Hegemony's [Invasion] Burning Legion Marauder Tank
Welcome to my Burning Legion Marauder Tank Guide. Its "Burning" for the obvious, and its "Legion" because it involves strategically recruiting minions armies via dominating blow.
Costs
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- Rise of the Phoenix 2Ex
- Carcass Jack 2Ex (optional) - Aurumvorax 3c - Stone of Lazhwar 1c - Chest 10c - Gloves 12c - Blood Dance Boots 3c - Rings Self Crafted with chance orb and Alc - Belt 6c - Gems not included. Self Leveled. Note: I 6 socketed the chest in about 400 Jewelers. The gloves took 350 chromes to get 3B. Aurumvorax took 80 chromes to get 3R. It took me about 35 fusings to 5L. The Concept
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Dominating Blow is a very expensive skill to use which would often result you in using something like a Soul taker or running it on Blood magic to keep up its expensive costs. It also required you to spec into damage nodes to keep up with the kill rate so that would have high enough personal dps to take down the initial few mobs.
I have used Righteous Fire as my soul form of DPS. I use Dominating blow near the end of the mobs life because all you have to do is tag the mob right before it dies (much like power siphon will net you power charges even if u weren't the one who got the killing blow). You want to pick and choose which minions you recruit. Best minion's to recruit - Regen Aura - Haste Aura - Resist Auras - Evangelists - Undying Auras Worst ones to recruit - Discipline Aura - Zombies who die and Drop Chaos Degen Clouds The Discipline aura will give you ~5.5K ES with no multipliers. This will cause you to Degen quite a bit extra since RF will scale off ES and HP. The Zombies will potentially kill you or your party when they die the clouds are considered hostile. So at the expiration of DB you will see the chaos cloud go against you. This is NOT a pleasant suprise! Avoid mezing these mobs. You use conversion traps to temporarily convert totems or other rares on your team. And this is the best way to deal with undying totems. If you recruit enough mobs with dominating blow, they will naturally kill the totems for you. Try use enduring cry to beckon the mobs away from the totem before laying a conversion trap. Auras Purity of Fire at lvl 20 will give u +4% Max fire res. With the level 18 PoF you can get +4 from the GEM + the 1% extra if you use the Sovereignty Aura nodes in the NW corner of the tree. I would recommend at least a lvl 17 Vitality Aura. Regen and sustaining the RF Damage is first and foremost the most important part of the build. Last but not least, I use lvl 1 20% ice nova to proc Elemental equilibrium. http://pathofexile.gamepedia.com/Elemental_Equilibrium. Essentially with it tied to curse on hit lvl 19-20 Elemental Weakness. In 1 cast I can bring the Mob's Fire resist -97% to -109% FR (Depending on the quality/lvl of Ele weak) FAQ
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1. Why level 1 Dominating blow and how much does it cost with your current support setup?
Level 1 is to keep the cost low since it is on blood magic. Since I only have 56 mana after reserve its not reliable to keep spamming DB near the kill. The cost at lvl 1 with my supports is 124 HP (lvl 19 blood magic gem). If you were to level this gem, it would increase in HP costs by around 10 hp per level. 2. What vaal implicit would you like to get on your Lazhwar? Ranking the implicits in this order 1. +1 Additional Curse 2. +1% Max Res 3. +4% block 4. +4% spell block 5. -24 Phys Dmg Reduction 6. +1 Frenzy Charge 3. What upgrades do you have planned on getting? Stone of Lazhwar with +1 curse or +1% max resist is my high priority. If I can get a +1 curse I will link my curse on hit with a 4L and use Vuln + Ele Weak 4. Why self cast IC + End Cry? Less randomness and more reliability on demand mitigation. I can pick and choose to play much tankier with this setup. Being able to max level these gems allows me to be immune to physical damage for long periods of time or indefinitely in combat. 5. Could you use another weapon besides aurumvorax? Yes of course. but its hard to pick something that beats 60% all res with 2 LgoH and with it being so cheap it was a no brainer. If i were to pick something It would probably be a foil with STR/Chaos Resist/Attack speed as the suffixes for leap slam and mitigation. YOU DO NOT WANT FIRE ELE DMG on the weapon as it will Proc EE against your RF. 6. Why Blood dance boots? When you are keeping a good pace, the 20-30% chance to gain a frenzy charge on kill provides 18% increase damage when mobs are on Low life, good dexterity for gem gem leveling, and 3-4% life regen depending how many charges you have. However, the effectiveness of these boots are solely based off your group efficiency to keep rolling and kill mobs at a steady pace. More than likely armor boots with good movement speed and hp/resists are an ideal choice in a group setting. But solo play the blood dance boots definitely do shine. It also works well with a +1 frenzy lazwhar. 4% life regen is insane! 7. Why don't you snapshot RF in your carcass jack? Eventually I will. Right now the mission is to get the gems leveled to 20/20 before I do that to free up a 4L. I will most likely use a molten shell/life leech setup when my gloves are free. Until I max my gems. There is just too much hassle to switch the gems etc. 8. How does low life snap shotting work? With a 40% aura (in my case i use Purity of Lightning) and Blood magic gem you will get to be on low life. This setup is linked in one of your redbeaks. Then you proceed to cast righteous fire and weapon swap immediately to your aurumvorax+RotP setup. Hit a seething flask and 1 fire pot to get yourself out of the lowlife oh shit zone. Once the fire resist expires, then proceed to hit 1 more and it will top you off. If you have a carcass jack, you wear it before snapshotting the RF then replace it with your regular chest. 9. What does your build look like at level 95? 100?
