7 Aura EB Summoner:

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Vantana wrote:
At the start after the first health nodes wouldn't it be better to go around the other way to get Arcane Focus and the two 8% ES nodes? You'd gain 26% ES and lose 20% ES recovery which I thought would do nothing to help with EB (correct me if I'm wrong).


I did exactly what you described here at low levels and once i had enough mana i went back the other way to save one skill point.

i will edit the 1st post and include this, thank you for pointing this out.
No problem, and yeah, I see it does save one point, I forgot you still need to get one Delay node.
Hi, ive been looking at a few summoner builds for a while and I think Im going to try either this one or Voids heavy summoner arc.

Thankyou for sharing the build but could you please include details of the Act2 bandit rewards.

Thanks.
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kenelee wrote:
Hi, ive been looking at a few summoner builds for a while and I think Im going to try either this one or Voids heavy summoner arc.

Thankyou for sharing the build but could you please include details of the Act2 bandit rewards.

Thanks.


I knew this question would come up ^^

I never get why people struggle with this decision, it's usually pretty obvious or rather it doesn't matter much (some non-skill-point decisions are stronger but specialized, the skill point is flexible)

For this build I'd say: HP - skill point - skill point
Last edited by Unimatrix#6268 on Feb 3, 2013, 9:55:53 PM
Hi, i been wondering if this is possibly good at high difficulty at some point, and you just verified my doubts, but i wonder how do you deal with your survivability.

I have problem (now at cruel act2) to survive even with 500+ ES. As you always move ahead of you zombies army, you are bond to get a hit or 2 from mobs first before your zombies move in to block them off, please advice your state on your def

THank you

ps: Excited to get the 7 aura soon :)
If the map/zone has a mob that i am scared off (usually a charger mob) I place a totem ahead of my character at max range then i move to that totem and place another totem in the direction that i want to move. repeat till i feel safe.

When there is nothing that can kill me in 2-3hits then i just run and start by placing a curse on pack of mobs. Then run to the next pack etc.


Looks legit, i am more concern on the range, they can kill before you can react. But i know you point, is matter of practicing how you progress in the map. So can i say that you will be focusing more on playstyle for survivability than using the stat/skill/passive to compensate it?

Thank you
This is a very solid build and i like your description.
I would suggest taking the shortcut to MI since its amazing to have early.
After you close the circle you can refund the 4 points easily.

Also a question: you need both of those +30 dex nodes for the auras?
Why the +30 Dexterity nodes?

I assume it's for equipment. Could you list which reqs you're trying to meet? (new to the game)

Edit: don't know why I didn't see asxetos's post -_-
Edit2: Some of the auras need ~150 Dex
Edit3: Opinion on Necromantic Aegis?
Brutus. Do you even sync?
Last edited by AnnanFay#3468 on Feb 4, 2013, 9:47:29 AM
2x +30 Dex Keystones were picked to meet the requirement for the new Dex Aura's. During Closed beta the highest level Dex Aura needed 115 but now for open beta this has been changed. (increased)

If i can buy Astramentis (the unique amulet with 90-100 stats) i plan on refunding the two Dex points and use it somewhere else.


Necromantic Aegis: I did try this keystone but i don't think it is any good. Developers need to buff this keystone or change it completely. NA in it's current form is not worth getting.

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