[OUTDATED] Zivko's WoE + BoR build - Seems like the build is dead
This build is outdated. Anyone interested in newest version of the build can check this thread, at the time of this writing it's the closest thing you can find to original build.
http://www.pathofexile.com/forum/view-thread/1098592/ Last update: 4/december/2014 This is a high mitigation dual wielding buid which can easily do endgame content like maps and Apex of Sacrifice. This is not a high dps build and cannot compete with clear speed of crit builds. If you like one-shooting monsters, you will not enjoy playing this build. In 1.1 version of the game, build used to have Iron Reflex, 68% block and spellblock, around 5500hp around level 90 and close to 20k dps. In 1.2 version of the game the buid has been substantially improved due to introduction of easily accessible dual wiled block nodes. It's now possible to get more block with less 'traveling' on the skill tree which means more nodes can be spent on damage or mitigation. The build now has two versions - higher damage mana based version and higher survivability blood magic version. Both versions have better offensive and defensive stats then the 1.1 buid had.
Higher dps build
- up to ~32k dps with Dual strike and Melee Splash with Hatred and Frenzy charges
- 73% block and spell block - 6000+ life at higher levels - 80% increased life recovery from flasks - Iron Reflex
Higher survivability build
- up to ~21k dps with Dual strike and Melee Splash with Hatred and Frenzy charges
- 75% block and spell block - 40% dodge - 30% spell dodge - 6000+ life at higher levels - 80% increased life recovery from flasks
Hybrid WoE Build - Work in Progress
I'm currenty working on a scion hybrid version of the build and its looking pretty good so far.
I have a lvl 92 scion i'm probably going to use free respec at some point to try out the build. Stats are: ~22k pure phys dps, guessing around 26k with Herald of Ash (dps depends on accuracy, no RT) ~35k+ dps if Discipline is Replaced with Hatred (but has ~1000 less ES) ~7000 combine ES+Life (2700Life, 4300ES) -72% block/spellblock -ability to swap PoE+HoA with PoL+PoF ~35k+ dps if Discipline is Replaced with Hatred (but has ~1000 less ES) ~80% chance to avoid being stunned (ES+Heart of Oak) http://www.pathofexile.com/passive-skill-tree/AAAAAgABvryzP09WguSQEYqvSshuqrXy3-8o2x3KPycqTRUgIuJH4tCBpDks6d0NW68Y28GL26cJWFyw0_yBQTXvbbQ67asLcsPMBk4qtkE0k2Nw7-O-p25phNk7KAOWbj1gQ4MJRnHhiB2qtAzqug18kycc3A2NbAsi9G0ZEVA1uacr2VsbJUuu6QJ_xsHF7Bhwu9kTL2-P-vDVSVGVLgce0NDP6euOk_wuCEcG9vynNNvnX2rviPk3189JsTWS2L2mjXVOZfA0CjdmLKam6zeDV8nEuNX4o-_-j03jplcxng== I'd probably drop helm or one of the rings for Alpha's Howl or Dream Fragments if it turns out Freeze is an issue. Chaos damage would probably be a problem with the build as it's using melee damage on full life. I'd also need to buy Rings, Helm and Gloves to try out the build (my current ES gear has no accuracy). Pros - relatively cheap (its possible to make it work with less then 5ex even on Standard league) - do not need any 6L items - 73% to 75% block and spellblcok - 80/75/79 elemental resistances - reflect is not a problem (even multiple levels of reflect are perfectly ok) - due to good physical damage, you dont need a lot of life leech to reach leech rate cap - due to increased life recovery from flasks passive nodes, can recover almost 1800hp with divine instant recovery flasks - able to do all maps and all bosses, from lvl 66 to 79 maps, including normal Atziri and uber double vaal and uber triboss Cons - low damage (even higher dps mana based version of the build has low damgage compared to crit builds) - needs blood rage for life leech if you cant find LL on gloves and both rings while still capping resistances - no regen maps are somewhat difficult to run with Blood Rage and require higher usage of life flasks Note: This used to be a cheap build, but The Bringer of Rain was bumped to 'rare unique tier' in 1.2.0 patch which drastically increased it's price (costs up to 10ex in the beginning of the league). The build is still one of the cheapest endgame viable builds for both SC and HC leagues. It's also possible to reach very high level and play endgame without BoR, check 'Q&A' section of the guide to see an example of gear used by Beyond (HC) player who reached lvl 89 without BoR. Atziri speed run https://www.youtube.com/watch?v=YHYriqrsLZc Olmec's Sanctum full map run https://www.youtube.com/watch?v=Fg0hj1QeNvE Death and Taxes full map run https://www.youtube.com/watch?v=mvPhZ0GDvxk Atziri video with commentary and a bit of Cleave testing https://www.youtube.com/watch?v=0moztOf1SNU Mana based version video https://www.youtube.com/watch?v=W5KcxYy8Cww Shrine Piety https://www.youtube.com/watch?v=b-lL6HjQlzE Academy Double Boss https://www.youtube.com/watch?v=fl-lHXRalzs Crematorium Megaera https://www.youtube.com/watch?v=9XEqOoKYqOU Precinct Spinecrack https://www.youtube.com/watch?v=4RW02I0UDxM
