[1.2.x] Blasting Cap Build - Flameblast / Summon Skeletons w/ videos / 中文翻譯 /
" Spell echo wouldnt be bad for leveling this build but end game it's not needed. You very rarely have to stack beyond 2-3 to oneshot (bosses excluded). |
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Is the Pyre Sapphire Ring a good ring for this build or not that powerful ?
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Does fire damage scale both the initial hit and the burning dmg over time, or just the initial hit?
If it does, I guess that makes fire dmg much stronger than just plain spell dmg? ign: Terkypits
pm me on forum or ingame if I win. |
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" Great when leveling, but once you get to a certain tooltip damage on flameblast you'll start one shotting enemies with a lowly one stack. When this happens while wearing the pyre, it wrecks your prolif making your clear speed actually slower. I tested that ring earlier on a maze map, I'd one stack an enemy within the pack and it'd just "pop" without any ignite/prolif to the surrounding mob. |
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This is by far the most fun build Ive ever played, and on top of that its a VERY GOOD build. If you do have the items/currency. Make this build asap.. enough said. peace
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" notice me senpai! ign: Terkypits
pm me on forum or ingame if I win. |
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" Yes fire and elemental damage double dip making them more efficient than spell damage for this style of flameblast build. |
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what flasks do you use?
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" Last edited by Solishaw#0089 on Jul 19, 2014, 6:19:40 PM
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I used a different set up for my 6 Link:
Flameblast 20/20 - Conc Effect 17/20 - Spell Echo - 17/20 - Incr BurningDMG 20/20 AND Vaal Flameblast IncrBurnDmg gives you with 20% Q 10% more Chance to ignite plus the 30% from Flmeblast plus 5% from the Taming is 45%. Thats enough I think. Spell Echo gives me a bigger Spellcast Bonus than Faster Casting plus it gives Vaal Flameblast a second full blast. So Vaal Flameblast is my Boss Finisher. Together with VaalSkeletons. FirePenetration I let out due to casting Flammability. (Which gives you another chance to ignite by the way) |
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