Ways to balance low-life shavronnes builds and daggerers/wanders

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Crackmonster wrote:
It is in fact not scrotie.


you are wrong.

crit multiplier is an additive stat

if it was multiplicative we'd be seeing people with 1500% crit multi, rofl

this is why reddit is often better for these types of discussions -- because people saying things that are incorrect will get downvoted into the oblivion.
Last edited by Veruski#5480 on Jul 19, 2014, 10:12:22 AM
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Veruski wrote:
"
Crackmonster wrote:
It is in fact not scrotie.


you are wrong.

crit multiplier is an additive stat

if it was multiplicative we'd be seeing people with 1500% crit multi, rofl

this is why reddit is often better for these types of discussions -- because people saying things that are incorrect will get downvoted into the oblivion.
For clarification:

The formula's on the wiki. Your Increased Critical Multiplier is increasing the Base Crit Multiplier (150%). Just like Increased Critical Strike Chance increases the Base Crit chance. It's not hard to see if you do a simple test. Downvotes to anybody who thinks you take x Increased Crit multiplier and add it straight to the 150% base to get 150% + x. It's actually 150% * (1 + x).

edit: Just quoted for a reference point, not trying to indicate who is right or wrong

Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Last edited by mark1030#3643 on Jul 19, 2014, 10:26:22 AM
it's multiplicative to the BASE, but that's it. all the remaining is additive.

i don't support a blanket reduction in crit multi (that's all his suggestion would achieve) because it would hurt spellcasters for no reason.

if a build needs to be nerfed, nerf that specific build

GGG already has problems with nerfing mechanics rather than builds, which randomly causes builds that are fine and in no way overpowered, to become gimp.
Last edited by Veruski#5480 on Jul 19, 2014, 10:33:27 AM
It's not really the low-life Shavronne's that too overpowered (although it is powerful). The overpowered thing is Daggers (with the right mods). Using those same daggers on any build is going to make those builds look overpowered. They shouldn't be more powerful than 2 handers for raw DpS, but with the built in crit, they are.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
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mark1030 wrote:
The overpowered thing is Daggers (with the right mods). Using those same daggers on any build is going to make those builds look overpowered. They shouldn't be more powerful than 2 handers for raw DpS, but with the built in crit, they are.


you're wrong, rofl.

do you play these builds? i do =p.

i'd just change into a wander and be nearly as strong. i'd lose whirling blades which would kinda suck, but it's not like the build NEEDS daggers.
Last edited by Veruski#5480 on Jul 19, 2014, 10:35:29 AM
All increased crit multiplier stacks up to multiply the base 150% crit damage.

If you have 200 increased crit, you will have 450% increased crit damage and not 350%.

It's something that makes a larger difference the more multiplier you stack, so it won't affect your mediocre build much, it mainly affects uberstacking it.

There is also another reason why i believe it is thought through to target crit - to make crit builds less superior over all else. It plagues build variety that only crit builds go really hard, with a few exceptions.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Jul 19, 2014, 11:02:49 AM
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Veruski wrote:


you're wrong, rofl.

do you play these builds? i do =p.

i'd just change into a wander and be nearly as strong. i'd lose whirling blades which would kinda suck, but it's not like the build NEEDS daggers.


Yea its not like the standard setup of shavrones low life, crown of eyes, atziri gloves need loath bane you can also replace it with wand or windripper, or replace a skillgem.

build and key items stay for the most part same.

So its definately this item combination with shavrones low life CoE and atziri gloves that need detailed nerfing before bashing mechanics too much for everyone else.
Would just remove shavs in the next 4 moth league. If people want to use lowlife then there is Lorica.
Why is it important to "balance" (you mean nerf) a build that only a very small percentage of people can afford the gear to play anyway?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
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mark1030 wrote:
Why is it important to "balance" (you mean nerf) a build that only a very small percentage of people can afford the gear to play anyway?


because it's overpowered to the point of being comical?

have you played it? no? then chances are you aren't qualified to add to the discussion.

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