Old 1.1 videos
Double Vaal - http://www.youtube.com/watch?v=KB5KIWgpRcE Triboss - http://www.youtube.com/watch?v=SLX_E-r21lA Atziri - http://www.youtube.com/watch?v=8eCVRu_e9RY Shrine Piety - http://www.youtube.com/watch?v=zHmP7K5BeZw Dominus Palace - http://www.youtube.com/watch?v=uYXi6rUxyzo Dominus Merciless - http://www.youtube.com/watch?v=3wbjykcUC3M I play with legacy Bringer of Rain, but non-legacy version was used for defensive and offensive stats screenshots. Stats in the spoilers are for higher survivability version of the build.
Defensive Stats
Offensive Stats with Hatred and Frenzy Charges
Old 1.1 Stats
Level 92 higher survivability skill tree
Level 92 mana skill tree (higher dps skill tree)
Players interested in mana based version should check skill gem setup for information about mana skill cost and gear needed to sustain attacks. Normal - Oak Cruel - Kraityn Merciless - Oak What gear is essential for the build to work? Wings of entropy - adds 10% block chance while dual wielding and adds 25% block chance applied to spells. The Bringer of Rain - adds 15% block chance. 10% chance to gain endurance charge on block grants you a lot of endurance charges even without Cast when damage taken + Enduring cry. It helps a lot but its possible to play without one. Check 'Q & A' section of the guide to see an example of gear without Bringer Stone of Lazhwar - 50% block chance applied to spells. It also gives you intelligence, which you need for auras and faster cast speed which is very usefull for castin immortal call. Rainbowstride - 20-25% block chance apllied to spell. With WoE, Lazhwar and these boots you have 95-100% block chance applied to spells. Other gear you need? Anything that helps you cap your elemental resistances and, if possible, get you some chaos resistance so you can outregen Blood Rage degen. Belt with block and stun recovery and reduced flask charges used, similar to this one: Block and stun recovery on belt is more useful in this build then ipd on rustic sash as the build does not have Unwavering Stance and theres no block recovery nodes for dual wield block in the tree. Reduced flask charges helps you get more uses out of the same flask. For instance, if you roll 20extra charges on ruby flask, and have 14% or more reduced flask charges used on an item, you can use that Ruby flask 3 times instead of just 2. It also allows you to use Hallowed life flasks 6 instead of 5 times if you have 20extra charges on it. Gear i'm using
Gear used on Standard
Gear used to kill Atziri on day 4 of 1 Month SC league at lvl 82
Gear:
Old Gear used on Ambush
BoR (4L) - not much to say here. Dual Strike + Melee splash + Multistrike + Blood magic < blood magic version Dual Strike + Melee splash + Multistrike + Added fire < mana version Cleave + Multistrike + Added fire + Increased AoE/Conc Effect - works with both build versions as long as you have enough mana unreserved and 2% mana leech WoE (4L + 2L) - 4 Socket WoE is a minimum you need (if you plan on using selfcast EC), 6S is perfect, because two skills are in it, Leap slam and Enduring Cry so you need a minimum of 4L setup in it, or 4L+2L if you have 6S woe. 4L - Leap slam + Faster attacks + Enduring cry + Blood magic 3L/4L - Leap slam + Faster attacks + Blood magic (+ Culling strike) 2L - Cast when damage taken (lvl4) + Enduring cry or Blood magic + Enduring cry Gloves and Boots 4L - Immortal Call + Increased duration + Blood rage + Blood Magic 4L - Reduced mana + Purity of Fire + Purity of Lightning + Grace/Hatred/Purity of ice Build can switch auras, Grace for more defense and Hatred for more damage. Modified skill gem setup " cavantese is using a different skill gem setup which i like a lot as it has both Enfeeble and Vaal haste. Downside is he had to drop Culling Strike and doesn't have an option to add CwDT, but i dont