Theros's Doomfletcher- Because Facebreakers Shouldn't Have All The Fun Stacking Phys

I suppose it's just like hatred, added fire, burning arrow, since the phrasing is the same, ie. quite late in the damage equation, according to the rule of damage conversion.

Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
Wow - for some reason I didn't think it would work that way - that actually makes this bow pretty darn good then. Assuming all of your damage is physical, you could just multiply DPS by 2.1 - and that would even under calculate it a tad as any elemental or projectile damage would need added onto the elemental portion as well.

In your Frenzy example - the Doomfletch is literally an equal to the Harbinger.
My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913
Last edited by Asidra#2906 on Jun 24, 2014, 2:27:29 PM
Yes. I didn't put hatred however, but it still competes fairly well.
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
Ah - good point. Still, assuming this is accurate - given it's cost this thing is more bang for the buck than any bow on the market.
My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913
Whoa. I was under the impression for some reason that the Elemental part didn't scale but that may just be because it doesn't affect tool tip DPS. I'll have to give this a try when I get home.
Vulnerability and especially projectile weakness are very effective too.

edit: in fact no, they just have their regular efficiency.
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
Last edited by Panini_aux_olives#1967 on Jun 24, 2014, 3:25:53 PM
I'd probably run Crit Weakness to capitalize on all the crit multiplier stuff he's got in the tree (especially since the bow has a relatively high crit chance to begin with), then Proj Weakness if you've got an extra curse slot (which you might, as Windscream is a solid pick for dps boots in this build).
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"And 'Do what thou willst' shall be the whole of the law." -- Aleister Crowley
"First, love; then, do what thou willst." -- St. Augustine
"Whatever is done out of love always takes place beyond good and evil." -- Friedrich Nietzsche
Hoo boy, this'll teach me to publish a guide then go to class for the day XD

"
Skywalkerfx wrote:
Always wondered how the Doomfletch would work in a build.

A few thoughts:

I'm curious as to your overall stats. It seems difficult to get enough resists and life while trying to maximize physical damage on gear.

The first thing that comes to mind is why you haven't switched to a Harbinger bow? Crit rate is easy to find higher than 7% and not too hard to get decent damage too.

Think you forgot to post your skill tree.

Nice write-up overall and a good example on how to maximize the features of the bow.


In order:

It's a little difficult, but I got lucky and pulled a pair of rings with a fuckton of res out of a corrupted mirrored jeweler's box.

I didn't switch to Harbinger for a few reasons. One, the build was all about building around Doomfletch, and using something that isn't Doomfletch would kinda defeat the purpose. Two, Doomfletch does something that most bows can only dream of in allowing access to all 3 elemental status ailments, and I guess I just got too used to shocking, freezing, and burning things to switch.

I didn't forget to post my tree, although I'll admit it's not super-easy to find. I'll fix that shortly.

"
Asidra wrote:
I don't understand how this bow works. So - flat damage ends up counting as "bow physical damage"? What about + bow physical percentage? I don't know at what point it stamps the damage and says that's how much of an elemental roll we are going to add. I was actually worried it was quite literally at the very beginning (9-38). But if you are actually killing things in 74 maps, there is no way that's true - which definitely makes the bow more usable.

Regarding this discussion, it would appear from my testing that Doomfletch's damage gain occurs at pretty much the best point possible - after supports and such have taken effect, but before damage has been converted. So basically, if your damage is about 100% physical, it'll double your damage and split it into half ele and half phys - without getting screwed over by skill phys-to-ele conversions like Lightning Arrow. That's part of why stacking flat phys is important - the other part is that flat phys is affected by the large increases to bow physical damage from the tree, making it even more potent.

However, the elemental damage gain doesn't show up in the tooltip. I do mention that in the guide, but it's buried in one of the denser walls of text so I can't really blame anyone for missing it.

The other main downside to such a huge elemental damage gain is that other "gain" gems, such as Added Fire and Hatred, don't play as well with it as they do with builds that don't use a high gain modifier.

Regarding
"
SinisterDexter wrote:
I'd probably run Crit Weakness to capitalize on all the crit multiplier stuff he's got in the tree (especially since the bow has a relatively high crit chance to begin with), then Proj Weakness if you've got an extra curse slot (which you might, as Windscream is a solid pick for dps boots in this build).

and curses in general, it's probably a good idea to run Crit Weakness. My current setup isn't running it because I wanted to maximize the effectiveness of the bizarrely-chromed 4R Evasion gloves - however, if you don't have the socket for Crit Weakness, Projectile Weakness is a decent offensive substitute, and Warlord's Mark is always a welcome defensive curse, especially on CWDT in noregen maps. :P
Last edited by TherosPherae#7392 on Jun 24, 2014, 7:21:45 PM
Take a look at this:

http://www.pathofexile.com/forum/view-thread/933697

Since I know this bow works like this now, a lot of the concepts from my project build here carry over. Obviously, the builds aren't necessarily 100% the same, as with the Doomfletch you would probably want to grab more crit from the tree - but the concept of stacking as much flat physical damage as possible and surviving the downsides of Abyssus, which would provide MASSIVE dps with a Doomfltech would hold. Be sure to read the thread as it's a bit of a journal, as opposed to just continually updating the first post.

Each of the builds might be able to add a tip or trick from each other.
My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913
Last edited by Asidra#2906 on Jun 24, 2014, 8:42:39 PM
Just did a little bit of testing on my baby Scion with my mapping jewelry and:


Keep in mind I'm level 76 and not a Frenzy build so only run with 4 charges and am missing the Heavy Draw cluster. (No buffs.)


Windripper:

Spoiler

Doomfletch:

Spoiler

Surprisingly close. And for how much my Windripper cost, I could seriously up my damage and survivability by switching to Doomfletch and spending the drug money on other gear.

Of course, Lioneye's blows them both out of the water but defeats the purpose of a dual-damage type setup. (And being able to play all map mods is a big deal to me.)
Last edited by feyith#0081 on Jun 25, 2014, 12:14:00 AM

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