The Plan for Cut-Throat Mode
oh wow... GGG i luv you, this mode gonna be REAL EPIC.
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" u know about monster train. I was a lineage2 player 10 years ago :) if theres no invasion possible by other players, that could be good by the way. |
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Amazing that you guys can make an idiotic mode like Cuthroat.... Yet can't make a Self Found league.
But I guess that goes in line with some of this company's oddball priorities, and probably why we still have rampant desync and horrible optimization but it's okay cause we have buttloads of "new stuff" that is semi-broken, optimized like crap, and desyncs like hell. Last edited by StinkFinger#4623 on Mar 12, 2014, 10:58:24 AM
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Yaay! Cut-throat.
I'd like it without all protection against griefing, it would be cool if there were some sort of 'safe spots' that you can run, as the coward you are, not direct immunity against griefers. Like shrines of protection or something... |
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" I hope that means they will be solo leagues |
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" please buy a new computer, and fix you lag ;) theres no desync at all. and Cuthroat mode is an awesome project ! |
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the cut throat mode is what got me interested in poe, glad to see its finally getting worked on.
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" and what do you do in act 2 when you can't coop with all bandits? age and treachery will triumph over youth and skill!
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I played a text based MMO for a long while called Dark Castle which had very few rules. And what few rules existed were mostly hardcoded into the game:
For just simple annoying PKills (whose only drawback was that you had to slowly regen back your life/mana) the instigator of the fight was given a flag which disallowed them the protective safety of Safe_Rooms. This allowed for allies of the fallen to exact revenge. For Player_Stealing, a thief could steal as many items from the inventory of their victims as they wished (an alert player would notice that their stuff is missing and could attack the pthief right away usually), but only one equiped item. But in doing so they were flagged a P_Thief for like 15 minutes, and each steal attempt took a bit of time in order to prevent one from robbing an inventory instantaneously. P_Thieves were not given the protective safety of Safe_Rooms, but also were unable to drop or transfer items until the flag expired. If a P_Thief were to be killed they would drop ALL their items. Thus this allowed a victim some time to hunt down and retrieve their stolen items. There was also the concept of Real_Killing other players by dragging a powerful mob into the path of your enemy, or attack your enemy while he is already engaged in battle with a powerful monster. When ever a player is killed by a monster, the players loot is dropped to the ground thus often setting up 'corpse retrieval' were a naked character would attempt to run into dangerous zones in order to get his gear back. There were also spells in the game which allowed players to locate where other players were located. So when targeting a specific mark you could easily find their location. It was a solid system. But many mechanics do not easily cross the barrier from mmorpg to arpg. Might i suggest that a player killed by another player simply generate a corpse that only one person can click and acquire a single item of their choice through a new UI panel similar to trade, the victim could receive the rest when they res back in town. And a player killed by a mob drop a freely exploitable corpse which any player can rob blind. I also suggest that someone who joins another persons instance( or kills another character) be given a flag that disallows them from traveling back to town for a while. This way a player can seek revenge in order to get their item back. When under the effects of this, a character should remain in a zone even if their client disconnects. This system in my eyes would be better than current cutthroat. It isnt so devastating to get pkilled, but still opens up the possibility of losing everything if you arent careful about running into another players death trap of several dangerous rares led into a pile. For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
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If only Some equipment is dropped after dying Then the remainder of equipment should be corrupted.
Mark of the Defeated. --- does this mean there's hope for a SFL too? Pacific (GMT -8) Time
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