1.2.0 - Spectral Throw Crit Dagger (HC Viable)

those are dangerous, yeah
you should use faster attacks with your whirling blades btw

will make it easier for you to get away if needed and your char will have better mobility
i dont think i have enough mana pool to run high cost whirling blades :C
ah i see that you have leveled the gem
whirling blades is only used for mobility, you can keep it at lvl 1

mana cost will be very very low with faster attacks (fa has only 115% multiplier)
get a new gem lvl 1 and try it out
quality is quite nice as well
Last edited by prospecial#3059 on Aug 8, 2014, 6:52:02 AM
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prospecial wrote:
ah i see that you have leveled the gem
whirling blades is only used for mobility, you can keep it at lvl 1

mana cost will be very very low with faster attacks (fa has only 115% multiplier)
get a new gem lvl 1 and try it out
quality is quite nice as well


what about desyncs ? i already desync quit heavily without faster atacks, i cant imagine how its with faster attacks ;O
desync shouldnt really be a problem, maybe you should check your computer ;)

faster attacks wont make that much of a difference, thats for sure
just faster movement thats it

try a cyclone build, after that you know what desync problems are ;D
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idrgz wrote:

what about desyncs ? i already desync quit heavily without faster atacks, i cant imagine how its with faster attacks ;O

It's better with FA because if you do desync, you can resync and GTFO even faster.
IGN: Dmillz
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idrgz wrote:
yeah cant wait for an update :P btw what is considered good gear ?


can i switch to ondars/acros?

It's decent. You should really get some some blue sockets on your main chest. Power Charge on Crit will give you way more DPS and Increased Critical damage would be good on top of that. What I should have said about "good gear" is when you have started to take block nodes and have decent block (50%+).

The goal end-game is to get as close to max block and max spell block as possible. This on top on Ondar's, dodge, spell dodge, and CWDT immortal call should make you damn near invincible.
IGN: Dmillz
from what i heard they are gonna nerf st and alter the shadow tree

seems like the build will need a major update when the new tree is out
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prospecial wrote:
from what i heard they are gonna nerf st and alter the shadow tree

seems like the build will need a major update when the new tree is out

Every build will need a major update when the new tree is out haha. We'll have to see what comes of it! Depending on the new tree and assuming the nerfs aren't bad this is still pretty high on my list of builds for Rampage (SC).
IGN: Dmillz
Well, I thought about this build so i searched using google and found this thread.

Im obviously on standardard and wanna try for the new league: the fact is I'm playing with the shadow which only is 66, but i used just to test how much dps i would do with this build (in fact i allocated all points only on dagger and crit and very few on life).

I would do the build with the ranger coz I'm pretty sure you can allocate passives in a better way, gain more life, and save a some points. Sadly I didn't have a ranger to respec completely, like i did with this shadow. (Maybe with the new league the shadow will be uber for this type of build, but now i'm focusing on understand well how everything is at the moment and I'm sure Ranger > Shadow now)

What I'm gonna do is: ST+LMP+PPAD+FA+ICD with a dagger with high crit (I bought a good dagger to see how much dps i could reach: i think this dagger is very very good

The point is that with Spectral Throw I only do 2.2k dps with a 5L and a very good dagger. I'm not playing with maligaro's gloves though... but 60% critical strike chance and 630% multi should be good, isn't it? 2k dps is very very low considering im playing with a 220 dps dagger with 10% crit...
With 4 power charges i reach 75% critical chance, but the dps rise only at 2.7k. Do i need so much more multiplier? I think I've got all the passives in the area, and i've already got an ammy with 30% multi.

Defensively i'm thinking about acrobatics, ondars, and crest of perandus with some good passive bonuses on block chance to reach 60-70% block.
Last edited by Serge91#5363 on Aug 12, 2014, 2:47:52 AM

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