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Got it! And it s quite fun. I did take dual totems and blood magic, now i need more dexterity for leveling lmp gem.
Another question: what do you guys think about incinerate dual totems? |
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I like the idea and structure, but not exactly the routing Scion seems kinda like a waste so i change to templar could be a mara too still having a problem with dex this build would be bare bones for the new 4-monthers some dex may be need from gear but thats about it thoughts? |
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@mathus , how do you survive with 3% life regen? each totem cast is like 200-300+ life
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@ciolan - incinerate totems tend to split their fire wider than flame totem with gmp. Spell totem cast speed has been nerfed =/
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" Mine:
Spoiler
Health
234% increased maximum Life 76 to maximum Life 44% increased Totem Life 15% increased Life Recovery from Flasks 3% of Life Regenerated per Second Mitigation 58% increased Armour 41% to Fire Resistance 41% to Lightning Resistance 41% to Cold Resistance 32% to all Elemental Resistances 24% increased Evasion Rating and Armour 12% to Chaos Resistance Totems gain 10% to all Elemental Resistances 4% to maximum Lightning Resistance 4% to maximum Fire Resistance 4% to maximum Cold Resistance Damage 54% increased Elemental Damage 22% increased Totem Damage You take 20% reduced Extra Damage from Critical Strikes 14% increased Casting Speed for Summoning Totems Totems have 6% additional Physical Damage Reduction Other 280 to Strength 102 to Intelligence 80 to Dexterity 50% increased Totem Duration 40% increased Mana Regeneration Rate 15% increased Totem Range 3% increased Effect of Buffs on You Can summon up to 1 additional totem OP:
Spoiler
Health
224% increased maximum Life 70 to maximum Life 40% increased Totem Life 15% increased Life Recovery from Flasks 7.7% of Life Regenerated per Second Mitigation 52% increased Armour 34% to all Elemental Resistances Totems gain 25% to all Elemental Resistances 12% to Chaos Resistance 3% to maximum Lightning Resistance 3% to maximum Fire Resistance 3% to maximum Cold Resistance Damage 65% increased Casting Speed for Summoning Totems 34% increased Totem Damage 24% increased Elemental Damage Totems have 16% additional Physical Damage Reduction Attacks used by Totems have 10% increased Attack Speed 8% increased Melee Physical Damage Spells Cast by Totems have 6% increased Cast Speed Other 350 to Strength 152 to Intelligence 90 to Dexterity 40% increased Totem Duration 40% increased Mana Regeneration Rate 3% increased Effect of Buffs on You 2 to Melee Weapon and Unarmed range Can summon up to 1 additional totem If you break it down i have higher base life, plus more mitigation. added to the fact you only need life pots, i think it will be ok i also have a standard rule that all equipment have to have +life and at least 1 resist, except for weapon. otherwise i don't use it. |
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hmm your totems dont have +resist or damage mitigation. im not too sure about not taking totemic zeal as i feel it makes me slower in my runs. 102 to intel means u need at least 50-100 more intel to use wands. are u using windscream as well for dual curse? what level are you ? and gear that ur using? as well as how much irr do u have currently?
with 3 % life regen at 4k health thats 120 life/s whilst double curse is 160+ life , each totem 330+ which could add up to 820life. if you dont have mitigation for totems you need to keep resummoning , add in the slow cast speed how do you survive hard mods for maps? like half health regen mods or temporal chains. For You have 10%increased lifeand 6more life than me. But due to the fact my strength is 70 more than yours. technically 35life-6 = 29life. So in terms of life. You have 10% more life whilst i have 29 more health to my pool. Adding to the fact of that your regen is 3% whilst mine is 7.7% i think that technically my life is more than yours and survivability becomes an issue esp when you hit lvl90 and dying once sets you way back. Last edited by Assmucus#4542 on Mar 11, 2014, 12:55:19 PM
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im level 78 at the moment in ambush. if you could join me we could do a run together to compare.
ign:assmucus Last edited by Assmucus#4542 on Mar 11, 2014, 2:36:28 PM
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" " That is a good catch, i had forgotten about the str=life thing. not a small oversite At this stage i am just theorycraft, sorry if i implied i had a running character. I have played with flame totem before in Dom i should use my respec and see what i can do with that guy |
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alright. im still trying to deal with the low armor/eva without needing to spend tons of exalts on a 1000 ar/ev armor. at least 3-4k armor would be ideal i think. now stuck at >2k
if anyone has any idea i would really like to hear it out too. also theorycrafting a lower life/slightly lower regen/eb/aa build. Last edited by Assmucus#4542 on Mar 11, 2014, 2:35:49 PM
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What are you getting your enduranace charges from to be able to use immortal call?
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