Mar 22, 2023, 9:00:58 AM (America/New_York)
End Time:Mar 28, 2023, 5:00:00 PM (America/New_York)

League Type: Krangled Passives Group SSF
Krangled Passives
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
The Passive Skill Tree and Ascendancy Trees are jumbled. Passive Skill properties are hidden until a connecting Passive Skill is allocated. Scion character class is disabled.
No Guild Stash
Players have no access to the Guild Stash
Players have no access to the Guild Stash
Rigor Mortis
After dying you cannot move for 1 minute.
After dying you cannot move for 1 minute.
Start Time: Mar 15, 2023, 12:42:59 PM (America/New_York)
End Time:Mar 21, 2023, 5:00:00 PM (America/New_York)

League Type: Friendly Fire Group SSF
No Guild Stash
Players have no access to the Guild Stash
Players have no access to the Guild Stash
Rigor Mortis
After dying you cannot move for 1 minute.
After dying you cannot move for 1 minute.
Hostility
Other Players are classified as Enemies.
Other Players are classified as Enemies.
Hunting Group
Players can only deal Damage when near two other Players.
Players can only deal Damage when near two other Players.

NO VAAL OR BALLS (expired)

Start Time: Oct 22, 2021, 3:00:00 PM (America/New_York)
End Time:Dec 21, 2021, 2:00:00 PM (America/New_York)

League Type: Scourge
Start Time: Nov 14, 2020, 10:00:00 AM (America/New_York)
End Time:Nov 24, 2020, 10:00:00 AM (America/New_York)

League Type: HC SSF Heist
Increased Monster Damage II
Monsters deal 20% increased Damage.
Monsters deal 20% increased Damage.
Increased Monster Life II
Monsters have 40% more Life
Monsters have 40% more Life
Increased Monster Speed II
Monsters have 20% increased Attack, Cast and Movement Speed
Monsters have 20% increased Attack, Cast and Movement Speed
Increased Monster Elemental Damage II
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Monsters gain 30% of Physical Damage as extra Fire, Cold and Lightning Damage
Additional Monster Projectiles
Monsters fire 2 additional Projectiles
Monsters fire 2 additional Projectiles
Reduced Player Resistances II
Players have -40% to all Resistances
Players have -40% to all Resistances