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@ 96 http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYYz38jM_2SF8_8wbBBOOfoLR5aCcv-6oLYe8OeA28n76KqW6krAHctfLyL6QZ4upuqjWSVElqO0TnqBgb-mEhSsiI8Ro-Jd-E7xLh_gopLoTZXhN07bc-8kVlTcOGeu9Bh8auOuFHfueRYEv56DwtplerxayvBS2Cxwz3MZ5AoCj66dUhYOvumK2vbHTxuJPFihjbpwjwH61Kna6PRgSzogAMXxpsEmkdFNDQFE0Ccc0mGYXz3Rcc-tJMNc9lgzgkqnF5cH0XLzbpKMVVxu98qZWG0eNq874WbxoyJLBRYICk @ 100 http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYYz38jM_2SF8_8wbBBOOfoLR5aCcv-6oLYe8OeA28n76KqW6krAHctfLyL6QZ4upuqjWSVElqO0TnqBgb-mEhSsiI8Ro-Jd-E7xLh_gopLoTZXhN07bc-8kVlTcOGeu9Bh8auOuFHfueRYEv56DwtplerxayvBS2Cxwz3MZ5AoCj66dUhYOvumK2vbHTxuJN6qsWKGNunCJrg8B-tSp2uj0ZFnQSzogAMXxpsEmkdFNDQFE0Ccc0mGYXz3Rcc-tJMNc9lgzgkqnF5cH0XLzbpKMVVxu98qZWG0eNq874WbxoyJLBRYICk0TY= 10. What map mods can you not do on your build? -Max -Half Regen -No regen -Blood Magic -Vulnerability (doable but risky. Vuln increases RF Damage you do to yourself) 11. What are some Invasion bosses you cannot do? Metal smith & Totem Bosses. 12. How do you kill totems? If I really wanted to. I would put searing bond+Inc Burn+Blood Magic into my aurumvorax and take out the totems. Its more trouble than its worth so for the most part I convert them or my minions from DB kills them. 13. How did you level? Here is my Korean Fire Drill Guide. I leveled with this. http://www.pathofexile.com/forum/view-thread/854505 It cost me 47 Regrets to swap to my RF Build. 14. Why the increased duration nodes? Also why did you choose the 10%'s over the 15%'s? The Scion ones are 6 points away netting you 45% with some ev/arm and some dex/str. The Marauder ones near resolute technique is so far away for my build its inefficient. I'm driving by the witch/scion ones near EE so those were the best choice. 3 nodes for 30% increased duration. Inc duration extends the duration of my immortal call & curses! Gear Skills Dominating Blow - Melee Splash, Fast Attacks, Blood magic, Increased Duration Righteous Fire - Concentrated Effect, Increased AoE, Increased Burning Damage Immortal Call - Increased Duration, Blood Magic Ice nova - Curse on Hit, Elemental Weakness Leap Slam - Faster Attacks Vitality + Purity of Fire + Determination - Reduced Mana Enduring Cry Conversion Trap Stats 5764 Life 513 Mana (46 After Reserve) 10080 Armor (30.3k with granite) 766 Evasion 90% 211% Fire Resists 79% 123% Cold Resist 79% 122% Lightning Resist 34% Chaos Resistance 55% Block Chance 34% Spell Block 10% Chance to Evade 770 Life Regen 5 Endurance Charges 10 Second Immortal Call Passive Tree @ 90 ================================================================= **UPDATE** A lil bit more atziri friendly. Ditched the frenzy boots and +1 frenzy lazhwar. Changed up the tree a lil bit. Gear Updated Skill tree at L91 Bandits: Oak (+40HP), Skill point (+1 skill), Kraetyn (+1 endurance charge) New Stats: 5709 Life 517 Mana (46 After Reserve) 10561 Armor (30.3k with granite) 739 Evasion 90% 214% Fire Resists 79% 112% Cold Resist 79% 104% Lightning Resist 34% Chaos Resistance 53% Block Chance 37% Spell Block 10% Chance to Evade 588.9 Life Regen 5 Endurance Charges 10 Second Immortal Call 8/8 Overachiever http://twitch.tv/hegemonyTV http://www.youtube.com/user/hegemonypoe Last edited by HegemonyTV#7983 on Jul 28, 2014, 12:07:44 PM
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rsrved
8/8 Overachiever
http://twitch.tv/hegemonyTV http://www.youtube.com/user/hegemonypoe |
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Awesome build! Love the dominating blow and conversion trap skill with RF!
One question: What bandit rewards did you take? Thanks Hege! Last edited by buckwildg#4032 on Apr 13, 2014, 9:24:54 PM
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Love the build. Was thinking if it would be better to put the 3 block nodes from the top left into the 3 at duelist instead. Would give you 2% more block and 20% more defense from shields.
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yeah i made that change a while back. but i didnt update this thread
8/8 Overachiever
http://twitch.tv/hegemonyTV http://www.youtube.com/user/hegemonypoe |
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updated. let me know if you have any more questions
8/8 Overachiever
http://twitch.tv/hegemonyTV http://www.youtube.com/user/hegemonypoe |
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So i have done a dominating blow build. different from yours. same principles roughly. Wheres the soul taker?
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