List of Corrupted Implicit Mods By Item Type



1H weapon, 5% chance to flee
I do not know if this has been posted yet but it seems that a vaal orb can remove level requirements from gear in addition to adding other useful mods.

"Axe bad! Fix please!"
Heya, here with another contribution.

+1 to Gems on shield is possible:
"Witty remark."

Talisman SC
IGN: HerbalD
This list is now up to date.


Quite a few added today from both this thread and the Vaal orbs for Balls Threads


Keep um comming for Science!
IGN: Fourist
Thanks Fourist for the great work but I can suggest two better styling for the thread. (If you ever decide to follow one of the styles, both lists are up-to-date with yours, so you can just copy paste)

First;

Armours
Helm
  • +4% Chaos Resist
  • Gems In Item Supported By Level 12 Cast When Stunned
  • Gems In Item Supported By Level 12 Cast on Crit
  • When hit 3-4% dmg Taken from Mana Before life
  • Enemies Cannot Leech Life from You
  • +1-2 level of Vaal Gems in Item
  • Minions Deal 15-20% Increased Damage
Gloves
  • 3-4% Chaos Resist
  • Level 10-12 Vulnerability on Hit
  • Gems in Item Supported by level 12 Cast on Crit
  • Gems In Item Supported By Level 12 Cast When Stunned
  • Level 10 Elemental Weakness on Hit
  • Level 10-12 Temporal Chains on Hit
  • 4-6% Increased Cast Speed
  • +1 Level of Gems In Item
  • +1 level of Vaal Gems in Item
Chest
  • +3-4% Chaos Resist
  • Cannot Be knocked Back
  • +1 Level to Gems in Item
  • +1-2 level of Vaal Gems in Item
  • 10-14% Chance to Avoid Shock
  • 14-19% Chance to Avoid being Frozen
  • 13% Chance to Avoid Ignite
  • +1% All Max Resists
Shield
  • 2-3% Chance to Block Spells
  • -6 to -12 Physical Damage taken from Attacks
  • 2% Chaos Resist
  • 5% Increased Cast Speed
  • 19% Chance to Avoid Being Ignited
  • 5% dmg Taken Gained as Mana when Hit
  • When hit 5% dmg Taken from Mana Before life
  • +1 Level to Gems in Item
  • +1-2 level of Vaal Gems in Item
Boots
  • Cannot Be Knocked Back
  • 2-3% Chaos Resistance
  • 2-3% Chance to Dodge Attacks
  • +1 Level to Gems in Item
  • +1-2 level of Vaal Gems in Item
  • 4-5% Increased Move Speed
Weapons
1H Weapon
  • 1% cold damage leeched as life
  • (1-10 to 3-22) Chaos Dmg
  • Gems in Item Supported by level 10 Melee Splash
  • Culling Strike
  • 3-6% Additional Block While Dual Wielding
  • 5% Chance to Cause Monsters to Flee
2H Weapon
  • (1-2 To 3) Chaos Damage
  • +1 Max Power Charge
  • Culling Strike
  • 1% cold damage leeched as life
  • 1% fire damage leeched as life
Bow
  • Adds and Additional Arrow
  • Culling Strike
  • 5% Chance to Cause Monsters to Flee
  • 1% fire damage leeched as life
  • 1% cold damage leeched as life
  • 7-13 Chaos Damage
  • 8% Chance of Arrows Piercing
  • +1 Max Power Charge
Quiver
  • Adds and Additional Arrow
  • 17% Physical Damage Converted to Lightning Damage
  • 20% Physical Damage Converted to Cold Damage
  • 16% Physical Damage Converted to Lightning Damage
Accessories
Belt
  • 4% increased Radius of Area Skills
  • 12-16% Chance to Avoid Shock
  • 2-4% Chaos Resistance
  • +1 Max Endurance Charge
  • One Additional Trap
  • 5% Increased Skill Effect Duration
Amulet
  • 9-12% Increased Elemental Damage with Weapons
  • 6-7% Increased Attack Speed
  • 15-19% Chance to Avoid Being Ignited
  • 12% Chance to Avoid Being Frozen
  • -5 to -24 Physical Damage Taken from Attacks
  • +1 Max Frenzy Charge
  • 5-6% of Damage Taken Gained as Mana When Hit
  • 3-4% Increased Movement Speed
  • Enemies can Have 1 Additional Curse
  • 1% cold damage leeched as life
  • 1% Fire Damage Leeched as Life
  • Minions Deal 16-19% Increased Damage
  • +3% Chaos Resist
  • 3% Chance to Block
  • 2-4% Chance to Block Spells
Skill Gem
  • +1 Level (can exceed lvl 20)
  • -1 Level
  • +1-3 to Quality
  • Gem Becomes Vaal Version
Rings
  • +2-4% Chaos Resist
  • 8-9% Increased Elemental Damage with Weapons
  • 6% dmg Taken Gained as Mana when Hit
  • Adds 1-9 to 2-12 Chaos Damage
  • 12-19% Chance to Avoid Being Frozen

---------------

Second;

