[1.2.0] CI Iron MF Flicker [Cheap]

Sorry, but could you fix the link to your skill tree? I can't give you an exact advice to fix the damage.

In general, you should definitely be able to get at least 2k+ tooltip damage with hatred. It's hard to tell what you need to do, but it should cost no more than 10c to make the adjustment.
1. Run hatred if you aren't able to already.
2. Use increased critical damage instead of item rarity if damage is too low even with hatred.
3. If damage is still too low, you can run anger or wrath aura for damage instead of using discipline (you seem to have good (4K?) ES already without discipline).
4. Use Abyssus with grace+hatred auras for mob killing. It will boost raise your dps and should let you run item rarity again. It's fairly safe as long as you keep your flasks up. The only reason I didn't use it much was due to me wanting iir and being too lazy to switch helms when facing bosses like map-kole that would 1-shot me with his insanely high physical damage.

As for the mana, it should be possible to run with only 85 mana unreserved if you are using 5linked flicker (remember multistrike means you hit 3 times for the cost of 1).

It might be the case that you need to respec a few points to make sure you can run both hatred and discipline. In that case, the easiest way is to go to Harrier and the extra 5% mana reduction node using 5 skill points.
Last edited by Zhen#6583 on May 15, 2014, 7:10:13 AM
Big up for a build that most people use with low life crown of eyes, etc and not cheap at all. 200 pdps is not cheap but still ! Very more viable than those 550 pdps daggers.

Do you think bino's kitchen could be used?
Update for 1.2.0.

For those still interested in a cheap CI flicker build, I highly recommend playing as a witch in this update and to change characters while the league has just started fresh.
could you please post your the following things in the guide:
-What Auras do you use?
-At what lvl do you start useing CI?
-What links do you have?

It would be nice if you could add this onto the guild :)
Last edited by Ramsteam#1035 on Aug 23, 2014, 8:56:32 AM
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Ramsteam wrote:
could you please post your the following things in the guide:
-What Auras do you use?
-At what lvl do you start useing CI?
-What links do you have?

It would be nice if you could add this onto the guild :)


I was thinking of remaking the guide since this build is much better as a witch.

From my guide prior to 1.2.0:

1. I use hatred and discipline. I also use grace (swap out hatred) depending on situation.
-Also note that you can run Herald of Ash with this build if you get alpha's howl

2. Switch to CI when you have 2k ES without discipline aura (usually around 60-65).

3. Use viper strike instead of flicker strike until flicker damage is high enough for white monsters.
GRRRRB links: multistrike, melee damage on full life, inc melee damage, melee splash/added fire, increased crit damage
GRRRBB links: multistrike, melee damage on full life, melee splash/inc melee damage, increased crit damage, PCoC
-melee splash is the main skill but it gets swapped out when killing bosses such as dom
Last edited by Zhen#6583 on Aug 23, 2014, 9:39:27 AM
I just started with this build like two days ago, here's my current tree and gear:

http://poeurl.com/yX8QQyx



I just spent all of my currency on this dagger however I still feel very weak.
The damage on 4l flicker is around 2100, got 3.7k es with discipline on lvl 61.
What can I improve now? Because I feel like I just hit a wall, dps isn't enough to clear white packs efficiently and my survivability isn't great. Should I just level up somehow and get a high es 5l or what?
Last edited by countothreeandie#4180 on Aug 25, 2014, 3:24:38 PM
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countothreeandie wrote:
I just started with this build like two days ago, here's my current tree and gear:

http://poeurl.com/yX8QQyx



I just spent all of my currency on this dagger however I still feel very weak.
The damage on 4l flicker is around 2100, got 3.7k es with discipline on lvl 61.
What can I improve now? Because I feel like I just hit a wall, dps isn't enough to clear white packs efficiently and my survivability isn't great. Should I just level up somehow and get a high es 5l or what?


