[1.2.X Guide] Mollari's Molten Strike Bino's Crit Dagger 155k/222k Tooltip DPS! - *With Atziri*
thx Mollari - appreciate your thorough analysis.
The increased Life from Flask nodes in combination with the flask buffs look pretty great. Still feel like I can't skip the 3/4/3% dodge nodes - who would skip 10% block and 30% spell block in 4 pts ... If one can trust the data mined curse changes - there is some interesting stuff coming SPOILER - if you don't want to read it
Spoiler
according to http://www.reddit.com/r/pathofexile/comments/2dvjzo/12_datamined_compendium/
Poacher's Mark - Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge. Assassin's Mark - Curses all targets in an area, making them more vulnerable to Critical Strikes. Killing the cursed targets will grant life and mana, and a chance to gain a power charge. Poachers sounds to good to be true ... Might be enough to sustain MS on mana due to "mana gained on hit" - even with Volls - one could drop blood magic for more dps and drop blood rage as frenzy charges are supplied by the curse. On top of that you get some free accuracy.... |
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" There are a lot more options available with the new tree but due to the strength/int requirements of the build (117 int for Bino's, 151 str for Molten Strike) you have to make some choices. If you wanted to go a route with extra block and complete phase acrobatics you would go something like this. 1.2 tree with acro http://www.pathofexile.com/passive-skill-tree/AAAAAgIAm42v6wgu7YMZjgBe037ven11eK7uDv66SO5W-qOKG60UdfzFI_ZMYKTCZ6C3F90NTZKNfQSxh3aA4SzpOrMwfJVmSn3iXhUgUUc4liLiKk3nVI2_R-I_JyT9BbXQgUrI_97C7NQjpDluqrTFMHG18tvnHoFirN2oNZJHBkuNnapsjEt4_o_YvfLh2Hb_HE3jY0O5Plb1plcOSKxm224xnl3yEZYs4ZfQcNWQGwcefeOOionTcFaVLnBSmhPw1SoL29RJUfPqtUimf-1BsbMWvyaVYeJVS4w2OkI= You would gain 2% block, 10% dodge, 30% spell dodge for the cost of 10 dex, 30 int, 36% phys and 25% crit rating. Now this leaves you short on int and you will already be a bit short on strength so this would require a str/int amulet or minimum of 13 int/17 str somewhere in your gear. As I said, the easiest would be a str/int base amulet and you would be covered. We are assuming 20 all stats Abyssus and it goes up to 25 all stats so it may be as low as 8 int/12 str. You could also remove the 30% spell dodge and gain another 4% block if you are confident in your ability to just move out of spell dmg. Keep in mind that dodge and block are rolled separately so you having 50% block and 10% dodge doesn't = 60% chance of not getting hit. The auras we will have to wait and see what the exact numbers are. In conclusion, the new tree allows for greater customization for each person for this build. You can drop some damage and pick up survivability but the main thing is keeping up 117 int and 151 str. Not terribly difficult but finding the exact resists + str/int needed will only become easier with the bench crafting and can essentially be solved with the correct amulet base. Keep in mind that there is no wrong way to do it, it is all personal preference. I will let you guys know I do plan on jumping into 1.2 on this chr first just to post my new stats etc for you guys. I do not plan on doing a huge amount of testing on this chr for the first week or so because I will be rocking the new leagues. For those who are interested in in depth testing I would probably wait 2 weeks or so because I do crazy testing with this chr. It is just going to be easy after information, gems, and other things, have time to be tested etc. IGN: @MollariFindsStuff Livestream: twitch.tv/MollariGaming http://www.Mollari.com Last edited by MollariGaming#7052 on Aug 19, 2014, 2:50:32 AM
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thx,Mollari's analysis.
i will try this build for taiwan server... look ur state ~~~~~~~~~~~~~~~~~~ Block: 50% Spell Block: 0 Armor: 551 (5% reduction) Evasion: 1366 (15% chance to evade) Dodge: 30% ~~~~~~~~~~~~~~~~~~~ for this build i concern end game's survive state in 7X Map or Atziri becuase this build arrmor not enough high to reduce damage for monster or boss, and when u kill some monster , u just gain recover life's power.. In Boss fight , u dont have some monster to kill,u cant recover life... how can u keep ur HP. and dodge just chance to avoide....if have more range attack , will be kill soon for me? In TW new server ,i will collect some gear,this gear could play this build enough??? 1.Bino' kitchen 2.chest of perandus 3.Maligaro’s golve 4.Voll’s Protector (maybe 4L.....) , 5L chest need find...:( 5.Abyss some item question the ring how can i choice?? ming's heart and death rush are both collect hardly. ps. sorry, my english expression is not very good, it may not fully explain the meaning of my article.:( |
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With %life so hard to come by i wonder if u would be better off going for CI build and heading into witch area. As volls gives ES anyways
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" Hey! No problem about your english! Keep in mind that we do not have the new skill tree live yet. So the current tree in the guide will not work for you. Tomorrow after the patch goes live I will update the guide to include the new build for 1.2. It should have a little more life, block, dodge. movement speed, 10 all res, and a few other nice little additions over what it is currently. It will end up costing a little damage but it will be worth it. I do not use a ranged attack but if you feel you need more survivability you can always switch in Life Gain on Hit for Added Fire which will add a ton of survivability. Most of the monsters are frozen and killed very quickly due to the extremely high dps nature of the build so keeping the Bino's life regeneration up is pretty easy to do which will help a lot with survivability. On bosses you can use Vaal Grace/Haste, which you may not have on your servers now that I think about it, so maybe not. I would go back to using Life Gain on Hit if you feel you need more survivability but most map bosses, even the 78s die with 5-8 seconds. I would check back again after 1.2 hits for us to see the new build and if you have any further questions then feel free to ask and I will try to answer what I can for you. " The 1.2 build will actually have more life then previously. Can't really go CI with all the needed uniques of the build that do not have ES. Life still the best for this build after 1.2 IGN: @MollariFindsStuff
Livestream: twitch.tv/MollariGaming http://www.Mollari.com |
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" thx for reply, according to my understanding of this build style. this build Survival mechanism is build on you kill monster very fast(almost 5-8 sec), so you taken less damage, you can rely on your Evasion,dodge and block to reduces damage ,right?(these rate is not very high) i have play 2-3 more build, almost use high HP,high block,high def to build my survival mechanism. by the way, i want ask one question for bino's weapon, how calculate his recover Hp rate, have some website can let me see? this is my first try this thrilling build. i hope i can reappear this build in my hand:) Last edited by rickykidd#6153 on Aug 20, 2014, 4:32:33 AM
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1.2 updated
IGN: @MollariFindsStuff
Livestream: twitch.tv/MollariGaming http://www.Mollari.com |
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thx ,Mollari's update.
may i ask some question? 1.how about this build's damage and survival mechanism in 3~5 people's 76+map,still have huge damage and good survival? 2. 50-65, have you recommand what' weapon can use? or just good dps rare dagger ? and last I am looking forward to your status in the 1.2 Patch.ex some gear change or any map's video .. thank you:) |
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Thanks Molari for updating the tree this fast. I am actually not going to play standard now but it's still very welcome!
Good luck to you in whatever league you are going to play now. kiwi nation
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" 0 spell block is causing me trouble. 74 dom, white map, no mods, lightning stream will kill me even with purity of lighting + constant topaz flask. |
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