Armours
Helm

  • +4% Chaos Resist
  • Gems In Item Supported By Level 12 Cast When Stunned
  • Gems In Item Supported By Level 12 Cast on Crit
  • When hit 3-4% dmg Taken from Mana Before life
  • Enemies Cannot Leech Life from You
  • +1-2 level of Vaal Gems in Item
  • Minions Deal 15-20% Increased Damage

Gloves

  • 3-4% Chaos Resist
  • Level 10-12 Vulnerability on Hit
  • Gems in Item Supported by level 12 Cast on Crit
  • Gems In Item Supported By Level 12 Cast When Stunned
  • Level 10 Elemental Weakness on Hit
  • Level 10-12 Temporal Chains on Hit
  • 4-6% Increased Cast Speed
  • +1 Level of Gems In Item
  • +1 level of Vaal Gems in Item

Chest

  • +3-4% Chaos Resist
  • Cannot Be knocked Back
  • +1 Level to Gems in Item
  • +1-2 level of Vaal Gems in Item
  • 10-14% Chance to Avoid Shock
  • 14-19% Chance to Avoid being Frozen
  • 13% Chance to Avoid Ignite
  • +1% All Max Resists

Shield

  • 2-3% Chance to Block Spells
  • -6 to -12 Physical Damage taken from Attacks
  • 2% Chaos Resist
  • 5% Increased Cast Speed
  • 19% Chance to Avoid Being Ignited
  • 5% dmg Taken Gained as Mana when Hit
  • When hit 5% dmg Taken from Mana Before life
  • +1 Level to Gems in Item
  • +1-2 level of Vaal Gems in Item

Boots

  • Cannot Be Knocked Back
  • 2-3% Chaos Resistance
  • 2-3% Chance to Dodge Attacks
  • +1 Level to Gems in Item
  • +1-2 level of Vaal Gems in Item
  • 4-5% Increased Move Speed
Weapons
1H Weapon

  • 1% cold damage leeched as life
  • (1-10 to 3-22) Chaos Dmg
  • Gems in Item Supported by level 10 Melee Splash
  • Culling Strike
  • 3-6% Additional Block While Dual Wielding
  • 5% Chance to Cause Monsters to Flee

2H Weapon

  • (1-2 To 3) Chaos Damage
  • +1 Max Power Charge
  • Culling Strike
  • 1% cold damage leeched as life
  • 1% fire damage leeched as life

Bow

  • Adds and Additional Arrow
  • Culling Strike
  • 5% Chance to Cause Monsters to Flee
  • 1% fire damage leeched as life
  • 1% cold damage leeched as life
  • 7-13 Chaos Damage
  • 8% Chance of Arrows Piercing
  • +1 Max Power Charge

Quiver

  • Adds and Additional Arrow
  • 17% Physical Damage Converted to Lightning Damage
  • 20% Physical Damage Converted to Cold Damage
  • 16% Physical Damage Converted to Lightning Damage
Accessories
Belt

  • 4% increased Radius of Area Skills
  • 12-16% Chance to Avoid Shock
  • 2-4% Chaos Resistance
  • +1 Max Endurance Charge
  • One Additional Trap
  • 5% Increased Skill Effect Duration

Amulet

  • 9-12% Increased Elemental Damage with Weapons
  • 6-7% Increased Attack Speed
  • 15-19% Chance to Avoid Being Ignited
  • 12% Chance to Avoid Being Frozen
  • -5 to -24 Physical Damage Taken from Attacks
  • +1 Max Frenzy Charge
  • 5-6% of Damage Taken Gained as Mana When Hit
  • 3-4% Increased Movement Speed
  • Enemies can Have 1 Additional Curse
  • 1% cold damage leeched as life
  • 1% Fire Damage Leeched as Life
  • Minions Deal 16-19% Increased Damage
  • +3% Chaos Resist
  • 3% Chance to Block
  • 2-4% Chance to Block Spells

Skill Gem

  • +1 Level (can exceed lvl 20)
  • -1 Level
  • +1-3 to Quality
  • Gem Becomes Vaal Version

Rings

  • +2-4% Chaos Resist
  • 8-9% Increased Elemental Damage with Weapons
  • 6% dmg Taken Gained as Mana when Hit
  • Adds 1-9 to 2-12 Chaos Damage
  • 12-19% Chance to Avoid Being Frozen
No longer a forum dweller, please use PM for contact purposes.
Gloves lvl 12 Elemental Weakness on hit -
Hey Guys, I figured I'd post as the listed -XX physical damage from attacks on the shield is listed lower than what mine rolled.



Great thread, thanks for doing this!
IGN="Tanky"
"
ignarsoll wrote:
Thanks Fourist for the great work but I can suggest two better styling for the thread. (If you ever decide to follow one of the styles, both lists are up-to-date with yours, so you can just copy paste)



I like this.

thank you for the help/suggestions
IGN: Fourist
Last edited by Fourist#2774 on Mar 13, 2014, 1:56:08 PM
I've seen a "+1 to all MAX resistances" on ammy while browsing indexer. No link, and it's not there already, sorry.
Thanks for putting in the work on this.
I kept thinking about trying an orb on a unique staff but the odds of getting anything good are quite low.

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