GGGuys, can we please stop the vicious circle of unfair mechanics?
I can sell you that belt.
IGN: HolyBling
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"Apparently I'm the only person who actually changes their auras around depending on the map affixes I'm about to run. Hint: Purity of Elements (on a build which doesn't normally use it) effectively counters Elemental Weakness. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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omg, another complaint that monsters are stronger than the player.
why on wraeclast should a nasty evil demon from (piety's) hell have the same possibilities as a stranger, stranded on wraeclast who happened to find some skill gems on his journey. sure the lore tells us that monsters were created by embodying these gems into humans and animals but were is the surprise effect if you fight a monster which behaves like a player? and there must be an advantage from having these gems in your body instead on your armor :) age and treachery will triumph over youth and skill!
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While we are at it, AI is totally reading my inputs. Cheating fucks.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00 |
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" latest on-topic response, and one of only two people to understand my point. not that others tried to, it seems. Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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The only solution to this is to make me, and only me as stronk as Atziri.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. |
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I think your idea of difficulty and balancing is a great one. The more I think about it, the better it seems that if the enemies follow the same rule set, things would go more smoothly, and challenge could be balanced a lot better. Imagine a Merveil fight that does a bit more damage, severely hurting you when you're fighting her, but less frequently and having to use new tactics to kill her. To me, that sounds like fun, instead of being cold snapped 23 times in a row. It would also create more consistency within the game, making it easier to balance overall. If you don't mind, I'd like to address the situation with Chris some time, would that be alright?
Guide - How To Get Started in Path of Exile - https://www.pathofexile.com/forum/view-thread/1297390
My Feedback Analysis Thread - https://www.pathofexile.com/forum/view-thread/1270724 |
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I think all of OPs concerns are related to invasion bosses/corrupted area bosses lol..
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an example
trappers have to deal with an annoying 3 traps limit after which theres a cooldown of 1s to generate a new trap. no passive to improve that, no gear. in contrast boss like RIMA can just spam it like nobody's busness, no mana, no cooldown! and at high levels just a few (only!) of those dozens traps it throws can rape someone with 77 cold resist. yeah its a boss, but how does such a silly design become committed? |
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" Because there are players with 85%, 95%, and even 100% resists... It's just impossible to balance out damage for all of those. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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