MMORPG.Com's @ProtoSori, Raging Spirit Summoner {Ambush/Invasion}
DISCLAIMER -
This build is entirely theorycrafted by myself, and will be used by me for the new league Ambush. This build is ever evolving, there is no "One Way" to do it.
Invasion
For invasion, you will want to get the minion / hp nodes FIRST, then work on the crit nodes as you finish the rest off. Remember, the crit is just an additive feature to a classic summoner. It essentially gives you a high damage spectral throw without needing to be specced into spectral throw or physical or aura's etc. Get the HP first, crit later. The ambush version exists as a fun build. Not as the best build or the most balanced build. It is the only way to use Raging Spirits effectively, which is why personally I didn't take a single hp node until I hit 65 and finished my crit / minion nodes. If you want a more balanced experience, leapfrog crit / hp nodes. I went crit first because, well... I had to test the build and who doesn't like 50 raging spirits flying around on flesh offerings buff?
www.twitch.tv/protosori https://www.youtube.com/user/protosori https://twitter.com/Protosori https://www.facebook.com/protosori
Passives
http://www.pathofexile.com/passive-skill-tree/AAAAAgMA37BXK5LBB2OOvnNTES1r2xB0fIN9GA5czfrsikV-uJNtGevupwjB8yj6na6PRqKjgh6YrYLHGmwdFNDQgUl_xohC-ejT-6as-tKboc9lsjgRlpAbQYeofWae99dVxmZPnaMOSHBWtz5akcAazLz8q-OEnaqaE_4KaqxZ84VgwFFirNvUiPGsqphvqsTz6nDV1p01knKpkn1NuXBSFr-18vcy5c9uqqlu6hhKyGxGRIE_J3JsGLBfmDIJ3CNZbT-bHb4nqVptJDynXElR
Stats
+194 to Strength
+44 to Dexterity +302 to Intelligence +211 to maximum Mana +149 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 4% Additional Elemental Resistance per Endurance Charge 4% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 16% increased Spell Damage 100% increased Mana Regeneration Rate 8% increased maximum Mana Minions have 30% increased maximum Life Minions deal 105% increased Damage +2 to Maximum number of Zombies +3 to Maximum number of Skeletons 30% increased effect of Flasks Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements 220% increased Critical Strike Chance 1% of Life Regenerated per Second 104% increased maximum Life 30% increased Critical Strike Multiplier 40% increased Physical Damage with Daggers Minions have 20% increased Attack Speed Minions have 20% increased Cast Speed +8% to Chaos Resistance +10 Life gained on Kill 120% increased Critical Strike Chance with Daggers 10% increased maximum Energy Shield 260% increased Critical Strike Chance with One Handed Melee Weapons Minions Leech 1% of Damage as Life +1 to Maximum number of Spectres 21% increased Attack Speed 3% increased Cast Speed 24% increased Evasion Rating and Armour +10% to all Elemental Resistances 6% increased Attack Speed with One Handed Melee Weapons 45% increased Skill Effect Duration +60.4% Energy Shield +38.8% increased Melee Physical Damage +88 Accuracy Rating 8.8% increased Evasion Rating
The Idea
This build has been tested and verified to be highly effective.
The idea behind this build, is to be a standard summoner, with an active playstyle like all the other builds out there. Raging Spirits provide the means to do this, and they are very useful for many reasons. Raging spirits by themselves are not sufficient to do end-game content with, however, by adding them to an arsenal of minions in which both the minions and the spirits are buffed by the same passives, this creates a devastating combination for a more active gameplay while still having your high dps spectre's and meatshield skeletons and zombies. The raging spirits themselves act as meatshields as well in that they cannot be targeted by mobs, but non-piercing projectiles are intercepted and absorbed by them nonetheless.
