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Got it! And it s quite fun. I did take dual totems and blood magic, now i need more dexterity for leveling lmp gem.
Another question: what do you guys think about incinerate dual totems? |
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I like the idea and structure, but not exactly the routing Scion seems kinda like a waste so i change to templar could be a mara too still having a problem with dex this build would be bare bones for the new 4-monthers some dex may be need from gear but thats about it thoughts? | |
@mathus , how do you survive with 3% life regen? each totem cast is like 200-300+ life
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@ciolan - incinerate totems tend to split their fire wider than flame totem with gmp. Spell totem cast speed has been nerfed =/
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" Mine:
Spoiler
Health
234% increased maximum Life 76 to maximum Life 44% increased Totem Life 15% increased Life Recovery from Flasks 3% of Life Regenerated per Second Mitigation 58% increased Armour 41% to Fire Resistance 41% to Lightning Resistance 41% to Cold Resistance 32% to all Elemental Resistances 24% increased Evasion Rating and Armour 12% to Chaos Resistance Totems gain 10% to all Elemental Resistances 4% to maximum Lightning Resistance 4% to maximum Fire Resistance 4% to maximum Cold Resistance Damage 54% increased Elemental Damage 22% increased Totem Damage You take 20% reduced Extra Damage from Critical Strikes 14% increased Casting Speed for Summoning Totems Totems have 6% additional Physical Damage Reduction Other 280 to Strength 102 to Intelligence 80 to Dexterity 50% increased Totem Duration 40% increased Mana Regeneration Rate 15% increased Totem Range 3% increased Effect of Buffs on You Can summon up to 1 additional totem OP:
Spoiler
Health
224% increased maximum Life 70 to maximum Life 40% increased Totem Life 15% increased Life Recovery from Flasks 7.7% of Life Regenerated per Second Mitigation 52% increased Armour 34% to all Elemental Resistances Totems gain 25% to all Elemental Resistances 12% to Chaos Resistance 3% to maximum Lightning Resistance 3% to maximum Fire Resistance 3% to maximum Cold Resistance Damage 65% increased Casting Speed for Summoning Totems 34% increased Totem Damage 24% increased Elemental Damage Totems have 16% additional Physical Damage Reduction Attacks used by Totems have 10% increased Attack Speed 8% increased Melee Physical Damage Spells Cast by Totems have 6% increased Cast Speed Other 350 to Strength 152 to Intelligence 90 to Dexterity 40% increased Totem Duration 40% increased Mana Regeneration Rate 3% increased Effect of Buffs on You 2 to Melee Weapon and Unarmed range Can summon up to 1 additional totem If you break it down i have higher base life, plus more mitigation. added to the fact you only need life pots, i think it will be ok i also have a standard rule that all equipment have to have +life and at least 1 resist, except for weapon. otherwise i don't use it. | |
hmm your totems dont have +resist or damage mitigation. im not too sure about not taking totemic zeal as i feel it makes me slower in my runs. 102 to intel means u need at least 50-100 more intel to use wands. are u using windscream as well for dual curse? what level are you ? and gear that ur using? as well as how much irr do u have currently?
with 3 % life regen at 4k health thats 120 life/s whilst double curse is 160+ life , each totem 330+ which could add up to 820life. if you dont have mitigation for totems you need to keep resummoning , add in the slow cast speed how do you survive hard mods for maps? like half health regen mods or temporal chains. For You have 10%increased lifeand 6more life than me. But due to the fact my strength is 70 more than yours. technically 35life-6 = 29life. So in terms of life. You have 10% more life whilst i have 29 more health to my pool. Adding to the fact of that your regen is 3% whilst mine is 7.7% i think that technically my life is more than yours and survivability becomes an issue esp when you hit lvl90 and dying once sets you way back. Last edited by Assmucus on Mar 11, 2014, 12:55:19 PM
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im level 78 at the moment in ambush. if you could join me we could do a run together to compare.
ign:assmucus Last edited by Assmucus on Mar 11, 2014, 2:36:28 PM
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" " That is a good catch, i had forgotten about the str=life thing. not a small oversite At this stage i am just theorycraft, sorry if i implied i had a running character. I have played with flame totem before in Dom i should use my respec and see what i can do with that guy | |
alright. im still trying to deal with the low armor/eva without needing to spend tons of exalts on a 1000 ar/ev armor. at least 3-4k armor would be ideal i think. now stuck at >2k
if anyone has any idea i would really like to hear it out too. also theorycrafting a lower life/slightly lower regen/eb/aa build. Last edited by Assmucus on Mar 11, 2014, 2:35:49 PM
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What are you getting your enduranace charges from to be able to use immortal call?
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