Double Arc Proliferation Totem/Fire Trap Templar

First, thank you for your nice guide!
I'm very interested in a trap build so I got some questions:

1. what skill/stat can affect the casting speed for laying traps? Is it casting speed or attack speed or what?

2. does the AOE passive skills effect the AOE splash fire dmg of the fire traps?

3. what dmg modifiers are there for fire traps? Does spell dmg on wands work? Spell dmg from passives, fire dmg from passives?


Skip
***********************************************************************************************
Unsere deutsche Gilde - www.immortalis-bellator.de
suchen noch Mitglieder - also bewirb dich!
***********************************************************************************************
"
SkiperJack wrote:
First, thank you for your nice guide!
I'm very interested in a trap build so I got some questions:

1. what skill/stat can affect the casting speed for laying traps? Is it casting speed or attack speed or what?

2. does the AOE passive skills effect the AOE splash fire dmg of the fire traps?

3. what dmg modifiers are there for fire traps? Does spell dmg on wands work? Spell dmg from passives, fire dmg from passives?


Skip


1. Cast speed.

2. Yes, the DoT effect of Fire Trap won't be affected by area damage, however.

3. Spell damage does not work, elemental/fire damage does, however. The DoT effect it leaves is only affected by the burn damage and duration increases, however.
Last edited by ColdCurve#0867 on Feb 6, 2013, 12:46:32 PM
Hi DevilsDan, first to all thanks for this nice guide and build, i'm following this to make a similar Templar (but with zombies to improve the damage without remote mine or bear traps).

I have a question... We choose Eldrich Battery so we haven't got ES, only life (so we need good life/armour i think). But some gem combinations are:

- Arc + Faster casting + Spell totem + Lighting penetration + Elemental proliferation = B-B-B-B-R Links

- Discipline + Clarity + Haste + Reduced mana = B-B-G-R

- Elemental Weakness + Incrased AoE = B-B Links

In my case also:

- Raise zombie + Minion speed + Minion dmg + Minion life = B-B-B-B Links


I think this are too much blue gems and that means we need to use some ES pure items to get it (specially a chest). But really we won't have ES, so i'm scare about get very low survival. We don't need a lot of armour?

This is my first templar and I'm a little noob about that. I hope you understand I want to explain (sorry for my bad english).

Very thanks

Edit: another question. You don't use Elemental Adaptation (it's near, spend 3 passive point to get it). I heared it's amazing to get 80% cap elemental resistances. U don't think that is important to this templar?
Last edited by xerxis_esp#5500 on Mar 10, 2013, 10:13:57 AM
"
xerxis_esp wrote:
Hi DevilsDan, first to all thanks for this nice guide and build, i'm following this to make a similar Templar (but with zombies to improve the damage without remote mine or bear traps).

I have a question... We choose Eldrich Battery so we haven't got ES, only life (so we need good life/armour i think). But some gem combinations are:

- Arc + Faster casting + Spell totem + Lighting penetration + Elemental proliferation = B-B-B-B-R Links

- Discipline + Clarity + Haste + Reduced mana = B-B-G-R

- Elemental Weakness + Incrased AoE = B-B Links

In my case also:

- Raise zombie + Minion speed + Minion dmg + Minion life = B-B-B-B Links


I think this are too much blue gems and that means we need to use some ES pure items to get it (specially a chest). But really we won't have ES, so i'm scare about get very low survival. We don't need a lot of armour?

This is my first templar and I'm a little noob about that. I hope you understand I want to explain (sorry for my bad english).

Very thanks


Not necessarily, you could also use hybrid ES items(Armor/ES).

The reason for taking EB is that Arc mana cost is just crazy. With all the mods this build puts on to it it costs: 39*2.5*1.2*1.5*1.4*0.93=227 mana. In order to support it you, pretty much, have to go either EB or Blood Magic.

This was actually my first character in OB and after I died with him I kind of reconsidered a lot of stuff and, given that, this build is a tiny bit outdated. This time around I'd probably try to make it a hybrid(HP/ES without EB) by making the arc totem a 4-link(Arc/Spell Totem/Ele Prolif/Faster Casting), bringing the mana cost to 148, and probably focus the chest on bear traps instead, getting a grand total of 3 bear traps.

