VictorDoom's 2h Marauder, 7.7k life(no kaoms) huge dps[Uber Killed, with video] [2.0]

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gooner40 wrote:
Great Build, so much for melee being useless.

Quick question, I am using the herald of fire with prolif and inc Burning
this takes up a lot more mana reserves. I also noticed a lot of mobs flee also.

Should I change much in your skill tree to make this more effective?
or drop the extra supports and stick to the original and use haste.

Just got my hands on your unique also, going be nice when I 5 link it :)



Elemental proliferation is stronger than inc burning damage for HoA, but generally Haste is better because you also get movement speed which is very nice for cyclone
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom on Dec 17, 2014, 1:42:37 PM
Nice build! Would this work with Kaom's Primacy? Or would it be too slow in attackspeed?
Some ideas for Vengeanace for those who want to try it:

LGOH + Blind + ECOMS + Vengeance

or

Vengeance + Curse on Hit + Enfeeble + Another curse?

or

ECOMS + Stun + Vengeance + Blind/LGOH/Knockback

or

Vengeance + Culling Strike + IIR + IQ
Last edited by coleipoo on Dec 17, 2014, 3:38:18 PM
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coleipoo wrote:
Some ideas for Vengeanace for those who want to try it:

LGOH + Blind + ECOMS + Vengeance

or

Vengeance + Curse on Hit + Enfeeble + Another curse?

or

ECOMS + Stun + Vengeance + Blind/LGOH/Knockback

or

Vengeance + Culling Strike + IIR + IQ


Curse on hit with vengeance sounds really awesome, i would do something like this: Vengeance-life gain on hit-curse on hit-enfeeble

increased area for 5llinks
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Is Cyclone going to be the biggest damage dealing attack? I was thinking about trying out your unique sword with a red melee gem and something similar to this build.

Are Endurance Charges on the tree worth it? I'm a bit surprised that few people like the life regen node between Barbarism and Juggernaut, but I guess it's not that useful when you use Immortal Call in CwDT.
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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Tempada wrote:
Is Cyclone going to be the biggest damage dealing attack? I was thinking about trying out your unique sword with a red melee gem and something similar to this build.

Are Endurance Charges on the tree worth it? I'm a bit surprised that few people like the life regen node between Barbarism and Juggernaut, but I guess it's not that useful when you use Immortal Call in CwDT.


You can use whatever skill you like, the tree allowes you to switch to anything easily, but remember to grab unwavering stance if you dont want to use cyclone, you will need it.

My sword works best with Cleave, Static Strike, melee splash combinations(heavy strike or infernal blow), Molten Strike (remember to grab iron grip if you use MS and to remove melee phsyical damage nodes since they dont apply to the balls) and leap slam.

Endurance charges are very useful, they let you play reflect maps, do hard bosses and save you from unexpected situations/desync, as for the life regen on endu charge node i dont take it because you rarely have endurance charges up since youre using CWDT + IC.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom on Dec 17, 2014, 7:16:09 PM
I'm planning on using a vengeance + curse on hit combo, but I can't decide between enfeeble and temporal chains. Enfeeble is the better defensive curse on paper, but given the mobility of cyclone it seems like you could easily avoid a lot of attacks with the slow applied. How effective is temporal chains in end game scenarios?
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FunkyFritter wrote:
I'm planning on using a vengeance + curse on hit combo, but I can't decide between enfeeble and temporal chains. Enfeeble is the better defensive curse on paper, but given the mobility of cyclone it seems like you could easily avoid a lot of attacks with the slow applied. How effective is temporal chains in end game scenarios?


Thats a decision i also had a hard time making, enfeeble is best against fast hitting monsters like the couryard map bosses or shrine, because you cant really avoid most of their attacks with temp chains, but temporal chains is more useful against bosses like dominus or atziri because they have attacks that charge up making them a lot easier to avoid when it takes longer
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Im using enfeeble on cast when dmg taken and vengeance with meleephysical+addedfire+inc aoe. I think its a nice dmg boost and good for clear speed.
tryd this build in standard league but dsync with cyclone still kills my fun. i had hope because they changed the mechanic, its a bit better than before but still very very annoying and causes deaths. so sad :(

sry for bad english, im german.

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