Cut-Throat, Event 10: 48 Hour Cut-Throat

An Introduction to Cut-throat Mode thread has been posted, if you are new to this league type it is highly advised you read the introduction.

Existing players who are familiar with the cut-throat league rule set are also advised on reading the thread as new rules may have been introduced, these rules are summarized below.

Summary of general Cut-throat rules:
  • This is a separate short-duration league that has its own stash (as usual). At the end of the event, characters and stashed items will be moved to Standard.
  • There's a PvP damage multiplier because players start with a lot more life than they do damage. This multiplier will be adjusted substantially based on feedback from this event and others.
  • Players are hostile by default to all players.
  • You can ctrl+click on the entrance to an area to use the Instance Management screen to manually enter other players' instances of an area.
  • Cut-throat instances can hold a maximum of 12 players.
  • This test is not a hardcore league. When you die, you lose the normal experience penalty for your difficulty plus 30% of your current level. You also drop all inventory and equipped items. Your flasks, skill gems (even ones in your inventory) and quest items are not dropped.
  • If you were killed by another player, your lost experience is given to them.
  • If you attempt to abruptly leave the game (such as pressing Alt+F4) in a non-town instance, you have to wait 5 seconds and are unable to move or use flasks.
  • The grace period of invulnerability upon entering an area is 20 seconds. This should start once the player is mostly done loading.
  • Non-partied players only show up on the map if they're nearby.
  • There are no notifications for players joining or leaving areas.
  • Portals cannot be used until they have been up for five seconds after they have been cast.
  • You cannot apply microtransaction effects to items in cut-throat. You may dance and have pets.
  • Cut-throat events are not experience races. There's no prize for being highest level. There are no prizes at all other than the fun of participation.
  • There's now a level limit on entering areas that contain other players. If you're much higher level than the lowest level player in the area, or much lower level than the highest level player, you can't join. Let us know what you think about the numbers we chose and we can tweak them for subseuqent events.
  • The guild stash is not available.
  • Players may not party up in this event. We are going to experiment with parties-with-friendly-fire in future ones.
the league was fun until a lvl21 guy 2hited me with 400hp at lvl14.
Why can ppl enter your instance if he's +7 level higher?

and another problem is there are few ppl..
D3 treasure goblins's escape portal is an entrance to Wraeclast
There is like no one unfortunately :\

I like to refer to this as snowball league. 48 hours is way too long when you die once and lose your main weapon and you're just bound to be found again by the same person and lose your backup set.
"Success is not the absence of failure. Success is persistence through failure."
Currently Playing: Contagion/Essence Drain IGN: JddoggAscended

So anyone that attended this event please leave your feedback! It is the entire reason why the event is going on in the first place =P

Also just want new players to cut-throat to know this isn't really a race! its more of a "ultimate~hardcore" experience where you need to prepare yourself for death. If you loose your best weapon you better hope you have a back up in your stash.

A tip to players having trouble advancing into act 2 / act 3. After killing Mervil / Vaal Go to town and stash your gear. Go back to the waypoint and run naked to the new act town (Sarn Encampment, The Forest Encampment) That way you can skipp the griefers until a system is in place to prevent lame deaths like that.

With your guys feedback we can make this a lot more fun and enjoyable for all!

I already had a few suggestions which can be found here http://www.reddit.com/r/pathofexile/comments/22rsoa/just_played_cutthroat_for_first_time_6_hour/cgpt4qp

One thing they could do to help players advance into new acts without being safe and doing what I listed above. They could disable players from going from The forest encampment/sarn encampment to the farming areas the forest and city of sarn. It would be like how they have act 1 cruel. You can't go from lioneyes watch back to kill hillock right? Unless you use the waypoint.

Leave some feedback guys ! thx
The first twilight strand in normal should have a waypoint and people can't join it so people can at least kill stuff in a level 1 map and be able to gear up again.

and more rogue exiles would be nice
Last edited by Ateerix#1679 on Apr 11, 2014, 11:54:22 PM
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Ateerix wrote:
The first twilight strand in normal should have a waypoint and people can't join it so people can at least kill stuff in a level 1 map and be able to gear up again.

and more rogue exiles would be nice


I think this would be great too.

I started late and still had fun. Killed someone and they then came back and killed me as I took to long picking stuff up.
ghost town
CT was a lot more enjoyable when it was only 1 hour and gave race rewards (so people actually joined, instead of the ghost town we have now).
Since there's no awards, it would be interesting to see some stats. Who had highest K:D ratio, etc.
"
ScarceXrul wrote:
Go back to the waypoint and run naked to the new act town (Sarn Encampment, The Forest Encampment) That way you can skipp the griefers until a system is in place to prevent lame deaths like that.


?

There will never be a "system in place" to prevent...getting killed out of town in CT...

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