Charm System - Unique Charm: Lucky Rabbit's Foot
The less favorable charm affixes shouldn't just be completely useless things, but instead be of the more negative variety, like curses or cursed objects? Maybe reduced IIR.
See a similar thread on curses. http://www.pathofexile.com/forum/view-thread/953121 |
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Multiplying the number of equipment slots lower the individual value of each of them. For this reason I'm not fond of the idea, I like the number as it is at the moment.
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" These charms would be nearly useless to most players. As I described it, only with investment do the charms have proper use. And if you choose to use the charms, you'll be unlocking them and making them effective with passives, then you're giving something else up in passives, such as crit or auras, etc. I believe that the game should have many systems, and you have to choose which and how much you want to invest in them. Choices. Last edited by DragonsProphecy#4593 on Jun 23, 2014, 5:00:48 PM
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" I believe GGG already talked about how they DONT want this and I agree with them. Their reason is due to the fact they take inventory space. Oblivious
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A better mod for the Lucky Rabbit's Foot would be "enemies are lucky when dropping loot".
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" I'd be fine with that, sounds like a unique drop structure, but leaving it a little unknown and mystical sure works fine. |
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