Final attempt to get some answers.
Was pretty obvious that an actual summoner themed skill was going to replace it, children gonna child.
Noblesse oblige
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All decent ideas imo. But as far as I'm concerned, anything would be good so long as it would allow me to instantly get my minion(s) from the wrong side of the wall, to the side I'm on and likewise to gather them up once they spread out like headless chicken.
IGN: Bootfish, Bootcharge, Krux ☆ PoE YouTube Channel: http://tinyurl.com/bootfish
2.0 Uber Atziri Video guide for "Mjolner Armor Life MoM/EB": http://tinyurl.com/malmomeb 2.0 Videos: 82 Core ☆ Uber Atziri: http://tinyurl.com/bootfish Build guide thread: http://tinyurl.com/liferainbownuke | |
" They should've introduce the new gem in the same patch they changed the SM. That was yet another proof how GGG is out of touch with their own game. Last edited by tinko92#6447 on Apr 10, 2014, 3:14:17 PM
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" i remember: trap nerf -> trap passives dot 'buff' that was actually a huge nerf -> dot passives and im pretty sure im missing many more |
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Damage has already been done. I haven't played since this quality of life change was removed, and I won't be playing again until something significant brings me back. A random skill a patch later isn't gonna work.
TLDR: Crying, Leaving, Not Investing anymore. |
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"The problem with that is: how would such a support gem level? Only with Rejuvenation does it make sense. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" I know this is waaaaaay off topic, but I wish there was some way (unique item?) to link minions to Searing Bond (at a fraction of the damage). Something about the above exchange reminded me of the thought, and I thought I'd share. Otherwise, from a design->play style experience, I view minions much the same as totems, except totems utilize more active engagement. At least, so it seems to me.. I've never been particularly fond of minions due to their more-passive nature, whereas I've always been actively aggressive with otherwise likewise-passive totems. Along that train of thought, I've always been of the opinion that minions would be much more interesting (to me) if they had a quantity of behavior altering totems to support them. Not just one or two, but a handful of them with subtly different behaviors. I think this would fit especially well with our limited action bar slots. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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