Spoiler
The Links
You will want the following linked together - Chest - 4L : Raging Spirit - Spectral Throw - Cast on Crit - Greater Multiple Projectiles 5L : Raging Spirit - Spectral Throw - Cast on Crit - Greater Multiple Projectiles - Increased Duration 6L : Raging Spirit - Spectral Throw - Cast on Crit - Greater Multiple Projectiles - Increased Duration - Multistrike (Multistrike has more single target dps than melee splash, and has comparable aoe dps due to the fast killing and so many spirits) Dagger - 3L : Spell Totem - Summon Skeleton - Faster Casting Shield - 3L : Critical Weakness - Desecrate - Clarity Boots - 4L : Summon Spectre - Concentrated Effect - Trap - Remote Mine Gloves - 4L : Reduced Mana - Haste - Clarity - Critical Weakness Helm - 4L : Summon Zombie - Faster Attacks - Minion Damage - Melee Splash
The Playstyle
The idea here, is to have your zombies and spectres up, cast a skeleton totem and critical weakness on the mobs, then you use spectral throw to create raging spirits. You play this like a normal summoner, however you are an active summoner now in that you essentially are doing damage with spectral throw in a roundabout way. You aren't doing alpha damage, look at it as if you are doing damage over time that also blocks shots for you lol.
http://www.twitch.tv/protosori/c/3906157 - For visual reference of what the build does. As far as gear requirements, use a dagger with 10% crit chance. You also need cold or lightning damage on a ring or dagger but NO FIRE DAMAGE. Since the majority of your damage will come from fire/physical, you want the cold / lightning to proc elemental equilibrium which will give you a 50% damage boost.
Bandits
: Oak/Kraityn/Passive Point
The Snapshot
Snapshotting with this build is simple.
Step 1: In town, equip Chober Chaber / Queens Decree / Whatever other items beef up minion damage / life / speed for each prospective zombie / spectre loadout. Step 2: Once you have the items equipped, port in to the laboratory (monster lvl 66), and use desecrate on the ground. Hold "A" to target each corpse. Summon zombies from the corpses that are not the FIRE SENTINELS. Step 3: Toss a mine on the ground after the desecrate corpses are cleared and all that is remaining is a fire sentinel or two or three. Detonate the mine, which will pop a trap, which will summon the spectre. Leveling information will be available soon. Xbox Master Race Join the Discord! https://discord.gg/UCshcMS Last edited by Avic_Hybana on Mar 27, 2014, 12:54:08 PM
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Ok i get it, you want a more active playstyle with your summoner. Still: You spent 37(!) passive points to access crit nodes whose only purpose is to get CoC going. Not to mention that a precious 6L is blocked by that stuff. Put the raging spirits on a totem instead of the skels, cast them manually or take ancestral bond for a skel and a spirits totem. Either way you would have more than 30 additional points compared to your build to spend on minion nodes or life or reduced mana reservation nodes to be able to run more auras (especially for raging spirits and zombies, damage auras are a HUGE boost). To trigger EE it is enough to have an unsupported arc or a mere ST - GMP.
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The 37 Passive points spent to get CoC for raging spirits lets me get 30-50 out at any point in time, as well as direct my minions, etc.
No other setup with raging spirits works. I've tested them all, you just can't get enough out for it to be worth it. Cast on crit is the only way to get enough out to put a dent into things. And while it is only a supplementary additive to a generic summoner, I've solo'd maps without spectres pretty decently, the goal being to test the damage of 30-50 raging spirits. Sure, there are cooler summoner builds out there, or "better", but I wanted to find a way to get maximum raging spirits while having them do tons of damage. While they are not sufficient by themselves as a core skill such as spectral throw or power siphon etc, they synergize ridiculously well with a classic summoner. Taking away from HP / aura nodes, you are basically transferring the damage source from aura's into raging spirits. As an added note, this build will be constantly evolving, so your suggestion will not go unnoticed. I may try something like that or hybrid or who knows. The game evolves, the build evolves. Xbox Master Race
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Since the Spectral Throw is just for spamming CoC, i would suggest to equip a Quill Rain and go crazy. Consider if you used Split Arrow for your main attack: You'll get 5 projectiles at lvl10 of SA. This will require 88 Dex instead of whatever strength and Dex you need for your ST gem. And you will save yourself a gem slot by not having to use that GMP gem. A Faster Attack gem would serve dual purpose in this set up, increasing both your Split Arrow and the Raging Spirit attacks. You'll be putting out two or three(probably three) times as many crits.
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Yeah quill will be a variation of this build. I thought about doing it, just haven't put the thought process together yet. Thanks for giving me a layout of what it would look like.
Same passives, quill rain, gmp > faster attacks. And if I wanted to be fancy with that one, I could put spectres on the 6L, and COC > SA > RS > Chain on a 4L. All a matter of preference, I'll test both out later tonight when i find a quill rain. Xbox Master Race
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