think either of the downsides is a big problem and it ofers a boost to map clear speed. If you're looking for more dps i suggest you try this gem setup. You can also swap Enfeeble with Vulnerability if you want more damage. Aura setup In my opinion, it's best to use Hatred + Purity of Lightning (PoL) + Purity of Fire (PoF). However, lower and mid level maps, especially if you're overleveled, can be run without PoF and PoL. If you have enough resistances on your gear to reach cap on fire and lightning resistance with Purity of Elements (PoE), you can switch PoF and PoL with Herald of Ash and PoE. So there are two basic aura setups you can switch between: Higher max resistances: Hatred + Purity of Lightning + Purity of Fire Higher dps: Hatred + Herald of Ash + Purity of Elements Cleave I do not have a 20/20 Cleave to show exact dps with it, but my tests with lvl 16 Cleave made me believe that 20/20 Cleave would be a good replacement for Melee Splash gem. There is also an option of completely dropping Dual Strike and using Cleave both as single target and aoe attack. 4L Bringer of Rain setup for blood magic version of the build would be: Cleave + Multistrike + Added Fire + Blood magic Note that if you're using Hatred, Purity of Elements and Herald of Ash, as long as you have 2% mana leech and enough mana for high leech rate cap, you can run this setup on mana even in tankier version.
Thx to Symeon_Stareyes for pointing that out
" 4L Bringer of Rain setup for mana version of the build would be: Cleave + Multistrike + Added Fire + Increased Area of Eeffect / Concentrated Effect In this version i would recommend using Increased Area of effect for faster map clear speed and switching to Concentrated effect for difficult bosses. Blood Rage This the reason why build has so many life regeneration points and the reason why you want as much chaos resistances on gear and skill tree as possible. With -15% chaos resistance and 4.8% life regen, its possible to completely outregenerate blood rage degeneration on normal maps and have only slight degeneration on half regen and shocking ground maps. While in ideal case scenario, player with perfect gear does not need blood rage for leech at all, gear with stats good enough to support the build using no resistance helm, chest and amulet would be possibly even mirror worthy. I find it a lot easier supporting this skill with a few extra skill points on the tree that also benefit me in other ways, then acquiring a couple hundreds of exalted orbs for perfect rings and gloves. Leveling note: while leveling, supporting blood rage is not easy so its better to use life leech amulet instead of stone of lazhwar. I usually level with Carnage Heart, but any 4%+ life leech amulet is ok. I switch Carnage Heart with Stone of Lazhwar once i hit level 70-71 maps or once i get enough life regen, whichever happens first. Alternatively, you can use Warlords Mark for leveling, but be aware that rare and unique monsters have reduced curse effectiveness on them, so cursing for example Piety with Warlod's Mark level 20 will mean you only get around 2% life leech instead of 6.9%. Supporting mana cost of the skills Mana based version of the build requires 2% mana leeched from physical attacks on one of the rings or gloves. Another requirement is high total mana pool, 750 or more mana in total and at least 80 unreserved mana. Mana leech rate cap is 12.5% of total mana so with 750 mana player can leech around ~90 mana per sec and, with mana regeneration, that is usually enough to support attacks. If attacks are not continuous and character reverts to normal attacks every once in a while, it is advised to take more 'increased maximum mana' nodes or 'reduced mana cost of skills' nodes to be able to support skills using mana. Did new 1.2.0 skill tree buff the build? Yes, and it buffed it a lot! New skill tree brings a huge increase in life and block which as a result has build with higher survivability and greatly increased damage. Is Bringer of Rain absolutely mandatory? No, check the post written by Fujira who has a BoR, but decided not to use it as he feels build is tanker and has more dps with rare chest and helm:
Spoiler
