GGGuys, can we please stop the vicious circle of unfair mechanics?
look, I know you have your definition of difficulty and your own vision of "hardcore" - and I disagree with both - but there is a kind of "difficulty" that just frustrates the player, and creates a feeling that the CPU is simply cheating, rather than challenging.
some enemies are good and fair, even if more than a bit stupid in terms of AI. heck, most are. some are even exceptionally well-designed, like Soulless Watchers for example. some bosses are fun to fight - even if more than a bit OP - because they still follow the ground-rules of the game mechanics. a couple of them even have the AI to creatively challenge the player. for example Vaal, Piety (not the Temple Map version, ffs), and Dominus. hated, but fair. and then there are those, who just go IDKFA on your ass, and/or make use of the game's technical flaws to "ramp up the difficulty". Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Apr 8, 2014, 2:49:06 AM
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[removed by support]
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I knew CPU was cheating, its registers were looking too shifty for my liking !
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Btw, i dislike the way they implemented auras in PoE. In D2 even though hammerdins had conc up all the time and melees had that weird looking orange blob aura (vindicate?), players still changed auras depending on the circumstance. Even if it was as shallow as changing to vigor to move around faster and salvation for resists, it still produced more active and engaging gameplay than poe's model of auras Here its just "stack as much auras as you can on absolutely everyone" and "every time i log in i need to do some housework and put all my auras on" Last edited by xXx_EliteHardcorePro_xXx#0045 on Apr 8, 2014, 3:17:57 AM
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" This is so good to see. I guess you were spewing nonsense once again. |
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" lol dem coder jokes :) seriously though, I'd like an opinion on the subject. Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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Even though we're both mammals, a sperm whale can dive for 90 minutes while I have to train just to get over the minute mark.
Players are players, monsters are monsters. You won't get no glory on that side of the hole.
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" Since balancing and monster abilities and AI is my favorite topic I will comment on these points. " You are probably talking about Cyclone? While I agree that desync makes a lot of things unpredictable there will always be situations in which one could argue that you shouldn't use skill X because desync. Very little skills in PoE don't have the chance to do something stupid while desynced. So I do agree on fixing some of the issues first but still it's not the best argument for removing something entirely. " Two things. Probably an inconsistency in PoE. If you fight Hailrake in Normal act1 he will only fire 3-4 ice spears at first and then has to go melee (because he is out of mana). While this happens here it is also true that there are a lot of monsters which apparently have infinite resources and can spam infinitely. For example Merveil. So instead of her spamming ice spears and cold snap forever, why not give her cool downs but also make the skills stronger? Charge up skills are also nice because you can actually dodge them. (which is why I like the atziri fight so much you can actually kill her without taking much or any damage) " Again, cooldowns and signals are important. An enemy uses a vaal skill or any other very strong skill, show that! Then it is always the players fault for not noticing it. Cooldowns because those powerful skills shouldn't be spammed. There are also just some elements which are much stronger if an enemy uses it than if a player uses it. Cast when damage taken on an enemy is always more OP than a player (because usually that enemy has way more life than us and thus can proc those skills way more often). " While I like the idea of traps for enemies, those who spam them (the act 3 Evangelist guy and of course Rima the spammer) are unbalanced and unfair. Trap should be used strategically not spam able. Give trap enemies more than just a trap skill. In general spam skills are terrible on enemies (like lightning herald) because you can't do anything against it but gear checking. That's just bad difficulty. |
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Yeah, like I said already on some occasions we seem to be using totally different rulebooks, even down to most basic of stats, monsters have lower natural crit multiplier, monsters need no resource to use skills, are better affected by charges... the list is pretty long even without touching individual skills, I mean, what's the deal with animating weapons out of thin air?
I personally think inconsistent rules suck huge, hairy ass and only create problems in the long run, problems that just pile up on top of one another and that you usually can't fix without wiping the tabula rasa, so to speak. That's one of the greatest things about DnD games, everybody used the same ruleset, from a lowliest kobold to a mightiest dragon. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Apr 8, 2014, 4:37:01 AM
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Do you even play the game John?
I only ever see you making threads on the forums. |
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