Molten Strike
" minus the 'melee damage' passives like at the marauder north root and strength bonus (without iron grip) good info, thanks. ergo iron grip does increase the fire damage portion of the projectiles " good info thanks Hey...is this thing on? Last edited by LostForm#2813 on May 1, 2014, 6:28:19 PM
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" This is sooo confusing...physical damage is physical damage regardless of 2h, or global physical damage (2h, 1h, axe, polearm, mace). I've just browsed through LS page and my god that is probably why I can never play a LS build but molten strike is so nice that I will have to force myself to learn the mechanics >< |
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how does LoH work with self punishment again?, you can LOH off yourself?
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Sidenote on Iron Will: NO MANA MULTPLIER, so perhaps not the biggest dps boost imaginable, but well worth considering if you're running multiple auras and mana is tight.
Dual sword-wielder here. I had a 5-link cyclone going (cyclone, endu-charge on m-stun, LifeGain On Hit, melee ph dmg, and bloodmagic to make that a selfsustaining economy). Swapped my 20/20 cyclone out for a lvl18 faster attacks, and because it's such a cheap skill Molten Strike could safely take up bloodmagic's old spot. total mana-cost of the new gem-combo: 17 Instant substantial DPS boost. P.S. This is one loud attack. Could the soundeffect get nerfed down to something more molten ash splashy, and less BAMBAMBAM ? Last edited by Jutter#0251 on May 1, 2014, 10:47:35 PM
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" Do you mean Iron Grip? And yeah, the sound doesn't seem to fit all that much. |
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Just theorycraft two builds around molten strike. Just give me some comment.
1H w/ block http://www.pathofexile.com/passive-skill-tree/AAAAAgUAhMQFW0Ryi4xANuFzI03tILT5RtfwHwSzogAUTTKJAnF35Vfi7DgaOKeEkFXAGlnzZp6sqvrSr41yqR0UcH0XLzbpfNn3Mkw1qZVk5ySq42q77SjFGjJV1hmFkc7zvlFggKRXDczb0iGLT57NduenMBRxFCAOPFBHOlJCo5_LGJEyfjbodghkoxpVYSGE7xLhm4NeE3TtU9_DhnrvWNusr-eRYEuE2QUtbmllTb6nxLhHftJN1firxcAP1e1qk7ZBTipbryml3Q38xVb6Z6B0QYd2pMJKfQ== LGoH is used. 2H sword http://www.pathofexile.com/passive-skill-tree/AAAAAgUAhMQFW0Ryi4yKdOFzD1TtIKloRtcUTQSzogDwHzKJd-VX4uw4GjinhJBVwBpZ8xb5Zp6sqmUviDj60q-NJ-0SvJ2KFy826RkuZOckquNq2WFV1hmFqXNXDYCkOQ6RztIhns1256cwAecUIPyJJJs26FBH6wmAiq-iOlJYrxiRCZb3TRDwMn4OPHgNJyAX3EKjn8upbgaidgi18io4OnFuqjWSSsiI8T8nKk0VICzpg9vdDfxLW6_8xc5xTipW-megbBYppYoidEGHdsDzpMJKfXz1wKY= LifeLeech is used I know they use too much point. Just drop some dmg node early on. You are feel free to drop AoF but use Hatred instead. This still give you great dmg boost. You can also enjoy physical leeching too (sound like 2H build can drop AoF and use phy leeching from gears to save a support socket). (╯°□°)╯︵ ┻━┻ Last edited by WillisTheWillis#5253 on May 1, 2014, 11:21:53 PM
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" The dmg penalty will apply ( hence the decrease in clear spd ) but the chain effect would NOT work. Its interaction with chain is exactly like Rain of Arrows. Last edited by 0versky#1706 on May 2, 2014, 12:06:33 AM
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id like to hear again why combat log/floating dmg numbers are a bad ideas
skill like molten strike is a big bag of questions that players can only GUESS. not fun |
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Good lord, is this skill ever OP. Compare to Heavy Strike + Melee Splash, which costs one additional socket and still pales in comparison to this monster.
Molten Strike should be thwacked with the nerf bat. Hard. And repeatedly. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" how you tested it, that chain not works? that's the only question I asked, when people tell, that my chain testings are incorrect. if I link chain to rain of arrows, tooltip not shows I can link it you statements are incorrect |
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