Nemesis mods should be able to stack.

Not sure if anyone else has already suggested this, but I think there should be the potential for high level rare mobs to have more than 1 nemesis mod.

I think that would add more excitement to the game, if higher level mobs could have more than one nemesis mod.

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Storm Herald + Proximity Shield + Nullifier\or Corrupting Blood
Enjoy...

There are a lot more of similar deadly combinations, so no.
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.
Yeah take the most broken thing from D3, the multi kill mods thing on rares.
"
HarukaTeno wrote:
Storm Herald + Proximity Shield + Nullifier\or Corrupting Blood
Enjoy...

There are a lot more of similar deadly combinations, so no.


Awww come on that'd be awesome possum!
"
DirkAustin wrote:
Yeah take the most broken thing from D3, the multi kill mods thing on rares.


Same as getting unlucky with extra projectiles mod on a map and vaal spark exile, you know that there are possibilities out there that are dangerous and need to be considered.

Even if it's a map only mod so it's player chosen, I still want to see this.

I mean think about it, it's great risk versus great reward, higher chance of inner treasure mod. (Even if that mod rarely drops anything good lol)
Combos are powerful enough: -1
"
twilightfall wrote:
Not sure if anyone else has already suggested this, but I think there should be the potential for high level rare mobs to have more than 1 nemesis mod.

I think that would add more excitement to the game, if higher level mobs could have more than one nemesis mod.



That's what rolling your maps is for.

VI
Good idea
"
HarukaTeno wrote:
Storm Herald + Proximity Shield + Nullifier\or Corrupting Blood
Enjoy...

There are a lot more of similar deadly combinations, so no.


hell no i had 10+ storm helrads yesterday they are a summoners bane

5 times inner treasure on the other hand.........
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
"
twilightfall wrote:
Not sure if anyone else has already suggested this, but I think there should be the potential for high level rare mobs to have more than 1 nemesis mod.

I think that would add more excitement to the game, if higher level mobs could have more than one nemesis mod.



I think its a good idea! "...potential for..."
If we come across a combo of mods that our build can't handle, we can just run past it and move on.
Also good idea for the builds that are so strong that most map/mob mods do very little to challenge.
Thumbs up!
Last edited by JunGunz#7728 on Aug 3, 2014, 9:16:44 AM

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