" Can you use a different class for this build? Duelist is the best class for this build. Scion has to waste 4 and Ranger 5 points to complete the build. Ranger is slightly better then scion because it can start the build with life and evasion nodes, but both classes need to drop Profane Chemistry cluster which is a loss of 60% increased life recover from flasks. That is a very big disadvantage and i do not recommend starting the build with anything other then Duelist. Does the build have problems with reflect? No, reflect is a non issue with this build. If you need proof, check Atziri run with commentary in video section, there you can see the build hitting mirror Atziri and completely and easily outleeching the damage. Only times when people have problems with reflect when playing WoE+BoR build is if they're not following carefully planned and thoroughly tested skill tree and skill gem setup posted in this guide. I can't stress this enough. Reflect is a non-issue. If you're having problems with reflect, check your skill tree and gem setup, if either is not the same as i've posted and you've made some 'adjustments', don't come whining about reflect being an issue. Why not take Ondar's Guile? Its only 2 points away While Ondar's Guile is very useful in some builds, its not as good in this one. I've tested it and i don't think its necessary because Evasion, Dodge and Block already prevent so much attack damage that whatever goes trough can be outleeched/outregenerated. Also, once in melee range, blind in Bringer double's evasion chance. It takes 2 points to get to Ondar's which is better spent on more life since that helps with all damage, not just _ranged attacks_. But since its only 2 points, you can test it out and make a call about it yourself. Can i/should i use molten strike? You should use whatever skill you like playing, but using skills other then Dual Strike/Cleave means you'll have to adjust the build for that skill. Molten strike is a great skill, but problem is that less then 1/3 of tooltip damage is actual physical damage (assuming you're using hatred). That means it requires a lot higher life leech then Dual Strike and Cleave if you want to hit leech rate cap. One of the reason why this build has high survivability is because its very sustainable and damage that does get trough defenses is easily outleeched. With less leech, you'll depend on flasks more then you would with physical attacks. If you have currency for it, its always a good idea to buy fire version of Doryani Invitation belt if you plan on using Molten strike. Corrupting Wings of Entropy and Stone of Lazhwar can give you another 2% of fire damage leeched as life. All of those options are expensive (and corrupted lazhwar means you're losing intelligence it provides too), so its a good idea to first get those items before you make the switch to molten strike. Why don't you take resistance or attribute nodes on the skill tree? This is an item progression game, ideally you want to take as many damage and life nodes on the tree and get resistances/attributes/evasion/armour from gear you're using. It's ok to take some of those nodes while leveling, but once you reach endgame and it takes a while until you reach that next level and get another point, its better to upgrade your gear so you can use precious points on better nodes. I have a 6L Wings of Entropy, is that good for this build? It's not very useful, but if you have one, you can add both 'Cast when Damage Taken' setups to a single setup and add a curse (defensive would be Enfeeble and offensive Vulnerability). So the gem setup can look like this: CoDT/BM + EC + IC + Increased duration + Blood Rage + Enfeeble/Vulnerability Will you write a leveling guide? I plan on writing a proper leveling guide sometime in the future, but i don't have time to do it atm. I wrote some levling tips that can help you a bit if you're new to the game:
Spoiler
" Last edited by ogrec on Dec 10, 2014, 9:36:24 AM
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I would remove Celerity and get Fell of the weak. No reason to have Celerity ( the 8% move speed node)
IGN: Brain Last edited by Brian2one0 on May 28, 2014, 12:42:13 AM
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Aspect of the Panther still worth it just for 10hp, 4% move?
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How much damage did the dual wield buff give you?
IGN: Brain
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I updated the guide, after the patch dps with hatred and 3 frenzy charges is close to 20k (check stats, new screenshot there).
