Quitting due to exp loss

I'm currently also fedup about exp loss. This mostly happens when your gear is behind your level or there are some design issues in your build. But even when you do have a good build/gear, you still encounter the occasional strange 1 hit situations (ice nova on high lvl box),(instant 1 shot from flameblast exile), (waterbug doesn't show area effect skills beeing cast).

Best way is to stop buying their microtransactions. Maybe if enough people do this it gets some attention.

As for people that don't agree with OP, fine! But it's unneccesary to post the general 'k, thx bye!' Crap. Just shows how immature you are.
XP loss is a necessary risk. Your build has failed if you're struggling to progress at 75 though. Exiles are not too "stronk" They're actually quite mediocre now(and out right loot pinatas for strong builds).

Link your passives and gear then people can help you. Blaming the game for your own faults is silly.
Back to 15% exp lass per death please.

Lobby to increase it to 25% please.
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
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kasub wrote:
XP loss is a necessary risk. Your build has failed if you're struggling to progress at 75 though. Exiles are not too "stronk" They're actually quite mediocre now(and out right loot pinatas for strong builds).

Link your passives and gear then people can help you. Blaming the game for your own faults is silly.


Not all deaths are due failure of a build. Neither are people "blaming" anything. They just point out what they don't like and people do quit because of that. Some people don't have hours per day to play this game to just see their progress lost within 5 min.
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tr4nznrg wrote:
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kasub wrote:
XP loss is a necessary risk. Your build has failed if you're struggling to progress at 75 though. Exiles are not too "stronk" They're actually quite mediocre now(and out right loot pinatas for strong builds).

Link your passives and gear then people can help you. Blaming the game for your own faults is silly.


Not all deaths are due failure of a build. Neither are people "blaming" anything. They just point out what they don't like and people do quit because of that. Some people don't have hours per day to play this game to just see their progress lost within 5 min.

And some other people don't have hours per day to spend but have better builds and get too much higher levels.

Dying to rogue exiles in chain is most-likely the bad of the player.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:

Dying to rogue exiles in chain is most-likely the bad of the player.


People aren't chain dying to rogues. They are dying to many different causes with different reasons all the time. Some valid, some invalid, some illogical.

Sometimes you just can't see the danger coming. Some monsters look just the same like any other you encountered. You can fight for example a simple zombie. But in certain conditions (aura/stats) it can kill you in 1-3 hits (mind you this is an example). So the "danger" isn't showing at all. Especially if you are playing with multiple players and get zerged by many different monsters. You simple can't mouse hover every single one of them to "check" the danger.
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tr4nznrg wrote:
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Fruz wrote:

Dying to rogue exiles in chain is most-likely the bad of the player.


People aren't chain dying to rogues. They are dying to many different causes with different reasons all the time. Some valid, some invalid, some illogical.

Sometimes you just can't see the danger coming. Some monsters look just the same like any other you encountered. You can fight for example a simple zombie. But in certain conditions (aura/stats) it can kill you in 1-3 hits (mind you this is an example). So the "danger" isn't showing at all. Especially if you are playing with multiple players and get zerged by many different monsters. You simple can't mouse hover every single one of them to "check" the danger.

You could not have taken a worst example here .... Zombies are the slowest monsters of the game, you have the time to make coffe and have a nap before it reaches you => there is no excuse to be surprised by a zombie, read the mods, check the aura.

Auras are obvious enough on monsters unless they are in water, there is no excuse about that, if the party makes you unable to read the mods/too laggy for that or whatever, you can always solo.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:

You could not have taken a worst example here .... Zombies are the slowest monsters of the game, you have the time to make coffe and have a nap before it reaches you => there is no excuse to be surprised by a zombie, read the mods, check the aura.


Well I took the "worst" example on purpose to demonstrate my point. Sometimes you just don't expect or see it coming. This happend for example with those monsters that releases needles on death. My friend and I ran into a bunch of them and all of them posed no danger(the regular ones). Except there was one rare with possible the increased physical + crit damage mod. I didn't saw it on time as they where dying really fast as any other trash mob and my friend killed it with range. The rare was near off-screen and the needles hit me by random luck from a distance. It killed my witch instantly.

So yes I might have been able to dodge it, or found some better gear, maybe used AA to reduce physical damage on my witch. But it's just not always possible to prevent death and that's ok!!! Dying is part of the game and so is death penalty. However once you get 70-80-90+ the death penalty increases significantly. Just dying once or twice really means you lost 30-60 min of exp. In order to progress you must really invest into buying gear upgrades. Depending on the build this can range from cheap to expensive.
Now if you do succeed in upgrading/fixing your character its great! But this isn't mostly the case.
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tr4znrg wrote:
Well I took the "worst" example on purpose to demonstrate my point. Sometimes you just don't expect or see it coming. This happend for example with those monsters that releases needles on death. My friend and I ran into a bunch of them and all of them posed no danger(the regular ones). Except there was one rare with possible the increased physical + crit damage mod. I didn't saw it on time as they where dying really fast as any other trash mob and my friend killed it with range. The rare was near off-screen and the needles hit me by random luck from a distance. It killed my witch instantly.

Two problems there :
- You were not focused enough/paying enough attention/careful enough.
- You were not tanky enough ( noone should die instantly from those unless maybe in high maps with really tough mods ... in which people should be extra careful anyway ).


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tr4nznrg wrote:

So yes I might have been able to dodge it, or found some better gear, maybe used AA to reduce physical damage on my witch. But it's just not always possible to prevent death and that's ok!!! Dying is part of the game and so is death penalty. However once you get 70-80-90+ the death penalty increases significantly. Just dying once or twice really means you lost 30-60 min of exp. In order to progress you must really invest into buying gear upgrades. Depending on the build this can range from cheap to expensive.
Now if you do succeed in upgrading/fixing your character its great! But this isn't mostly the case.

Of course you need to buy gear upgrades, if you characters cannot run docks/farm Piety, than there is definitely something very wrong with it, because those are he two efficient ways to farm until you can map.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on May 21, 2014, 12:57:46 PM
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Alea wrote:
please mark the correct answer:

[x] This game isnt for casuals
[x] Work as intended
[x] LTP


(-_- take it easy)


These kind of remarks just show immature behavior. I think nowhere it's stated that this game is intended for non-casuals. Such forum behavior thrives people away from having discussions or even taking effort to tell why they don't like something.

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