[1.3.0 HC] Zaun's Level 100 Blood Magic Dual Crit Flame Totem (Atziri HC Capable, 200k+ shotgun dps)

Started this build on the new league and wondering when I should focus my way down to blood magic? I'm 9 points from it right now at lvl 48
IGN: @Drac_BV - Delirium
Playing this in the 1MHC at level 70, I just rushed for blood magic and took all the health on the way. Unless you are using a tabula, your totems should be able to be spammed with 1.5-2k health and some pots.
Thanks, i'm working toward blood magic now, lvl 53 and 2 points away from it.

My thing now is: How do I recover HP? Pots only? i know there is some regen in there
IGN: @Drac_BV - Delirium
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Dracosan wrote:
Thanks, i'm working toward blood magic now, lvl 53 and 2 points away from it.

My thing now is: How do I recover HP? Pots only? i know there is some regen in there

Not really, just pots. The cost of the totems isn't really a problem to cover when you are running 2 or 3 life pots.

If you do the variation on the build used in the atziri kill video, you work your way around to warrior's blood via unwavering stace for ~2% regen, but there really isn't any other regen you could comfortably take in this build.
Yep, you have a grand total of 1% life regen from the normal tree, which is pretty negligible, I've been able to map fine with 2 HP pots and 3 utility flasks. If lack of regen bothers you that much I'd probably drop the power charges and go for unwavering/warrior's blood as Pathological was saying.
Thanks guys, i'm lvl 58 now, 2 life pots is doing the trick for now. Will see how things go as I level up more
IGN: @Drac_BV - Delirium
am i stupid or the tree starts as WITCH not as marauder ?
PM ME on forums if i win ;)
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se7enek wrote:
am i stupid or the tree starts as WITCH not as marauder ?


You are right, this is now a witch build. There are some notes at the start of the post about it. Was confusing for me as well
IGN: @Drac_BV - Delirium
I would personally remove the 3% cast speed node and int node on the left of Light of Divinity, then connect to Elementalist through the strength node. It frees up a point that can be used on the right of the tree to get a 4% cast speed node.

http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAx4EBwSzBUIHHg48DkgPxBGWFE0UcRZAFm8WvxiRGjgdFB9BJKolvCaVJy8qEyycLKctHzbpOlI6WDt8QZZEq0lRSsRMs1AwVUtVrlXGWOVZ81orXfJh4mNDZp5o8nBScNVxhXKpc7N2rHhpf8aCB4IQgpuD24V9idOMNo5kj0aPpo_6kFWVIJUumjuboZ1jogCio6PypLGsmKyqrY2us7FCtvq4yrmTvJ_AGsBmwfPDCc9-0PXVptl8217fsN-_4XPjauWO6hjr9ew47TzwH_DV8h3yQfMR9q73Mvem99f46_rS_Es=
Track your map runs: http://pathofmaps.com (retired)

Retired item indexer: https://github.com/niuage/poexplorer
What happen to critical weakness? they removed that gem? what curse do we use now for this build?

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