I'm also not using grace in apex anymore, so now i run hatred on both maps and apex. BoR and EC on codt give so many endurance charges that extra armour is not needed, when encountering a high phys damage pack, 9sec immortal call is all the protection build needs. " Just a personal preference and it helps me clear maps somewhat faster. I use both Panther and Celerity cause i like high movement speed, i have 32% movement speed rainbowstride, and 42% movement speed with boots i'm using for elemental weakness maps.
Spoiler
You can drop both Aspect of the Panther and Celerity for extra Endurance charge for 10sec immortal call and Fell the Weak for more damage and armour. Last edited by ogrec on May 29, 2014, 5:43:17 AM
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How much dps u gained after DW dmg buff? (1.1.4 patch)
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around 2500dps (1300 of that pure physical), went up from 17.5 to 20k
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Update and Uber bosses
I've updated the build with respeced skill tree. Reason for respec was so i could gain a bit more hp and damage, while maintaining high survivability. I used updated version of the build to kill the uber triboss for a friend. Order of killing triboss was 1) tentacle miscreation, 2) cyclone, 3) dual striker I changed the gear a bit for the fight. I needed more run speed so i dropped rainbowstride for budget life+movement speed boots: I've used cast on damage taken with enfeeble in the boots. I dropped Hatred and Purity of lightning (theres only phyiscal, fire and chaos damage in that fight so cold and lightning resistances can be -60). Auras i used were lvl20 Purity of Fire, lvl20 Grace and lvl21 Vitality (this allowed me to reach 400.7 hp/sec regen. Since theres no spells used in the fight i dropped Stone of Lazhwar. To reduce flask dependency in the first part of the fight i used high hp and 6% life leech amulet: After A'alai was dead (first triboss i kill, tentacle miscreation), i switched to The Anvil amulet: This amulet increased my block chance to 78% (max block you can get as any build) and it also has life gain on hit. From this point on fight was just facetanking and spamming Immortal call. Since Bringer of rain has 10% chance to give endurance charge on block, and there's a lot of tentacle miscreations shooting at you, build blocks so many attacks that it has even higher regeneration (from life gained on block) and there's no need to cast Enduring Cry, only Immortal call. I'll record uber double Vaal and uber Triboss next time i try them with this build. I also took a swing at uber Atziri after triboss (skipped trash mobs to open a portal for a friend before uber). Managed to get her down around 25% hp before i ran out of ruby flasks and got oneshooted by small flameblast (during split phase). I used Cyclone setup for uber adds and managed to kill most of them so atziri didnt heal much during healing phase. Gear used to kill the adds was 6L belly of the beast (and cyclone in it). Note: Any 6L chest would work, including Tabula Rasa, as you need no defenses in healing phase. In healing phase i swapped Bringer of Rain for Abyssus to gain more damage and managed to get 34k dps cyclone which, in combination with spelltotem + temporal chains curse, works really well. At this point i think it perhaps might be possible to kill uber Atziri with this build, but it would be really hard to do with no deaths as all the falmeblasts should be avoided or spellblocked (which i didnt succeedin doing this time) . Main issue during the fight was lack of leech (i cant use blood rage during atziri fight as degen is too stron with -31% chaos res), so i relay too much on life flasks, and when charges run out, i have to exit melee range. Positive side is that reduced flask charges used (on belt) helped a lot during the fight as i was able to use my 2 ruby flask 6 times and my topaz flask 3 times instead of 4/2 uses flasks normally have. With more life leech, it would be possible to use only 1 life flask and allow use of another ruby flask for the fight. 68% block chance block most of attacks, but its impossible to tank even small flameblasts with only 83% fire res, so constant flask uptime is mandatory. Gear used for uber adds: Last edited by ogrec on Jun 2, 2014, 12:06:16 PM
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Thanks for posting all this useful information ogrec. I've been following your thread since you posted it. I was really happy to see someone prove my basic theory craft would work.
I am doing some things a little different, though I may swap over to your setup if Atziri doesn't work with my mapping setup. In a few more weeks I might get enough levels to give her a shot (level 81 now). |
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This build works with non-legacy BoR? Amazing! I will definitely try this out once I level my DS gem to 20 for the 20q recipe.
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