SotV Deployment Timeline and Updated Patch Notes
GGG: this scared the SHIT out of me:
" A more thorough adjustment to PVP scaling of skills will be ongoing throughout 1.1.x." It's a trap, when balance > fun you will start the journey to ruining my personal "game of the decade". ~700h played, haven't tried pvp even once because, you know, it's an arpg. When things like BoR is used by 90% of melee char's I agree it's fine to adjust it a bit to diversify the game but trying to balance EVERYTHING (for the sake of useless pvp nontheless) might just be the biggest misstake you ever do. | |
I love you Chris.
"just for try, for see and for know"
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You mention in the patch notes that at level 15 spectral throw will do 60% of base damage, the same it currently does; does that mean spectral throw damage is doing higher damage past level 15??
I wonder if Hillock-Senpai will notice me when I go to town??
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" It was close to 2 in the morning when I posted. ;) We play at God with our necromancy, but forces far more potent sleep within these stones.
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Self-cast spark new meta ;d
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1 hour to patch some gbs i guess, nice, im still not getting this why, give us more time to patch, gl everyone at the start ;)
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" I try it now (i am lvl 85) and they are to slow for me... Playing with bm was much quicker |
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sporker ! yay !
Please RNG give me a fishing rod !
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" I'm going to assume that damage at high levels is going to be the same. They just lowered damage at low levels so that it doesn't feel like a mandatory go to skill for leveling. | |
" Yeah, I wasn't expecting someone to complain about the new mara starting area. It looks pretty nice to me. Still a good amount of life, that 2% regen node is sweet, that shield block passive, and a ton of armor also. Oh yeah, and the +max resists. |
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