Dmillz's 1H Molten Strike Volcano Build (Invasion easy) - 1.1.3
That's why it's listed in the OP as the #1 want!
IGN: Dmillz
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OK - so playing this build again (now in invasion - and so far I haven't died :) )
But I do not understand how Hatred can be better than Anger. I know that the first strike will get the full bonus from Hatred and if we use a pure physical mace then on that initial strike Hatred is better. But when using multistrike you'll be striking 12 times with one blow (if all projectiles hit something), and that would lead me to believe that Anger would be better. Especially on a build like this that does not focus too much on getting bonii to phys damage in the tree. |
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" Use the Spreadsheet Calculator and see for yourself. You do a lot of initial physical damage that Hatred scales off (Phys weapon + phys nodes + 120% base damage). Switch out the gems in game and check your DPS even. IGN: Dmillz
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My MS is lvl 17 now and I have been doing Piety runs for some time. First of all, yes, mana is definitely an issue. I abandoned Tempest Shield and am activating Hatred only. Tooltip is 4.4K right now, which I think is low. I think I should consider boosting the dmg with some dmg nodes from the tree, what is your opinion on this guys?
Please share your gear/tree and tooltip DPS values, I want to compare them. Apart from that I think this build should be optimized further, so players with experience should try this build, not the newcomers. This is my opinion, feel free to try it if you wish of course. |
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lvl 64
my gear:
Spoiler
my tree: my dps: 3200 in town, 4000 with hatred. ill run bloodrage+reduced duration at some point so +3frenzy charges on demand it is OK'ish but i compared clear speeds with my GS 2h mace build and numbers dont tell full story. gear, gems etc are NOT optimized. i rarely bother to do so before ~70 as it is simply not needed and it is my personal experiment: 'how many upgrades to garbage leveling gear will i find' (none so far). ill move to atziri mace at lvl 75. also will start using atziri flask at lvl 68. still dont know how to solve the 'mana' issue.. this skill IS mana-heavy |
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" Stop looking at your tooltip and look at your clear speed. Optimized how? IGN: Dmillz
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" You can see my items in previous page for some ideas. My mara was also a GSer and since I was bored with it I decided to change it but the clear speeds are not even comparable even for Piety runs. " If my clear speed was okay I'd tell that in the first place. Optimized in the sense that the mana issues are resolved with 5 support gems and auras, and the clear speed and survivability being decent. Currently survivability is nice, but the other two aspects are lacking imho. It is not a good idea to run Determ. + Hatred as of now for example, which forces you to choose between survivability or DPS. |
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" Ah ok that makes sense. I agree mana is definitely an issue (more so for some people than others). Proper mana management is a pretty advanced technique and a lot of people are having a lot of trouble with it. Running 2 auras is definitely really hard to pull off. You need a lot higher base mana (700+), and taking aura nodes helps a lot (16% above Templar, 5% in Marauder). I'll try to remember to hop back on my guy and maybe make a mana management video. I am currently running a 5L with only 200 free mana and only 2% mana leech and I only need 1 mana flask that I only use periodically, so it is definitely workable. IGN: Dmillz Last edited by Dmillz#6641 on May 26, 2014, 1:32:17 PM
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Sort of a noob question but I noticed you kept cast when damage taken / increased duration / immortal call at a lower level in your "current progress gear drop down" Is there a reason for this or should I be doing the same. Still have immortal call at lvl 5. The other two are being leveled as normal. Kept immortal call at 5 because I wasn't sure if that's what I am supposed to do because of mana.
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" The values you are speaking of are "nice" values. Achieving 200 mana with dual auras is possible with grabbing reserved mana nodes as you suggested. However taking those nodes impacts the damage even more, as those points could be spent to grab %dmg nodes. I think int or +mana should be more or less present in the gear to have 200 spare mana after reservation, however im not sure if that will be enough. After all, that one mana flask is still a must. |
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