GGGs reasoning on not making a SFL?

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ScrotieMcB wrote:

The truth about trading is that it benefits the casuals and those who have actual lives outside of PoE far more than it benefits those who play all the time. Yes, there are some who flip and get rich that way; but they only get there because other traders are stupid. Assuming equal trading advantage, trading is a system for the common man, not a system for the elite.


Frankly, that's absolute bullshit. The archaic trade system is hugely weighted towards benefiting those who have the time to be online all the time. Those who can be are easily able to be both buyers and sellers, allowing them to use gear, then liquidate it for new gear on different builds, all while building wealth with interim trades on trinket items. Players who don't have a lot of time will need to undercut the market to be able to participate as a seller, so they either don't sell at all, or get less currency for their item than their no-life counterpart.

No. Calm down. Learn to enjoy losing.
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ScrotieMcB wrote:
Cute idea. Unfortunately, not a good one.

First, having a trading orb drop for nontraders, ironically, forces trading. Now nontraders feel obligated to get some value out of it by trading it away. It's worth noting that, thanks to poe.xyz.is, it's pretty safe to say that currency trades are more annoying than gear trades.

Second, this goes against my entire philosophy on why trading should exist. Remember how I was talking about how trading with other players is just like trading with yourself, except the other players are doing the rerolls for you? Well, for players who either start or fall behind — perhaps they join the league late, or they have real-life issues and don't play much — this gives them an opportunity to catch up on the ladder. You know how you tend to twink new characters you roll after you've already established higher-level characters? That's exactly what happens to players who are behind. They get access to decent twink gear in high supply at low cost, and are able to catch up with the competition and rise up the ranks of the ladder.

It's very egalitarian, and it benefits the progression of those at the bottom ("this weapon should be awesome until level 40 or so") far more than it benefits the progression of those at the top ("yay, another chaos"). The best part of the trading system is the small trades, not the big ones. As such, an orb which taxes trades will almost assuredly punish small trades more than large ones, and thus is an idea which would cause more harm than good.

The truth about trading is that it benefits the casuals and those who have actual lives outside of PoE far more than it benefits those who play all the time. Yes, there are some who flip and get rich that way; but they only get there because other traders are stupid. Assuming equal trading advantage, trading is a system for the common man, not a system for the elite.


I don't want to turn this into a discussion about my idea, I have already posted a version of it in the suggestions forum and in yet another thread about SFL. And with Chris explicitly saying they want "unlimited trade" it is equally unlikely to get implemented as the SFL.
But I have to respond to this criticism, which I think is unfounded.
First, non-traders would not feel "obligated" to make use of these orbs. Just like now one could decide whether to play self-found or not. With the difference being that playing self-found would be much more viable. Despite that GGG could implement a recipe (e.g. 1 trading-orb : 1 chaos orb) so that for non-traders these orbs are not redundant.
The other thing, the "egalitarian" effect of trade (which I think is debatable) would not be needed as much because, after all people could get a decent run-of-the-mill/MF char just by playing the game, meaning the "small trades" would basically cease to exist, except for those looking for specific low-level uniques. But with drops being generally better this would not be a problem for anyone.
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BoondockSaint wrote:
I forgot to mention one of the biggest reasons apart from money, in my opinion, why SFL will prolly never happen and that is that SFL would reveal absolutely all the flaws the game has even to the white knights. Most people that use their eyes and brain see them now, but SFL would devastate even fanboys if they would participate.


YES

Anyone who still in doubt, start SF next league.
Start in SC, so occasional RIP will not ruin experiment.
See how much patience you really have!

The difference is that <------------------------------------------------------> big.

P.S: WTB chisels!
Last edited by CCR5#7770 on Apr 29, 2014, 3:50:16 PM
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LSN wrote:
I start to believe that Blizzard infiltrated PoE during closed beta


you are on crack
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DirkAustin wrote:
So much for anti RMT league which some of you think it would be.


are you going to buy SF account from chinese?
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VenatorPoE wrote:
I highlighted a major problem in the way you interact. You find something you don't think is good, then proceed to make it a fact, and write a wall of text which proves the idea is terrible. Then you post it, and keep responding the same way, over and over again. How about this for a change: you review the idea, say your opinion about it, then instead of disregarding it completely, pointing out what could be changed/added/dropped out. Your posts would be much more valued and people wouldn't consider you hostile/butthurt all the time.
I did. However, I believe it's the taxing trade part which should be dropped. Which kind of kills the whole idea.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
http://fc03.deviantart.net/fs71/f/2013/076/7/0/trafalgar_law___room__by_niklaswirths-d5ycuxx.jpg
I would rather have a SFL even without them modifying the drop rates ANY. It would be a semi hardcore league, but in a different way. Players will be forced to get more creative with builds that might have to suffice with fisher price gear in most slots. It would also lead to people hording loads and loads of self found gear, which means GGG is gonna sell lots of stash tabs in SFL.

Honestly, I think you find plenty of orbs in PoE to do some mid tier crafting after you start farming vendor recipes end game. You'll get a decent amount of middle of the road orbs like fusings, chaos, etc. Considering players are just gonna gamble every orb they find, it might not be as difficult to roll some middle of the road gear as people think.
Last edited by MrSmiley21#1051 on Apr 29, 2014, 6:16:59 PM
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JeIlySickLe wrote:
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CantripN wrote:
Chris thinks we don't need one to play SF. He sees no point.


Diablo 3 is now self found only and it's... fun?


I wonder if people reading the forums think d3 looks any fun...

http://us.battle.net/d3/en/forum/3354739/

VI
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MrSmiley21 wrote:
I would rather have a SFL even without them modifying the drop rates ANY. It would be a semi hardcore league, but in a different way. Players will be forced to get more creative with builds that might have to suffice with fisher price gear in most slots. It would also lead to people hording loads and loads of self found gear, which means GGG is gonna sell lots of stash tabs in SFL.


If it is an overload of data issue why they do not want to add more leagues, perhaps I could support a Charbound league. The funny thing is, they have so many leagues and yet, the one which would keep me playing continuously does not exist.

Maybe a SFL guild is in order since GGG won't budge.

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