Nemesis mods should be able to stack.
Not sure if anyone else has already suggested this, but I think there should be the potential for high level rare mobs to have more than 1 nemesis mod.
I think that would add more excitement to the game, if higher level mobs could have more than one nemesis mod. This thread has been automatically archived. Replies are disabled.
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Storm Herald + Proximity Shield + Nullifier\or Corrupting Blood
Enjoy... There are a lot more of similar deadly combinations, so no. Remember, suffering is convenient.
That is why many people prefer it. Happiness requires effort. |
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Yeah take the most broken thing from D3, the multi kill mods thing on rares.
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" Awww come on that'd be awesome possum! |
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" Same as getting unlucky with extra projectiles mod on a map and vaal spark exile, you know that there are possibilities out there that are dangerous and need to be considered. Even if it's a map only mod so it's player chosen, I still want to see this. I mean think about it, it's great risk versus great reward, higher chance of inner treasure mod. (Even if that mod rarely drops anything good lol) |
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Combos are powerful enough: -1
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" That's what rolling your maps is for. VI |
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Good idea
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" hell no i had 10+ storm helrads yesterday they are a summoners bane 5 times inner treasure on the other hand......... https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53 |
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" I think its a good idea! "...potential for..." If we come across a combo of mods that our build can't handle, we can just run past it and move on. Also good idea for the builds that are so strong that most map/mob mods do very little to challenge. Thumbs up! Last edited by JunGunz#7728 on Aug 3, 2014, 9:16:44 AM
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