Non-CoC, Crit Bow Theory Crafting

This is what I tried (on my Scion because I don't have the currency to respec twice):



Using all of my rogue's gear, I could not find a good balance between damage, survivability and sustaining mana. I went on PoE Builder and tried to theory craft a non-crit version using Drillneck and Thunderfist and still couldn't come up with anything more efficient. Maybe you'll have better luck.
Last edited by feyith on May 25, 2014, 12:10:07 PM
Since Voltaxic does almost no physical damage, I'm not sure about taking Mind Drinker and the Aspect of the Eagle cluster. (Almost) No physical damage means life and mana leech will have to come from gems...

If mana is a problem, we could use Blood Magic gems?

I was taking a look at this thread. They seem to be going for an aura-based build that uses Frenzy charges. Skills are cast using Blood Magic gems so only a life leech gems are needed. Vaal Pact is not necessary since reflect is not an issue. Seems interesting so I tried a few variations of my own.

This build is mostly Auras and crit nodes.

Crit-Auras

In this build I dumped the crit nodes for flat damage nodes. For instance, the chaos damage wheel near shadow start and some elemental damage near templar start.

Just Auras

I wonder if the increased shock chance nodes would be better spend elsewhere...

Also, Voltaxic is so expensive in Standard.... Blaugh
Last edited by mechclams on May 26, 2014, 10:50:55 AM
I was thinking about Method to the Madness and Corruption. I was also thinking about dropping crit for all those Elemental nodes, but I primarily party with an Auramancer, so all those nice Mana Reserve clusters would go to waste and then it's harder to justify all the traveling points.

I've gotten to where I can explode the screen while sustaining enough mana, but life leech for survivability is an issue. General consensus seems to be that Voltaxic is only useful 6-linked, due to Blood Magic and Life Gain on Hit being a requirement.

The bright side is I swapped in my Lioneye's and have fallen in love with Lightning Arrow.


Again with the weirdo hybrid builds. I really enjoy not being vulnerable to reflects.
Last edited by feyith on May 30, 2014, 11:36:10 PM
Well, I'll be the Auramancer of my party so all the aura nodes will be worth it. What did you think about the two trees and how they compare? I'm also strongly considering dropping crit nodes for flat damage nodes but experience has taught me that having some crit is actually quite powerful.

On a 6-L Voltaxic would you run LGoH over Leech?

Also, I noticed you are running both Chain AND LMP. Won't that nerf your damage pretty significantly? You'll only be doing 35% of your original damage...

As much as I love Split Arrow it looks like Lightning arrow will be much more effective since each level increase projectile damage instead of just physical damage.

(Side note: I noticed you renamed the thread before I had a chance to suggest it. kekekeke)
Voltaxic's strong point is that you're immune to Lightning reflect, so I'd think getting some crit to up your Lightning damage and shock chance would be better than trying to squeeze in every last aura node.

LGoH is better because of how Lightning Arrow works. You want as many hits as possible to take advantage of its extra chaining and shock stacking. So you get 3 projectiles from LMP x 3 bounces from Chain x 4 (each hit also hits 3 additional extra targets) and you get a ton of ping-ponging all around. Unlike SA, you don't get too many wasted projectiles, and each hit increases your damage if it shocks (up to 3 times). It's craziness!
Do you think it's worthwhile to grab the shock chance nodes over by Witch/Templar? You get to take Inner Force (or whatever it's called) on the way if you do.

Is the damage reduction from using both LMP and Chain not a problem? With the combined "less" effects only 35% of the original damage is dealt... Well, with chain things can get hit multiple times so three hits at 35% is about 100%?

(Wait... That's a ton of lightning bolts... I need to upgrade my computer...)
Last edited by mechclams on May 27, 2014, 1:42:09 PM
It actually adds up to way more because each shock increases your damage, up to 90% more at 3 shock stacks. If you have a good crit chance, you should be shocking enough without the extra nodes. It's not horrible on the graphics card. I'll toss up a video in a few minutes.
Here's a test video, mechclams. Sorry I totally spaced about uploading it.

https://www.youtube.com/watch?v=3N4Z-tpWDi8

Ignore my negative resists and no defenses. I normally run party buffed.
Thanks for the video!

It seems like the game chugs a little bit when packs get hit by the LA combo. I'm not sure if that's a internet/connection issue or if it's a computer/hardware issue.

I guess I'll just have to wait and see if my computer can handle it.

Or maybe I could contact support and ask if there's a way to use LA without reduced visual effects...

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