Optimal Link + Aura Calculator For Summon Raging Spirit [Updated 1.1.5]

Updated for 1.1.5.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
If I'm reading this right, you say spell echo is one of the top supports for totem builds, but SE doesn't work with totems. So would minion damage be the fourth in that case?
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hewbiebrown wrote:
If I'm reading this right, you say spell echo is one of the top supports for totem builds, but SE doesn't work with totems. So would minion damage be the fourth in that case?


Damn you're right. For some reason I thought spell totem had the "spell". I updated OP with new optimum setups.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
this is an awesome resource. Thank you for putting this up.

Can you add Added Fire. I do believe it's a contender for strong 6th gem. Extra damage as fire should be as good as extra damage as cold from hatred.

I've been running through some raging spirits variations and was going to hold back but it's gotten so popular I may as well share my experiences. In the spoiler below if you feel like looking.

Spoiler
I have tried 2 setups. Wand and shield and Cybil's Paw and shield. My life is low (proper gear will help), half my gems are very low (like 13 or lower). This is on a level 85 witch (old character had a respec waiting for me in standard).

I have cleared a level 73 canyon map. I cleared a lvl 75 necro map

Cybil's Paw lets me get life with self cast ball lightning. (Doryani's catalyst is another I will be testing.)
I also run Ball lightning - GMP - Blind. This hits everything at least 200ms per cast (for same target). May add culling strike to it as well although when I do that I like to add rarity.

my gear
Spoiler


my passives


need to check if I need that 5% mana reservation node by scion start. If not then life/mana passives on right will be taken (x2)
Pacific (GMT -8) Time
Last edited by Madcow1120#4324 on Jul 9, 2014, 2:02:50 PM
New version of the calculator. Fixed added fire calculation, and added culling strike.

Added the option to consider curse/EE.

Added the option to estimate true DPS by setting a Travel_Time parameter. This is supposed to be set to the amount of time you estimate your spirit spends traveling between targets rather attacking. 1sec is about the time to travel from center of screen to the corner of screen.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Quick question about the optimal DPS

I see that MPD is listed as one of the superior choices. If you ran Tri-Elemental Auras with ele weakness, would an attack speed focused build with minion damage pull ahead, since minion damage boosts aura effectiveness.

Something like Raging Spirit > Multi-Strike > Faster Attacks > Spell Echo > Minion Damage > Culling Strike?

Edit: Also, it sounds somewhat counter productive, but would EE still be a good choice to go along with anger/wrath/hatred, with arc being the one to proc it?

Last edited by Moose65#0910 on Aug 3, 2014, 3:47:18 AM
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Moose65 wrote:
Quick question about the optimal DPS

I see that MPD is listed as one of the superior choices. If you ran Tri-Elemental Auras with ele weakness, would an attack speed focused build with minion damage pull ahead, since minion damage boosts aura effectiveness.

Something like Raging Spirit > Multi-Strike > Faster Attacks > Spell Echo > Minion Damage > Culling Strike?

Edit: Also, it sounds somewhat counter productive, but would EE still be a good choice to go along with anger/wrath/hatred, with arc being the one to proc it?



Hi, this calculator actually considers gems and auras at the same time. So it comparse Hatred/Haste+MPD vs Wrath/Anger+Faster Attacks+Minion Damage. Hatred/Haste+MPD comes out on top.

Otherwise I just checked if the supports changed if you run Hatred+Anger+Wrath, and they didn't. And yes, even if you run wrath you get more damage proccing EE with lightning than not. But you do much better running Hatred+Haste+Anger and proccing EE with lightning.

Also FYI, with Hatred+Haste+Anger+EE the peak DPS I get is 541k, and without Anger it's 512k, so I don't think it's worth running 3 offensive auras.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Last edited by MatrixFactor#3574 on Aug 3, 2014, 11:46:27 AM
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MatrixFactor wrote:

Hi, this calculator actually considers gems and auras at the same time. So it comparse Hatred/Haste+MPD vs Wrath/Anger+Faster Attacks+Minion Damage. Hatred/Haste+MPD comes out on top.

Otherwise I just checked if the supports changed if you run Hatred+Anger+Wrath, and they didn't. And yes, even if you run wrath you get more damage proccing EE with lightning than not. But you do much better running Hatred+Haste+Anger and proccing EE with lightning.

Also FYI, with Hatred+Haste+Anger+EE the peak DPS I get is 541k, and without Anger it's 512k, so I don't think it's worth running 3 offensive auras.


Well, I meant running Haste + Hatred + Anger + Wrath at the same time (I've got access to a Shav's and Prism Guardian).

I was just curious if 1H + Shield can beat out 2H Raging Spirit, since you could easily fit in all the offensive auras and then some.

Prism Guardian for the obvious bonus auras, and then either Ephemeral Edge(Defensive option for 10 int + 50% ES) or Midnight's Bargain (30% minion damage and 20% minion move speed).

I guess what I'm asking is, can having Anger + Wrath outweigh the bonus gained by using a staff? If not, how close is it? (Since next patch generosity "may" be just enough to push it past the benefit of staffs).
Well if you check main post, in a +2 fire 6L staff you get 512k AoE DPS. In a +3 fire staff it's 640k AoE DPS.

Running hatred, anger, wrath, and haste, in a 6L armor and proccing EE with lightning you get 443.2k AoE DPS. You also use minion damage instead of culling strike because it boosts anger/wrath slightly better.

I personally couldn't think of a good way to make use of low life and raging spirit. Maybe if you add a 4L animate weapon totem the extra auras could be worth it. It's playstyle dependant though, and why not just have higher spirit DPS and better survivability. Maybe a non-lowlife life/es hybrid? You would have a hard time sustaining mana without EB though.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
"
MatrixFactor wrote:
Well if you check main post, in a +2 fire 6L staff you get 512k AoE DPS. In a +3 fire staff it's 640k AoE DPS.

Running hatred, anger, wrath, and haste, in a 6L armor and proccing EE with lightning you get 443.2k AoE DPS. You also use minion damage instead of culling strike because it boosts anger/wrath slightly better.

I personally couldn't think of a good way to make use of low life and raging spirit. Maybe if you add a 4L animate weapon totem the extra auras could be worth it. It's playstyle dependant though, and why not just have higher spirit DPS and better survivability. Maybe a non-lowlife life/es hybrid? You would have a hard time sustaining mana without EB though.


Mana isn't an issue without EB, as I already sustain a level 20 AA on a non-EB low life support build. I was just curious how close the gap was between a 2H build and a 1H build. I didn't think another +4 to Raging Spirit would outweigh 2 more auras, but it looks like it does, and by a wide margin.

As far as why, I enjoy having extra auras for parties, and its just a difference of focusing on ES vs Life. Being able to run the extra auras such as all 3 purities bumps up your survivability quite a bit as well.

Anyways, thanks for the info, I'll have to figure out what I want to do with my current witch when 1.5 hits.

Edit: Sorry to keep bugging you, but those 2 numbers also assume that Ele Weakness comes into play, right?
Last edited by Moose65#0910 on Aug 4, 2014, 1:13:48 AM

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