You are actually doing pretty well without an up-to-date guide, and I am still contemplating whether block might be better than Iron Reflexes this league.
I probably would not have gotten Charisma, True Strike, and the 2 ev/es after void barrier as early as you did (total 10 skill points).

4 Things I suggest are:

1. Use reave, viper strike, and searing bond/fire trap with inc burning.
Do not skip using searing bond+inc burning; it is great for both damage and survivability. Flicker strike just isn't a viable skill early on (need about 3-3.5k damage per flicker before it is useful).

2. A 5L ES chest will be amazing
You will get another 1k ES (4.5k or so) if you had a 500 ES chest and about 40-50% more damage with a 5L.

--depending on if you still have respec points left from quests--

3. Spec out one of the +30 str nodes.
I put them in as a placeholder because I didn't want to rely on having str in my gear at endgame.

4. Spec out the 4 points you have in True Strike.
It will be quite a while before it is worth getting. You should focus on dagger notables more because your tree has very little +% physical damage (Flaying and Adder's Touch will help a lot with damage).



Overall, crit-based melee builds are more about scaling and will always be underwhelming at first. Also, because you grabbed all the ES nodes and aura nodes first, you have a lot of damage/crit nodes to look forward to =).
Last edited by Zhen#6583 on Aug 25, 2014, 10:56:43 PM
hi, currently following this build atm, since the new patch we can add things to our gear. I'm wondering what is best for dps in daggers, increased global crit chance or increased critical strike chance.

Doesn't affect me yet since I still use searing bond/fire trap, but it is a bit boring and I would like to change asap.

Also can you give me tips on what is a good dagger and what isn't, or should I just get the highest dps one. Would it matter whether or not its ele dps?

Dayman.
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popske wrote:
hi, currently following this build atm, since the new patch we can add things to our gear. I'm wondering what is best for dps in daggers, increased global crit chance or increased critical strike chance.

Doesn't affect me yet since I still use searing bond/fire trap, but it is a bit boring and I would like to change asap.

Also can you give me tips on what is a good dagger and what isn't, or should I just get the highest dps one. Would it matter whether or not its ele dps?


I'm not the OP, but as far as I understand-

The 'increased critical strike chance' explicit mod on weapons is absolutely critical, as it modifies the 'base' crit chance of the weapon, which your global modifiers from gear/nodes is then applied to.

As for daggers, you want a PHYSICAL damage dagger, as elemental damage doesn't scale with the nodes from this build, and you want one with high dps, but whose damage doesn't come entirely from high aps, because you want to hit as hard as possible per strike, not attack as fast as possible, because your ability to attack is dependent upon bursting down mobs in the first place.
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Zyrixion wrote:
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popske wrote:
hi, currently following this build atm, since the new patch we can add things to our gear. I'm wondering what is best for dps in daggers, increased global crit chance or increased critical strike chance.

Doesn't affect me yet since I still use searing bond/fire trap, but it is a bit boring and I would like to change asap.

Also can you give me tips on what is a good dagger and what isn't, or should I just get the highest dps one. Would it matter whether or not its ele dps?


I'm not the OP, but as far as I understand-

The 'increased critical strike chance' explicit mod on weapons is absolutely critical, as it modifies the 'base' crit chance of the weapon, which your global modifiers from gear/nodes is then applied to.

As for daggers, you want a PHYSICAL damage dagger, as elemental damage doesn't scale with the nodes from this build, and you want one with high dps, but whose damage doesn't come entirely from high aps, because you want to hit as hard as possible per strike, not attack as fast as possible, because your ability to attack is dependent upon bursting down mobs in the first place.


^That is correct. Local increased critical strike chance on dagger is far superior to global crit and you do want phys damage later on.

That said, pre-60 you should not care about crit because there just isn't enough skill points to have all 3: crit, decent base phys damage, and survivability.

As for wanting to use melee skills earlier, focus on grabbing the +phys passives (Sleight of hand and Flaying) if you are playing as witch. The skills I use besides fire trap/searing bond are reave and viper strike (I use viper strike a lot, especially for bosses and rare mobs).

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