[2.3] Shakk's Cyclone Build. A story about a man and his fists.
@Avazaladore
You're going in the right direction, jewelry should be where your focus should be now, getting the resistance life and physical damage combination that suits you. One thing though, your CWDT-Tempest Shield setup is wrong, you should have a level 1 CWDT with a lv1-6 Tempest shield, we only care about the +3% block it gives us. @Tyke Yea seems ok, level 1 CWDT would have been ideal, but that works. |
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i can make cwdt lvl1 np. then ic also lvl1?
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" Level 3 Immortal Call should work |
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I'm loving this build so far. So far lvl 72 map bosses go down in about 3 or 4 seconds.
I went a very budget route, and went 5L Carcass Jack, leaving out added fire. Went with a very cheap (1c) 733% Facebreaker. None of my gems are lvl 20 yet, they're all around lvl 17 to 19 area. Running Determination + Hatred (thats 96% of my mana pool) leaving a bit of mana for shield bash / stun / ECoMS. With 3 frenzy stacks and atrizi flask i'm sitting around 51k dps on the tooltip. Not too shabby for a few exalt! Thanks for the great write up. Last edited by hambomb#2727 on Aug 12, 2015, 7:45:22 PM
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how are you doing it when you want change for specific map determination aura to haste? you rerol colors? or what?
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" Ye thats a problem with running armour version, you can get away with it by doing a switcharoo between gems, putting golem gem instead of endurance charge on stun (you dont need that as much with Daresso's chest anyway), and having gloves and boots be r-r-g-b and the other r-g-g-b, that way you can just swap gems between gloves and boots depending if you want to run haste or determination. Last edited by ShakkaFL#0020 on Aug 15, 2015, 7:11:17 AM
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@Avazaladore
But why Ungil's? Am I missing something? You can't deal critical hits with Resolute Technique... |
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Does anyone think it would be worth it to grab IR just for the evasion on carcass?
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" I did post IR and non-IR version of the tree in the original post |
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" I'm aware of that, I was asking if it would be worth it to spend 3 points to get an extra 700(roughly 2k after passives) armor, or to simply stick with the 700 evasion. I honestly have no idea if its preference, or a need to be done thought. Last edited by kindles54#5308 on Aug 17, 2015, 5:12:41 PM
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