Having some slots that are pure ES just for leveling as well, also, since boots and gloves, for example, dont give as much armor as chest or helm, so it's fine to sacrifice that slot and wear ES boots to get the colors easier, in your case.

Edit: Also, might not be a bad idea to consider an Ice Nova totem with Faster Casting/Increased AoE/Added Lightning/Conc Effect since Ice Nova doesn't have a damage effectiveness penalty and the build has a lot of AoE talents already(Shock Nova would probably be better, but the deadzone will probably be annoying).
Last edited by ColdCurve#0867 on Mar 10, 2013, 2:25:19 PM
"
DevilsDan wrote:
"
xerxis_esp wrote:
Hi DevilsDan, first to all thanks for this nice guide and build, i'm following this to make a similar Templar (but with zombies to improve the damage without remote mine or bear traps).

I have a question... We choose Eldrich Battery so we haven't got ES, only life (so we need good life/armour i think). But some gem combinations are:

- Arc + Faster casting + Spell totem + Lighting penetration + Elemental proliferation = B-B-B-B-R Links

- Discipline + Clarity + Haste + Reduced mana = B-B-G-R

- Elemental Weakness + Incrased AoE = B-B Links

In my case also:

- Raise zombie + Minion speed + Minion dmg + Minion life = B-B-B-B Links


I think this are too much blue gems and that means we need to use some ES pure items to get it (specially a chest). But really we won't have ES, so i'm scare about get very low survival. We don't need a lot of armour?

This is my first templar and I'm a little noob about that. I hope you understand I want to explain (sorry for my bad english).

Very thanks


Not necessarily, you could also use hybrid ES items(Armor/ES).

The reason for taking EB is that Arc mana cost is just crazy. With all the mods this build puts on to it it costs: 39*2.5*1.2*1.5*1.4*0.93=227 mana. In order to support it you, pretty much, have to go either EB or Blood Magic.

This was actually my first character in OB and after I died with him I kind of reconsidered a lot of stuff and, given that, this build is a tiny bit outdated. This time around I'd probably try to make it a hybrid(HP/ES without EB) by making the arc totem a 4-link(Arc/Spell Totem/Ele Prolif/Faster Casting), bringing the mana cost to 148, and probably focus the chest on bear traps instead, getting a grand total of 3 bear traps.

Having some slots that are pure ES just for leveling as well, also, since boots and gloves, for example, dont give as much armor as chest or helm, so it's fine to sacrifice that slot and wear ES boots to get the colors easier, in your case.

Edit: Also, might not be a bad idea to consider an Ice Nova totem with Faster Casting/Increased AoE/Added Lightning/Conc Effect since Ice Nova doesn't have a damage effectiveness penalty and the build has a lot of AoE talents already(Shock Nova would probably be better, but the deadzone will probably be annoying).


Hello!

I've been following your original guide, and I'm level 37 now. I'm sorry if this sounds cheeky, but would you consider writing an updated guide? I think this build is really great!

At the moment I'm using Fireball as my main DPS spell. I only have this
(itemlevel 28) and so I'm kinda stuck with using fireball till I can get a searing touch with more slots.

Once I get a searing touch with more slots, I will link them and use 2x fire trap + chance to ignite

At the moment, I'm using Fireball, Flammability, Fire Trap and Flame Totem (with fast cast + blind) as my main DPS spells, and it seems to be working out well. I'm kinda reluctant to jump into using arc totem just yet, esspecially not dual arc totem because then I would lose alot of DPS since I cant use fireball anymore

When should I start using arc totem instead of flame totem, and when would you recommend getting dual totem?

Also, could I just ask why do you choose to use dual Arc totem? because atm I'm finding that single arc totem is more than enough to kill mobs, as I just drop the totem then flammability then spam fireball (which i have socketed on my searing touch) which clears fast. So why would dual Arc totem be better?

Thanks :D
IGN: Xiandrii
Timezone: London, GMT
Last edited by xiandrii#5629 on Apr 4, 2013, 4:43:57 PM

Report Forum Post

Report Account:

Report Type

Additional Info